Castlevania: The Adventure ReBirth
Castlevania: The Adventure ReBirth (ドラキュラ伝説 ReBirth, Dorakyura Densetsu Ribāsu, The Legend of Dracula ReBirth) is a side-scrolling action platform game developed by M2, and released by Konami for the Wii in 2009 as a WiiWare title. Based on the 1989 Game Boy title Castlevania: The Adventure, it is the third game in M2's ReBirth series, following Gradius ReBirth and Contra ReBirth.
Castlevania: The Adventure ReBirth | |
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Developer(s) | M2 |
Publisher(s) | Konami |
Series | Castlevania |
Platform(s) | WiiWare |
Release date(s) | JP October 27, 2009 NA December 28, 2009 EU February 26, 2010 |
Genre(s) | Platform |
Mode(s) | Single-player |
Input methods | Wii Remote, Classic Controller, GameCube Controller |
Compatibility | 5![]() ![]() Perfect |
GameIDs | |
See also... |
Dolphin Forum thread |
The setting of the game takes place a century before the original Castlevania title, where the player controls an ancestor of Simon Belmont named Christopher Belmont, who must defeat the vampire Dracula.
Problems
There are no reported problems with this title.
Configuration
This title does not need non-default settings to run properly.
Version Compatibility
The graph below charts the compatibility with Castlevania: The Adventure ReBirth since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
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Revision | OS | CPU | GPU | Result | Tester |
r6152 | Windows XP | AMD Athlon II X3 445 | ATI Radeon HD 4650 | 55-60FPS, minor sound crackling when frames drop, gameplay is fine | |
3.0 | Windows 7 | AMD Athlon II X3 445 | AMD Radeon HD 6850 | The gain from moving to 64b OS was small but noticeable, speed still drops with lots of sprites on screen, the rest is perfect | |
r7693 | Windows 7 | AMD Athlon II X3 445 | AMD Radeon HD 6850 | When EFB copies are set to texture the screen is distorted, when set to RAM it fails to load | |
3.0-368 | Windows 7 | AMD Phenom II X4 965 | ATI Radeon HD 4870 | 100-105FPS,OpenGL,no problems of any kind what so ever. | |
3.5-367 | Windows 7 | Intel Core i5-2400 @ 3.1 GHz | NVIDIA GeForce GTS 450 | 60FPS,OpenGL won't work, Direct3D9, works perfect. | |
4.0-1349 | Windows 8 | AMD FX 6300 @ 4.3 GHz | AMD Radeon HD 6450 | 60FPS. XFB disabled makes video smoother. | Faefdsedf |
4.0-8342 | Windows 10 | Intel Core i7 @ 4.3 GHz | AMD R9 270X | Black screen after menu. | Wem |
5.0-10413 | Windows 10 | Intel Core i5-4670K @ 4.3 GHz | NVIDIA GeForce GTX 1060 | 230FPS with Single core, D3D12, 3x IR, 4x SSAA, 16x Anisoptropic filtering and EFB to texture only. No visual issues and runs perfectly. With Dual core the game hangs after the menu, the same happens with Defer EFB copies enabled. | Miksel12 |