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Batman Begins: Difference between revisions
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Revision as of 10:09, 22 December 2015
Batman Begins | |
---|---|
Developer(s) | Eurocom |
Publisher(s) | Electronic Arts, Warner Bros. Interactive Entertainment |
Series | Batman |
Platform(s) | GameCube |
Release date(s) | NA June 14, 2005 EU June 17, 2005 |
Genre(s) | Stealth, Action-adventure |
Mode(s) | Single-player |
Input methods | GameCube Controller |
Compatibility | 5 Perfect |
GameIDs | |
See also... |
Dolphin Forum thread |
Step into the shadows of Gotham City's dangerous criminal underworld as Batman. Based on the movie of the same name, Batman Begins lets you explore both the origins of the "dark knight" and his transformation into a superhero. As Batman, you must use your strength and an array of high-tech gadgets to fight the evil forces that threaten the city, including Scarecrow, Ra's Al Ghul, and Carmine Falcone.
Emulation Information
16:9
Batman Begins has a native 16:9 display option, but it requires enabling it in its internal options and setting Dolphin's Aspect Ratio graphics setting to "Auto". Using the widescreen hack with this title is not recommended.
Problems
Configuration
This title does not need non-default settings to run properly.
Version Compatibility
The graph below charts the compatibility with Batman Begins since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
---|---|---|---|---|---|
Revision | OS | CPU | GPU | Result | Tester |
r7411 | Windows XP | Intel Atom N270 @ 1.6GHz | Intel GMA 945 | Playable 7-11FPS. Slow in Explosions. Sound Off for best performance. | LORPAL |
3.0-370 | Arch Linux 3.1.3 | Intel Core 2 Quad Q8400 @ 2.66GHz | NVIDIA GeForce 9500 GT | Playable with the defaults settings (50-60FPS) | zuargo |
4.0-2069 | Windows 7 | Intel Core 2 Quad Q9550 @ 2.83GHz | NVIDIA GeForce GTX 280 | Runs perfectly, full speed throughout. Use default settings and any internal resolution apart from Auto(Window Size), as that one offsets framebuffer effects like the glow of lamps and car headlights. For the best results though, EFB should be set to RAM. This also properly emulates bloom lighting throughout the game and fixes the blur effect on batmobile sections, but obviously affects framerate | MasterV |
Gameplay Videos
- Eurocom (Developer)
- Electronic Arts (Publisher)
- Warner Bros. Interactive Entertainment (Publisher)
- Batman (Series)
- North America (Release region)
- Europe (Release region)
- 2005 (Initial release year)
- Stealth (Genre)
- Action-adventure (Genre)
- Single-player (Game mode)
- Single-player only (Game mode)
- 1 (Players supported)
- GameCube Controller (Input supported)
- 5 stars (Rating)
- Native 16:9 widescreen support (GCN)
- Tested On (OS): Windows
- Tested On (CPU): Intel
- Tested On (GPU): Intel
- Tested
- Tested On (Release): 3.0
- Tested On (OS): Linux
- Tested On (GPU): NVIDIA
- Tested On (Release): 4.0
- Untested for 10000+ revisions
- GameCube games