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Custom Robo: Difference between revisions
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<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--> | <!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--> | ||
{{testing/entry|revision=7435|OS=Windows 7 | {{testing/entry|revision=7435|OS=Windows 7|CPU=AMD Athlon II 1075T|GPU=NVIDIA GeForce 460 GTX|result=Must be run in DX11 or OpenGL to have any visual. Works great including multiplayer.|tester=}} | ||
{{testing/entry|revision=7584|OS=Windows 7 | {{testing/entry|revision=7584|OS=Windows 7|CPU=Intel Core i7-2820QM @ 2.3GHz|GPU=AMD Radeon HD 6970M|result=Video runs perfectly with DX11. Background music glitches, but no effect to the game. Slowdown only outside of battle during cutscenes. Battles run perfectly.|tester=sol}} | ||
{{testing/entry|revision=3.0-235|OS=Windows 7 | {{testing/entry|revision=3.0-235|OS=Windows 7|CPU=AMD Phenom II X6|GPU=ATI Radeon HD 5750|result=Needs DX11 or OpenGL. Runs great, but occasionally locks up randomly. Savestate often and restart the game, then go back to the save state. The Twins scene, which normally crashes, works if "Skip EFB access from CPU" is on in graphics settings.|tester=}} | ||
{{testing/entry|revision=4.0.1|OS=Windows 7 | {{testing/entry|revision=4.0.1|OS=Windows 7|CPU=Intel Core i5-3350p|GPU=NVIDIA GeForce GTX 650 Ti|result=FPS drops to 40-50 if more than two robos are on the screen. Exact extent depends on the specific holoseum being used. Gameplay is otherwise a silky smooth 60FPS. Game didn't crash once, even during the twins scene, without special configuration (i.e. Skip EFB access not enabled, and dual core enabled). I noticed a minor graphic glitch during battle - During a rebirth robos tend to run around in place for less than a second in random directions - But don't actually move.|tester=ErinsonMan}} | ||
{{testing/entry|revision=4.0.2|OS=Windows 8.1 | {{testing/entry|revision=4.0.2|OS=Windows 8.1|CPU=Intel Core i5-2410M @ 2.3GHz|GPU=Intel HD Graphics 3000|result=Needs DX11 else you will get textures missing. Works fine stable FPS. But FPS drops when doing double battles.(extra info I have 8GB RAM installed so my "GPU" gets more Memory)|tester=Warlordsander}} | ||
{{testing/entry|revision=4.0.2|OS=Windows 7 | {{testing/entry|revision=4.0.2|OS=Windows 7|CPU=Intel Core i5-3470|GPU=AMD Radeon HD 7770|result=SETTINGS: config: dual core enabled, idle skipping enabled. Graphics: General: D3D11, 1080p, acpect ratio auto. Enhancements: internal resolution 4x, AA 2(quality 4), AF 1x, Scaled EFB copy, Force Texture Filtering. Hacks: Skip EFB Access from CPU, Ignore format Changes, EFB Copies=Texture, Texture Cache=Fast, External Frame Buffer Disabled, Cache display lists, OpenMP texture decoder, Fast Depth Calculation. OUTCOME: Near perfection, 60FPS almost all the time, even during 2vs2 battles, very rarely ever drops FPS very slightly for a second or 2, never during battles I don't think. No crashes, ever. This is after playing through the entire game, amazing game, highly recommended. 99.5% perfect emulation. |tester=spyder256}} | ||
{{testing/end}} | {{testing/end}} | ||
Revision as of 15:12, 10 October 2015
Custom Robo | |
---|---|
Developer(s) | Noise |
Publisher(s) | Nintendo |
Series | Custom Robo |
Platform(s) | GameCube |
Release date(s) | JP March 4, 2004 NA May 10, 2004 |
Genre(s) | Action role-playing |
Mode(s) | Single-player, Multiplayer (4) |
Input methods | GameCube Controller |
Compatibility | 4 Playable |
GameIDs | |
See also... |
Dolphin Forum thread |
Custom Robo, known in Japan as Custom Robo Battle Revolution (カスタムロボ バトルレボリューション, Kasutamu Robo Batoru Reboryūshon), is a 2004 action RPG developed by Noise and published by Nintendo for the Nintendo GameCube. It is the fourth title of the Custom Robo series and the first to be released outside of Japan.
