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Epic Mickey: Difference between revisions
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== Gameplay Videos == | == Gameplay Videos == | ||
{{YouTube|lLPQdfqx3R8|(Wii) Epic Mickey run game in window Dolphin (720p)|br}} | |||
[[Category:Platform games]] | [[Category:Platform games]] |
Revision as of 11:21, 10 November 2012
Disney Epic Mickey (frequently referred to as Epic Mickey) is a Mickey Mouse video game designed by Warren Spector, with 2D cinemas by Powerhouse Animation Studios, Inc. and developed by Junction Point Studios for the Wii console, using Emergent Game Technologies' Gamebryo Engine. Epic Mickey is part of an effort by The Walt Disney Company to re-brand the Mickey Mouse character by moving away from his current pleasant, cheerful image and reintroducing the more devious side of his personality. Spector has collaborated with Walt Disney Animation Studios and Pixar in conjunction with the project. The game was officially announced on October 28, 2009 in London. The game was released on November 25, 2010 in Europe and on November 30 in North America.
Epic Mickey is primarily an open-ended platform game with some RPG elements, and allows players to use their own solutions for getting through the levels. Epic Mickey features a morality system similar to games like inFAMOUS and Spider-Man: Web of Shadows. Different alliances, side-quests and power-ups are made available depending on the actions of the player. It is also possible to avoid boss battles if specific actions are taken.
Problems
x64 Recompiler Issues
To run this game on Dolphin x64 use the JITiL experimental recompiler, as the default JIT recompiler hangs before start. Refer issue 3520.
Scrambled Fonts
Font issues may occur if Safe Texture Cache is disabled or set to "Fast".
Scrambled Cinematics
Cinematics issues may occur if Force Bi/Trilinear Filtering is enabled. For OpenGL also try setting EFB scale to 2x.
Configuration
Only configuration options for the best compatibility where they deviate from defaults are listed.
General
Config | Setting | Notes |
---|---|---|
CPU Emulator Engine | JITiL | JIT recompiler hangs before start |
Graphics
Config | Setting | Notes |
---|---|---|
Texture Cache Accuracy | Normal | Prevents scrambled fonts |
Version Compatibility
The graph below charts the compatibility with Epic Mickey since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
---|---|---|---|---|---|
Revision | OS | CPU | GPU | Result | Tester |
r6546 | Linux Ubuntu 10.10 x86_64 | Intel Core i7-920 | nVidia GeForce GTX 260 | Mostly fine. The occasional garbled font character even with safe texture on. Had some freezes on the first area but it seems to be fine after that. Sound sometimes cuts out or music stutters (I think going into the menu by pressing 2 and back out fixes it). EFB Scale must be 2x to stop videos corrupting. | |
r7120 | Windows 7 x64 | AMD Phenom X6 1090T | ATI Radeon HD 4770 | Occasional garbled font character even with safe texture on; some freezes on the first area; sound sometimes cuts out or music stutters. The game runs perfectly in 1080p. | |
r7670 | Windows 7 x64 | Intel Core i5-2500K @ 4.1GHz | AMD Radeon HD 6850 | Runs 100% for the most part. Music occasionally cuts out. Graphical line glitches during the intro movie are still present. | MegaJump |
Gameplay Videos
- Junction Point Studios (Developer)
- Disney Interactive Studios (Publisher)
- Platformer (Genre)
- Action-adventure (Genre)
- Single-player (Game mode)
- Single-player only (Game mode)
- 1 (Players supported)
- Wii Remote (Input supported)
- Nunchuk (Input supported)
- 5 stars (Rating)
- CPU Emulator Engine (Config Required)
- Texture Cache Accuracy (Config Required)
- Tested On (OS): Linux
- Tested On (CPU): Intel
- Tested On (GPU):
- Tested
- Tested On (OS): Windows
- Tested On (CPU): AMD
- Tested On (GPU): ATI
- Tested On (GPU): AMD
- Untested for 10000+ revisions
- Platform games
- Action-adventure games
- Wii games