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Crash Nitro Kart: Difference between revisions
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{{Infobox VG | {{Infobox VG | ||
|developer = Vicarious Visions | |developer = Vicarious Visions | ||
|publisher = Universal Interective Studios | |publisher = Universal Interective Studios | ||
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|genre = Race-Action | |genre = Race-Action | ||
|modes = Single-player, multiplayer | |modes = Single-player, multiplayer | ||
|input = Gamecube controller | |input = Gamecube controller | ||
|image = [[File:CrashNitroKart.jpg|300px]] | |image = [[File:CrashNitroKart.jpg|300px]] | ||
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== Gameplay Videos == | == Gameplay Videos == | ||
*[http://www.youtube.com/watch?v=TnbrfC0w4_Y Dolphin | Crash Nitro Kart Gameplay ] | *[http://www.youtube.com/watch?v=TnbrfC0w4_Y Dolphin | Crash Nitro Kart Gameplay ] | ||
[[Category:GameCube games]] | [[Category:GameCube games]] | ||
[[Category:Racing games]] | [[Category:Racing games]] | ||
[[Category:Multiplayer games]] | [[Category:Multiplayer games]] |
Revision as of 04:45, 6 August 2012
Crash Nitro Kart is the ninth installment in the Crash Bandicoot series. It is an indirect sequel to Crash Team Racing and the first full motion video based game in the series. The game's story centers on the abduction of Crash Bandicoot, along with other characters in the series, by the ruthless dictator Emperor Velo XXVII. Threatening to destroy the Earth if they refuse, he forces them all to race in his gigantic coliseum for the entertainment of his subjects.
Problems
FMVs and Loading Screens
Dolphin doesn't render FMVs or loading screens. To fix this enable Real XFB and use DirectX 9 plugin.
Speed Issues
In some revisions Dolphin doesn't accurately calculate the FPS on this game. To correct this set Frame Limit to "Off" and activate Audio Throttle under DSP-HLE plug-in.
Graphics
In the menus some 2D graphics are corrupted or flicker. To fix this enable Real XFB and use DirectX 9 plugin.
Configuration
Only configuration options for the best compatibility where they deviate from defaults are listed.
Graphics
Config | Setting | Notes |
---|---|---|
Video Backend | DirectX 9 | OpenGL is much slower with a lot of missing graphics |
Texture Cache Accuracy | On (older revisions only) | Enable this in older revisions to allow all textures to be shown properly. |
Version Compatibility
The graph below charts the compatibility with Crash Nitro Kart since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
---|---|---|---|---|---|
Revision | OS | CPU | GPU | Result | Tester |
r4341 | Windows Vista x86 | Intel Core 2 Duo E4500 @ 2.2GHz | Intel GMA 945 (on-board) | Unplayable: run smooth at 40-60 FPS but have a lot of missing graphics | |
r4598 | Windows Vista x86 | Intel Core 2 Duo E4500 @ 2.2GHz | Intel GMA G35 (on-board) | Playable: 40-60 FPS without Audio Throttle, FPS Limit and Watchdog on 60 | |
r5691 | Windows 7 x64 | Intel Core i5 750 @ 4GHz | ATI Radeon HD 5870 | Playable: 40-50 FPS because of Audio Throttle Slowdowns. |
Gameplay Videos
- Vicarious Visions (Developer)
- Universal Interective Studios (Publisher)
- Crash Bandicoot Series (Series)
- Pages with redlink series
- Race-Action (Genre)
- Single-player (Game mode)
- Multiplayer (Game mode)
- Gamecube controller (Input supported)
- 5 stars (Rating)
- Video Backend (Config Required)
- Texture Cache Accuracy (Config Required)
- Tested On (OS): Windows
- Tested On (CPU): Intel
- Tested On (GPU): Intel
- Tested
- Tested On (GPU): ATI
- Untested for 10000+ revisions
- GameCube games
- Racing games
- Multiplayer games