Dragon Buster (NES)
Dragon Buster (ドラゴンバスター) featured side-scrolling platform gameplay and a "world view" map similar to the later Super Mario Bros. series. Dragon Buster was also the earliest game to feature a Double jump mechanic, and one of the first to use a visual health meter.
Dragon Buster | |
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Developer(s) | TOSE |
Publisher(s) | Technōs Japan |
Platform(s) | Virtual Console, NES |
Release date(s) | Famicom JP January 7, 1987 Virtual Console JP September 15, 2009 |
Genre(s) | Platform |
Mode(s) | Single-player, Multiplayer (2) |
Input methods | Wii Remote, GameCube Controller, Classic Controller |
Compatibility | 5![]() ![]() Perfect |
GameIDs | |
See also... |
Arcade Version |
Problems that may occur with any NES title on Dolphin are listed below.
DirectX with NES Games
Most NES games suffer strange graphical issues when using the DirectX backend with some graphics drivers; notably NVIDIA. This is a driver bug.
As of 5.0-4869, the D3D driver bugs can be worked around by setting Ubershaders to Exclusive/Synchronous (Ubershaders). It's unknown what exactly is going on with the driver that's causing Exclusive Ubershaders/Synchronous (Ubershaders) to work properly.
This seems to have been rectified at some point, though it's unclear what resolved it.
Problems
This title does not have any additional game-specific problems.
Configuration
This title does not need non-default settings to run properly.
Version Compatibility
The graph below charts the compatibility with Dragon Buster since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
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Revision | OS | CPU | GPU | Result | Tester |
4.0-8445 | Windows 7 | Intel Core i5-3570K @ 3.8 GHz | NVIDIA GeForce GTX 760 | Works OK. Requires EFB2RAM. | JMC47 |