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Ōkami
Ōkami | |
---|---|
Developer(s) | Clover Studio, Ready at Dawn |
Publisher(s) | Capcom |
Platform(s) | Wii |
Release date(s) | NA April 15, 2008 AUS June 12, 2008 EU June 13, 2008 JP October 15, 2009 |
Genre(s) | Action-adventure |
Mode(s) | Single-player |
Input methods | Wii Remote + Nunchuk |
Compatibility | 5 Perfect |
GameIDs | |
See also... |
Dolphin Forum thread |
Ōkami is an action-adventure video game. Set sometime in classical Japanese history, Ōkami combines several Japanese myths, legends and folklore to tell the story of how the land was saved from darkness by the Shinto sun goddess, named Amaterasu, who took the form of a white wolf. It features a distinct sumi-e-inspired cel-shaded visual style and the Celestial Brush, a gesture-system to perform miracles.
Problems
There are no reported problems with this title.
Enhancements
Bloom Offset at Higher IR
When playing at higher internal resolutions, bloom effects will scale incorrectly, with multiple copies of the bloom spread out from the source, which can be very distracting.
A workaround is to disable Scaled EFB Copy, which will cause all EFB effects to be rendered at native resolution.
Since 5.0-16763, Graphics Mods can be used to make only bloom render at native resolution, or to disable it altogether.
Because it was often rendered at low resolutions, the bloom may appear shimmery when rendered at native resolution.
Configuration
This title does not need non-default settings to run properly.
Version Compatibility
The graph below charts the compatibility with Ōkami since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
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Revision | OS | CPU | GPU | Result | Tester |
r7408 | Windows 7 | Intel Core 2 Duo E6750 @ 3.2 GHz | NVIDIA GeForce GTX 275 | Considerable graphics problems. Ran slow at times. EFB to RAM requirement is probably the culprit for the speed issues, as EFB to Texture was a considerable speed boost; however it resulted in graphics errors. Unable to complete the game due to the river crash. | MayImilae |
r7436 | Windows 7 | Intel Core i7-Q820 @ 1.73 GHz | NVIDIA GeForce GT 230M | Graphics were exactly identical to what normally is shown on the actual Wii console itself, however it still has the fan menu not in the right position. As for the randomized text bug is fixed and no longer needs Accurate Texture Cache to fix the problem. The game still crashes occasionally, sometimes even freezes with the sound stopped at a certain point. So be sure to save often if playing this on Dolphin. Also, painting the river with the celestial brush or any place that requires the rejuvenation brush skill will freeze for about 12 or more seconds and then unfreeze, so make sure that you hold down the A button (or whatever key you've set the A button to) while waiting for it to unfreeze. | Platinum Lucario |
r7553 | Windows 7 | Intel Core 2 Duo E6750 @ 3.2 GHz | NVIDIA GeForce GTX 275 | Still has the graphics problems at higher resolutions then Wii native (480p). The brush no longer crashes the emulator, and the holding B trick allows bypassing the freezing rejuvenation brush. Still doesn't run so hot, thanks to my 4 year old core 2 duo. | MayImilae |
r7626 | Windows 7 | Intel Core 2 Duo E6750 @ 3.2 GHz | NVIDIA GeForce GTX 275 | Thanks to 3.0, the EFB effect can be avoided, without tons of hassle. Which is good, cause the EFB effect is even worse now. | MayImilae |
4.0-1522 | Windows 8.1 | Intel Core i7-3820QM @ 2.7 GHz | NVIDIA GeForce GT 650M | Turning off AA fixed issues with the rejuvenation brush not working. Even though it is tempting, I would avoid using Texture EFB Copies with the IR set high. I would suffer with RAM EFB Copies, and set the IR low, as that allowed me to see the screen when using the brush. Turning off OpenMP Texture Decoder improved performance. The crash listed above (Random Freezes With Sound Ending In Loop) only occurred twice in 25 hours of gameplay for me. | snippetcultural |
Gameplay Videos
- Clover Studio (Developer)
- Ready at Dawn (Developer)
- Capcom (Publisher)
- North America (Release region)
- Australia (Release region)
- Europe (Release region)
- Japan (Release region)
- 2008 (Initial release year)
- Action-adventure (Genre)
- Single-player (Game mode)
- Single-player only (Game mode)
- 1 (Players supported)
- Wii Remote (Input supported)
- Nunchuk (Input supported)
- 5 stars (Rating)
- Tested On (OS): Windows
- Tested On (CPU): Intel
- Tested On (GPU): NVIDIA
- Tested
- Tested On (Release): 4.0
- Wii games