Guitar Hero: Metallica
Nothing Else Matters, because Guitar Hero: Metallica will focus on the career and songs of Metallica. With 28 Metallica songs and 21 other songs that influenced the band, fans will love to Ride The Lightning playing guitars, drums, and singing vocals alongside Kirk Hammett, Lars Ulrich, James Hetfield, and Robert Trujillo. So Hit The Lights, put some Whiskey In The Jar and be the Hero of the Day!
Guitar Hero: Metallica | |
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Developer(s) | Neversoft, Budcat Creations |
Publisher(s) | Activision |
Series | Guitar Hero |
Platform(s) | Wii |
Release date(s) | NA March 29, 2009 EU May 29, 2009 AUS May 27, 2009 |
Genre(s) | Rhythm, Music |
Mode(s) | Single-player, Multiplayer (4), Online (8) |
Input methods | Wii Remote, Guitar Controller, Drum Controller, USB Microphone |
Compatibility | 4![]() ![]() Playable |
GameIDs | |
See also... |
Dolphin Forum thread |
Emulation Information
Required Mic
This title requires a USB microphone.
Problems
Video
Videos have odd corrupt limes.
Invisible Band Logos
Band Logos may not appear properly unless EFB Copies to Texture Only is disabled.
Configuration
No configuration changes are known to affect compatibility for this title.
Version Compatibility
The graph below charts the compatibility with Guitar Hero: Metallica since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
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Revision | OS | CPU | GPU | Result | Tester |
r7689 | Windows 7 | Intel Core i3-2100 @ 3.1 GHz | NVIDIA GeForce 9800 GTX+ | distorted sound + lag | djlastnight |
3.0-830 | Windows 7 | Intel Core i7-3770K @ 3.5 GHz | ATI Radeon HD 6950 2GB | Actually plays pretty good now days, this is a game I think would work greatly with the upcoming AX HLE implementation | Duke Nukem |
4.0-3327 | Windows 8.1 | Intel Core i7-3770 @ 3.9 GHz | AMD Radeon HD7850 2GB | Audio Desync is fixed | BrenoPCGamer |
5.0 | Windows 10 | Intel Core 2 Quad Q9505 @ 2.83 GHz | NVIDIA GeForce GTX 650 | 60 FPS in all game, without any stuttering. Skip EFB Access from CPU enabled to make consistent framerate. Using DirectX 12, 3x native resolution, 16x anisotropic filtering, 8x MSAA. | jonasbantunes |