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Mii Channel: Difference between revisions
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{{Infobox VG | {{Infobox VG | ||
|image = [[File:Mii_Channel.png|350px]] | |image = [[File:Mii_Channel.png|350px]] | ||
|developer = Nintendo | |developer = Nintendo | ||
|channeltype = Pre-installed | |channeltype = Pre-installed | ||
}} | |||
A Mii (ミー Mī) is a digital avatar used in the Nintendo Wii gaming console. They allow users to capture a likeness (or a caricature) of themselves and others. After creating one using the Wii's Mii Channel, they can be used as characters in Mii-oriented games such as [[Wii Sports]], [[Wii Sports Resort]], [[Wii Fit]], [[Wii Fit Plus]], [[Wii Play]], [[Mario & Sonic at the Olympic Games]], [[Mario Kart Wii]] and other titles. | A Mii (ミー Mī) is a digital avatar used in the Nintendo Wii gaming console. They allow users to capture a likeness (or a caricature) of themselves and others. After creating one using the Wii's Mii Channel, they can be used as characters in Mii-oriented games such as [[Wii Sports]], [[Wii Sports Resort]], [[Wii Fit]], [[Wii Fit Plus]], [[Wii Play]], [[Mario & Sonic at the Olympic Games]], [[Mario Kart Wii]] and other titles. |
Revision as of 18:54, 2 August 2012
Mii Channel | |
---|---|
Type | Pre-installed |
Developer(s) | Nintendo |
Platform(s) | Wii Channels |
Compatibility | 5 Perfect |
GameIDs | |
See also... |
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A Mii (ミー Mī) is a digital avatar used in the Nintendo Wii gaming console. They allow users to capture a likeness (or a caricature) of themselves and others. After creating one using the Wii's Mii Channel, they can be used as characters in Mii-oriented games such as Wii Sports, Wii Sports Resort, Wii Fit, Wii Fit Plus, Wii Play, Mario & Sonic at the Olympic Games, Mario Kart Wii and other titles.
Wii consoles can store up to 100 Miis, up to 10 of which can be favorites. The Wii Remote itself can hold up to 10 Miis on its internal memory, which can later be transferred to another Wii console. However, they can only be edited on the console on which they were created. In addition, Miis can also be exchanged via the WiiConnect24 service, whereby allowing a player's Miis to "mingle" will enable such Miis to appear on other people's Wii consoles.
Problems
Transfer Miis
Transferring Miis works only with real Wiimotes. However, the read/write time is a bit long varying from 30 sec to 1 minute...
Mii Faces
- The faces of Mii's may be missing eyes or other attributes if EFB to Texture is used, refer issue 2112. Fixed by 3.0-710.
- Mii faces disappear when the code cache is cleared, such as when the graphics configuration tab is accessed. See issue 5163, but fixed in 3.0-702.
Configuration
This channel does not need non-default settings to run properly.
Version Compatibility
The graph below charts the compatibility with Mii Channel since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This channel has been tested on the environments listed below:
Test Entries | |||||
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Revision | OS | CPU | GPU | Result | Tester |
3.0-204 | Windows 7 x64 | Intel Core i7 2670QM @ 2.2GHz | nVidia GeForce GT 525M | Runs at full speed at 1600x900 and 3x Native. Minor graphical glitch where the textures on the Mii's face disappear briefly whenever the Mii blinks. Existing Miis may become faceless when the channel loads, but fixes itself when you go to Create a new Mii or Edit an Existing one. | |
^3.0-201 | Windows 7 x64 | Intel Core i5-2410 @ 2.3GHz | nVidia GeForce GT 525M | If I turn off Audio Throttle, the background music speeds up. Turning it on resumes normal speed. It runs 60 FPS most of the time, with 1 Mii. | Doubled-revolutions |
3.0-438 | Windows 7 x64 | AMD Athlon II X3 450 @ 3.2GHz | AMD Radeon HD 6670 | Full speed. Faces disappearing when Clearing Code Cache. Error when trying to read WiiMote memory. Playable | Faefdsedf |