Custom Robo uses a real time battle system with the goal of obtaining better Robos and parts to improve your game. In additional to the traditional RPG like "Story Mode" from previous games in the franchise, Custom Robo also adds "Arena" and "Grand Battle" (tournament) modes.
Problems
Crashing
Certain parts of the game tend to crash (i.e. the part near the end with the twins). This can be fixed by disabling "Enable Dual Core" and "Enable Idle Skipping" under Options->Configure->General and enabling "Skip EFB Access from CPU" under Options->Graphics->Hacks.
Configuration
No configuration changes are known to affect compatibility for this title.
Version Compatibility
The graph below charts the compatibility with Custom Robo since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
---|---|---|---|---|---|
Revision | OS | CPU | GPU | Result | Tester |
r7435 | Windows 7 | AMD Athlon II 1075T | NVIDIA GeForce 460 GTX | Must be run in DX11 or OpenGL to have any visual. Works great including multiplayer. | |
r7584 | Windows 7 | Intel Core i7-2820QM @ 2.3GHz | AMD Radeon HD 6970M | Video runs perfectly with DX11. Background music glitches, but no effect to the game. Slowdown only outside of battle during cutscenes. Battles run perfectly. | sol |
3.0-235 | Windows 7 | AMD Phenom II X6 | ATI Radeon HD 5750 | Needs DX11 or OpenGL. Runs great, but occasionally locks up randomly. Savestate often and restart the game, then go back to the save state. The Twins scene, which normally crashes, works if "Skip EFB access from CPU" is on in graphics settings. | |
4.0.1 | Windows 7 | Intel Core i5-3350p | NVIDIA GeForce GTX 650 Ti | FPS drops to 40-50 if more than two robos are on the screen. Exact extent depends on the specific holoseum being used. Gameplay is otherwise a silky smooth 60FPS. Game didn't crash once, even during the twins scene, without special configuration (i.e. Skip EFB access not enabled, and dual core enabled). I noticed a minor graphic glitch during battle - During a rebirth robos tend to run around in place for less than a second in random directions - But don't actually move. | ErinsonMan |
4.0.2 | Windows 8.1 | Intel Core i5-2410M @ 2.3GHz | Intel HD Graphics 3000 | Needs DX11 else you will get textures missing. Works fine stable FPS. But FPS drops when doing double battles.(extra info I have 8GB RAM installed so my "GPU" gets more Memory) | Warlordsander |
4.0.2 | Windows 7 | Intel Core i5-3470 | AMD Radeon HD 7770 | SETTINGS: config: dual core enabled, idle skipping enabled. Graphics: General: D3D11, 1080p, acpect ratio auto. Enhancements: internal resolution 4x, AA 2(quality 4), AF 1x, Scaled EFB copy, Force Texture Filtering. Hacks: Skip EFB Access from CPU, Ignore format Changes, EFB Copies=Texture, Texture Cache=Fast, External Frame Buffer Disabled, Cache display lists, OpenMP texture decoder, Fast Depth Calculation. OUTCOME: Near perfection, 60FPS almost all the time, even during 2vs2 battles, very rarely ever drops FPS very slightly for a second or 2, never during battles I don't think. No crashes, ever. This is after playing through the entire game, amazing game, highly recommended. 99.5% perfect emulation. | spyder256 |
Gameplay Videos
- Noise (Developer)
- Nintendo (Publisher)
- Custom Robo (Series)
- Japan (Release region)
- North America (Release region)
- 2004 (Initial release year)
- Action role-playing (Genre)
- Single-player (Game mode)
- Multiplayer (Game mode)
- 4 (Players supported)
- GameCube Controller (Input supported)
- 4 stars (Rating)
- Tested On (OS): Windows
- Tested On (CPU): AMD
- Tested On (GPU): NVIDIA
- Tested
- Tested On (CPU): Intel
- Tested On (GPU): AMD
- Tested On (Release): 3.0
- Tested On (GPU): ATI
- Tested On (Release): 4.0.1
- Tested On (Release): 4.0.2
- Tested On (GPU): Intel
- Untested for 10000+ revisions
- GameCube games