Super Mario Galaxy: Difference between revisions
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|released = {{vgrelease|JP=November 1, 2007|NA=November 12, 2007|EU=November 16, 2007|AUS=November 29, 2007}} | |released = {{vgrelease|JP=November 1, 2007|NA=November 12, 2007|EU=November 16, 2007|AUS=November 29, 2007}} | ||
|genre = Platform | |genre = Platform | ||
|modes = Single-player, Co-op | |modes = Single-player, Co-op (2) | ||
|input = Wii Remote + Nunchuk | |input = Wii Remote + Nunchuk | ||
|forumlink = http://forums.dolphin-emu.org/Thread-wii-super-mario-galaxy--25930 | |forumlink = http://forums.dolphin-emu.org/Thread-wii-super-mario-galaxy--25930 | ||
}} | }} | ||
'''''Super Mario Galaxy''''' is a 3D platform game developed and published by Nintendo for the Wii. It is the third 3D platformer in the Mario series, after [[Super Mario 64]] and [[Super Mario Sunshine]]. A sequel, ''[[Super Mario Galaxy 2]]'', was released in 2010. | '''''Super Mario Galaxy''''' is a 3D platform game developed and published by Nintendo for the [[Wii]]. It is the third 3D platformer in the Mario series, after [[Super Mario 64]] and [[Super Mario Sunshine]]. A sequel, ''[[Super Mario Galaxy 2]]'', was released in 2010. The game follows the protagonist, Mario, on a quest to rescue Princess Peach from the game's primary antagonist, Bowser. Levels are galaxies filled with minor planets and worlds, while gameplay is updated with gravity effects and new power-ups. ''Super Mario Galaxy'' was first shown at E3 2006 and enjoyed a high level of pre-release awareness. The game has been hailed by several gaming websites as one of the best video games of all time. | ||
The game follows the protagonist, Mario, on a quest to rescue Princess Peach from the game's primary antagonist, Bowser. Levels are galaxies filled with minor planets and worlds, while gameplay is updated with gravity effects and new power-ups. | |||
''Super Mario Galaxy'' was first shown at E3 2006 and enjoyed a high level of pre-release awareness. The game has been hailed by several gaming websites as one of the best video games of all time. | |||
== Problems == | == Problems == |
Revision as of 23:19, 3 September 2013
Super Mario Galaxy | |
---|---|
Developer(s) | Nintendo EAD Tokyo |
Publisher(s) | Nintendo |
Series | Super Mario Bros |
Platform(s) | Wii |
Release date(s) | JP November 1, 2007 NA November 12, 2007 EU November 16, 2007 AUS November 29, 2007 |
Genre(s) | Platform |
Mode(s) | Single-player, Co-op (2) |
Input methods | Wii Remote + Nunchuk |
Compatibility | 4 Playable |
GameIDs | |
See also... |
Dolphin Forum thread |
Super Mario Galaxy is a 3D platform game developed and published by Nintendo for the Wii. It is the third 3D platformer in the Mario series, after Super Mario 64 and Super Mario Sunshine. A sequel, Super Mario Galaxy 2, was released in 2010. The game follows the protagonist, Mario, on a quest to rescue Princess Peach from the game's primary antagonist, Bowser. Levels are galaxies filled with minor planets and worlds, while gameplay is updated with gravity effects and new power-ups. Super Mario Galaxy was first shown at E3 2006 and enjoyed a high level of pre-release awareness. The game has been hailed by several gaming websites as one of the best video games of all time.
Problems
Music
Music stops after a few minutes when not using the LLE plug-in. A patch discussed on the forums extends play for longer, but doesn't fully correct the issue.
x86 Builds Hangs Before Credits
The x86 version of Dolphin will hang before the end credits play, refer issue 1170. It is related to the HLE sound plugin. To see the credits and save at the end without hanging, use LLE or disable sound.
Inverted Reflections
Certain materials that reflect Mario have inverted reflections, refer issue 3106. This issue actually also exists on real hardware, so it's not an emulator bug.
Configuration
Only configuration options for the best compatibility where they deviate from defaults are listed.
