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Super Darius: Difference between revisions
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Revision as of 05:59, 7 December 2016
Super Darius | |
---|---|
Developer(s) | Bits Laboratory |
Publisher(s) | NEC Interchannel |
Series | Darious |
Platform(s) | Virtual Console, TurboGrafx-16 |
Release date(s) | PC Engine Super CD JP March 16, 1990 Virtual Console JP October 7, 2008 |
Genre(s) | Shoot 'em up |
Mode(s) | Single-player |
Input methods | Wii Remote |
Compatibility | 0 Unknown |
GameIDs | |
See also... |
Dolphin Forum thread |
Super Darius is a home port of Darius, Taito's effort to compete in the arcades against the likes of R-Type and Gradius. Technically impressive, it featured three screens depicting the largest playfield seen in a game so far. When ported to home machines the playfield was shrunk to fit in a single screen. The plot of Darius involves the two heroes Proco Jr. and Tiat Young fighting the menaces posed by galactic fish and other sea animals again their homeworld.
Problems
There are no reported problems with this title.
Configuration
Only configuration options for the best compatibility where they deviate from defaults are listed.
Graphics
Config | Setting | Notes |
---|---|---|
Texture Cache Accuracy | Position 1 (Safe) | Avoid stuttering video |
Version Compatibility
The graph below charts the compatibility with Super Darius since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
---|---|---|---|---|---|
Revision | OS | CPU | GPU | Result | Tester |
Gameplay Videos
- Bits Laboratory (Developer)
- NEC Interchannel (Publisher)
- Darious (Series)
- Japan (Release region)
- 1990 (Initial release year)
- Shoot 'em up (Genre)
- Single-player (Game mode)
- Single-player only (Game mode)
- 1 (Players supported)
- Wii Remote (Input supported)
- 0 stars (Rating)
- Texture Cache Accuracy (Config Required)
- Untested
- Virtual Console games
- TurboGrafx-16 games