Jumpman
In Jumpman the enemy has infiltrated JUPITER headquarters! ALIENATORS have sabotaged all systems and planted bombs throughout its thirty levels...ready to blast Headquarters to ashes at any moment. Can their mission of destruction be stopped? Already, JUPITER #1 is starting to crumble. Can it be saved? Can the other two command centers be reached before the ALIENATORS advance and destroy them as well? IT'S UP TO YOU!
Jumpman | |
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Developer(s) | Epyx |
Publisher(s) | Commodore 64 EU Epyx Virtual Console EU Commodore |
Platform(s) | Virtual Console, Commodore 64 |
Release date(s) | Commodore 64 NA/EU 1983 Virtual Console EU September 19, 2008 |
Genre(s) | Fighting |
Mode(s) | Single-player, Multiplayer (2) |
Input methods | Wii Remote, Classic Controller, GameCube Controller |
Compatibility | 0![]() ![]() Unknown |
GameIDs | |
See also... |
Dolphin Forum thread |
Problems
There are no reported problems with this title.
Configuration
No configuration changes are known to affect compatibility for this title.
Version Compatibility
The graph below charts the compatibility with Jumpman since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
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Revision | OS | CPU | GPU | Result | Tester |