Graphics
Config | Setting | Notes |
---|---|---|
Skip EFB Access from CPU | Off | Needed to pull stars |
Audio
Config | Setting | Notes |
---|---|---|
DSP Emulator Engine | LLE | Avoids music cut off |
Version Compatibility
The graph below charts the compatibility with Super Mario Galaxy since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
---|---|---|---|---|---|
Revision | OS | CPU | GPU | Result | Tester |
r6505 | Windows 7 x64 | Intel Core i7-930 @ 3.8GHz | nVidia GeForce GTX 580 | Super Mario Galaxy on Dolphin (720P) Full Speed | PSConsoleGamer |
r6782 | Windows 7 x86 | Intel C2D 6700 | ATI Radeon HD 4800 | 30 FPS | |
r7310 | Windows 7 x86 | Intel Pentium E5300 @ 2.6GHz | ATI Radeon HD 5450 | Playable 30-35 FPS(PAL)--> 50-65% speed with DX9 plugin,Open CL,Disable fog you can have a speed up of 5-6 FPS with EFB to CPU access disable but you're unable to use the star pointer, reduce the resolution to have more speed | Markon89 |
r7409 | Windows 7 x64 | Intel Core 2 Quad Q9550 @ 3.8GHz | nVidia GeForce 9600GT | 80%-100% FPS with LLE, HLE runs full-speed, but has sound issues | GothicIII |
r7413 | Windows 7 x64 | Intel Core 2 Duo E6750 @ 2.66GHz | nVidia GeForce 460 GTX | 50% - 70% in DX9 with settings described in this wiki + Frameskip 1 in 1280*720; 75% - 100% in DX11 with same settings and Frameskip 1 in 1680*1050 | AssAsSin |
r7670 | Windows 7 x64 | Intel Core i5-2500K @ 4.1GHz | AMD Radeon HD 6850 | Runs 100% at 1x Native. Music occasionally will stop. | MegaJump |
^3.0 | Windows 7 X64 | Intel Core i7-920 @ 4GHz | AMD Radeon HD 5770 | Runs at full speed about 85%-90% of the time there are slow downs in certain parts of galaxys it depends some have more then others and slow down in more drastic way but fully playable and enjoyable. For graphics Using dx9 rendering with 2 times native resolution 1xAF everything else at stock. For DSP using LLE recompiler which is needed for music not to cut out. Using dsound backend and 48000hz. LLE of thread gives big boost in speed but makes the game very unstable with constant freezing. In the game properties I have accurate VBeam Emulation check on gives a speed boost and Disable Wiimote speaker is checked. | DJHeadshot |
3.0-201 | Windows 7 x64 | Intel Core i5-2410M @ 2.3GHz | nVidia GeForce GT 525M | The game itself is seriously epic, but only Direct3D 11 can run the game with shadows. Direct3D 9 and OpenGL leaves the shadows imprinted in the same spot it appeared from save states. Aside from that, the FPS ranges from 30-60 depending on how many things are on the screen. | Doubled-revolutions |
3.0-415 | Mac OS X 10.6.8 | Intel Core 2 Duo @ 2.13GHz | nVidia GeForce 9400M | Strangely, this is the only game where graphics are rendered better by turning lighting off. On makes most items look closer to original (glow), but Mario looks all weird with white patches on him. Game is completely playable, though slow; about 50-60%. Update: literally no music at all if not using LLE, which also reduces speed by 20-30%. Seriously. | Ac |
3.0-600 | Windows 7 x64 | Intel Core i5-3570K @ 4.2GHz | nVidia GeForce GTX 275 | Runs great. With DX9, DSP LLE on thread, EFB to Tex, 3X native res, and 1080p; I get 100% speed. | MaJoR |
3.0-688 | Windows 8 RP x64 | Intel Core i7-3770K @ 4.2GHz | AMD Radeon HD 7970 | DX9, 1080p, 4x internal resolution + above tweaks, DSP LLE (on thread), Lock Threads to Cores, Real Wiimote. Game runs fullspeed all the time and looks absolutely gorgeous! | Alucryd |
3.0-688 | Mac OS X 10.7.3 | Intel Core i5 @ 2.5GHz | AMD Radeon HD 6750M | Very Slow 50-60% Playable. Runs OK at 1080p. Music plays for a few minutes then goes off. | JPS58 |
3.0-690 | Windows 7 x64 | AMD Phenom 960T X4 @ 5.033GHz | AMD Radeon HD 6950 | OpenGL, 1680x1050, 3x internal resolution, Anti-Aliasing 16xQCSAA, Anisotropic 16x, Scale EFB copy, DSP LLE (on thread), EFB Copy to texture, OpenMP, OpenCL, Disable Per pixel depth, Real Wiimote. Game runs fullspeed 100%,it looks awesome! | ChrisGamer |
3.0-799 | Windows XP x86 | Intel Core 2 Duo E8400 @ 3GHz | nVidia GeForce 7300 LE | 35-20 FPS Average. Seriously horrible slowdown issues, And Dolphin was actually on the verge of crashing one time when slowdown became really bad at the Beach Bowl Galaxy, Because my GPU got desynced. | |
3.0-845 | Windows 7 x64 | Intel Core i5-2500K @ 4GHz | AMD Radeon HD 5770 | Fullspeed with Skip EFB Access from CPU ON (checked). However you'll have to switch it OFF in places where you forced to pull stars (will be slower). | Animus |
Gameplay Videos
|
- Nintendo EAD Tokyo (Developer)
- Nintendo (Publisher)
- Super Mario Bros (Series)
- Japan (Release region)
- North America (Release region)
- Europe (Release region)
- Australia (Release region)
- 2007 (Initial release year)
- Platform (Genre)
- Single-player (Game mode)
- Co-op (Game mode)
- 2 (Players supported)
- Wii Remote (Input supported)
- Nunchuk (Input supported)
- 4 stars (Rating)
- Skip EFB Access from CPU (Config Required)
- DSP Emulator Engine (Config Required)
- Tested On (OS): Windows
- Tested On (CPU): Intel
- Tested On (GPU):
- Tested
- Tested On (GPU): ATI
- Tested On (GPU): AMD
- Tested On (Release): 3.0
- Tested On (OS): macOS
- Tested On (CPU): AMD
- Untested for 10000+ revisions
- Wii games