Page history
1 July 2024
VersionCompatibility template: add leading 'r' to all SVN revision numbers to prevent ambiguity with the new releases numbering
+2
Testing template: add leading 'r' to all SVN revision numbers to prevent ambiguity with the new releases numbering
+4
25 April 2024
7 March 2024
28 February 2024
20 February 2024
24 November 2023
11 October 2023
30 May 2023
23 November 2022
30 June 2022
6 February 2022
5 August 2021
→Testing: add entry
m+216
→Enhanced 60FPS Hack with Toggle: formatting fix
m+48
→60FPS Hack: update codes -> fix dashing issue, add toggle to work around boss damage lock
+1,554
20 January 2020
3 March 2018
16 January 2018
19 January 2017
18 January 2017
6 December 2016
1 December 2016
20 June 2016
7 March 2016
13 November 2015
11 November 2015
Undo revision 113941 by Jhonn (talk)
m+4
Reverted edits by Lucario (talk) to last revision by Kolano
m−10
no edit summary
+10
4 November 2015
3 November 2015
10 October 2015
Text replacement - " x64" to ""
m−20
Text replacement - " x86" to ""
m−8
Text replacement - "({{VersionCompatibilityVersion\|[^\|]*\|[^\|]*)}}" to "$1|}}"
m+1
10 September 2015
23 August 2015
30 May 2015
29 May 2015
28 May 2015
3 January 2015
So, apparently the sonic unleashed hack was left in the NTSC gameini, and "projectionhack=0" can be ignored if you use multiple builds on the same global user directory. Odd. False alarm!
+27
→No Video: Little clarification
m+67
→Version Compatibility: tyop
m+1
Oops
m+3