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Super Paper Mario: Difference between revisions
(The freeze indeed occur, it wasn't occurring with me since I was testing only after beating the game...) |
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== Problems == | == Problems == | ||
===Freeze at Chapter 6-1=== | |||
In Sammer's Kingdom, the game gets stuck when King Sammer say "Vassals, to me!". The workaround is disabling Bounding Box Emulation when in Chapter 6-1. Be sure to enable Bounding Box again after this chapter, otherwise you'll experience various minor graphical glitches. This freeze doesn't occur if you re-enter Chapter 6 after beating the game. | |||
===Z-Order Issues with Heart Pillars=== | ===Z-Order Issues with Heart Pillars=== | ||
The DirectX backend has Z-Order issues with heart pillars. Use the OpenGL backend to avoid this. | The DirectX backend has Z-Order issues with heart pillars. Use the OpenGL backend to avoid this. | ||
Line 22: | Line 25: | ||
===<s>Pal Pill</s>=== | ===<s>Pal Pill</s>=== | ||
The little pals are only visible when you're moving or jumping. If you stand still they become invisible, until you start moving again. After moving through certain rooms (unknown which ones, or if it's just a certain amount), parts of them will be visible when you are still then that part will be cut out off when moving (i.e. the hat shows when idle, but not when moving) | The little pals are only visible when you're moving or jumping. If you stand still they become invisible, until you start moving again. After moving through certain rooms (unknown which ones, or if it's just a certain amount), parts of them will be visible when you are still then that part will be cut out off when moving (i.e. the hat shows when idle, but not when moving). Fixed in {{revision|4.0-707}}. | ||
== Configuration == | == Configuration == | ||
Line 28: | Line 31: | ||
|efbcopy = RAM | |efbcopy = RAM | ||
|efbcopynotes = Needed for proper transition effects | |efbcopynotes = Needed for proper transition effects | ||
|bbox = On | |||
|bboxnotes = Fix the pall pills and scenes with lots of characters. Should be disabled in Chapter 6-1 to avoid freeze | |||
}} | }} | ||
Revision as of 04:25, 25 March 2014
Super Paper Mario | |
---|---|
Developer(s) | Intelligent Systems |
Publisher(s) | Nintendo |
Series | Paper Mario |
Platform(s) | Wii |
Release date(s) | NA April 9, 2007 JP April 19, 2007 EU September 14, 2007 AUS September 20, 2007 |
Genre(s) | Platform, Role-playing |
Mode(s) | Single-player |
Input methods | Wii Remote |
Compatibility | 5 Perfect |
GameIDs | |
See also... |
Dolphin Forum thread |
Super Paper Mario is a RPG-styled platformer developed by Intelligent Systems and published by Nintendo for the Wii. The gameplay is similar to the classic Super Mario games, but with the aesthetic qualities of the Paper Mario series, RPG-like elements like character dialogue and puzzles, and a blend of 2D and 3D platforming. The player starts out with only Mario, but unlocks Princess Peach, Luigi, and even Bowser through the game, and can change between them at any time.
The game was originally planned for the Nintendo GameCube in 2006, but Nintendo changed it to a Wii release due to declining GameCube sales.
Problems
Freeze at Chapter 6-1
In Sammer's Kingdom, the game gets stuck when King Sammer say "Vassals, to me!". The workaround is disabling Bounding Box Emulation when in Chapter 6-1. Be sure to enable Bounding Box again after this chapter, otherwise you'll experience various minor graphical glitches. This freeze doesn't occur if you re-enter Chapter 6 after beating the game.
Z-Order Issues with Heart Pillars
The DirectX backend has Z-Order issues with heart pillars. Use the OpenGL backend to avoid this.
Pal Pill
The little pals are only visible when you're moving or jumping. If you stand still they become invisible, until you start moving again. After moving through certain rooms (unknown which ones, or if it's just a certain amount), parts of them will be visible when you are still then that part will be cut out off when moving (i.e. the hat shows when idle, but not when moving). Fixed in 4.0-707.
Configuration
This title does not need non-default settings to run properly.
Version Compatibility
The graph below charts the compatibility with Super Paper Mario since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Template:Test EntryTemplate:Test EntryTest Entries | |||||
---|---|---|---|---|---|
Revision | OS | CPU | GPU | Result | Tester |
r6569 | Windows 7 x64 | AMD Phenom II X2 550 @ 3.1GHz | ATI Radeon HD 4850 | Playable: 45-60 FPS with DirectX 11 back-end, 2X AA and Recommended Configuration | |
^r6541 | Windows 7 x86 | AMD Athlon II x2 250 @ 3.1GHz | nVidia GeForce 9600GT | Perfect (Full Speed) | |
r7540 | Windows 7 x64 | Intel Core 2 Duo E4500 @ 2.2GHz | Intel GMA 945G | Playable, 45-60 FPS, some slowdowns in 3D dimension (25-45 FPS) | Jhonn |
r7564 | Windows Vista x86 | Intel Core 2 Duo E8400 @ 3.6GHz | ATI Radeon HD 5770 | Playable, 90-100%, Large areas: 55-70%. Using DirectX 11 back end, Recommended Configuration | Arthur117 |
r7599 | Windows 7 x64 | AMD Phenom II P650 @ 2.6GHz | ATI Mobility Radeon HD 4250 | Playable, Directx11 back-end, great speed 90-100% nearly all the time, there are quite a couple graphical glitches do not affect gameplay for most part | Jmankid |
3.0-198 | Windows 7 x64 | AMD Phenom II X6 1090T @ 3.2GHz | ATI Radeon HD 5700 | Perfect Full speed | Hjenovah |
3.0-228 | Windows 7 x64 | Intel Core i3-2100 @ 3.1GHz | ATI Radeon HD 5770 | Perfect Full speed | Gobrin |
3.0-681 | Windows 7 x64 | AMD Phenom II x4 955 @ 3.2GHz | AMD Radeon HD 6870 | Perfect, full speed, use HLE audio to avoid slowdowns | |
3.0-766 | Windows 7 x64 | Intel Core i5-2450M | AMD Radeon HD 7610M | Perfect Full speed | Chinmorph |
4.0.2 | Windows 8.1 x64 | Intel Core i5-4200U @ 1.6GHz | Intel HD Graphics 4400 | Playable, tested with DX11 backend. 100% speed with slowdowns to 75% in large areas or with many enemies onscreen. | Bluefintuna |
4.0-1142 | Windows 7 x64 | AMD Phenom II X4 965 @ 3.6GHz | nVidia GeForce GTX 660 Ti | Playable,mostly 60 FPS, however the crash from Chapter 6-1 is back as of rev1142 or earlier. It can still be fixed by setting Bounding Box Calculation to off. | Gamecue |
Gameplay Videos
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- Intelligent Systems (Developer)
- Nintendo (Publisher)
- Paper Mario (Series)
- North America (Release region)
- Japan (Release region)
- Europe (Release region)
- Australia (Release region)
- 2007 (Initial release year)
- Platform (Genre)
- Role-playing (Genre)
- Single-player (Game mode)
- Single-player only (Game mode)
- 1 (Players supported)
- Wii Remote (Input supported)
- 5 stars (Rating)
- Tested On (OS): Windows
- Tested On (CPU): AMD
- Tested On (GPU): ATI
- Tested
- Tested On (GPU):
- Tested On (CPU): Intel
- Tested On (GPU): Intel
- Tested On (Release): 3.0
- Tested On (GPU): AMD
- Tested On (Release): 4.0.2
- Tested On (Release): 4.0
- Untested for 10000+ revisions
- Wii games