Looney Tunes: Back in Action
Looney Tunes: Back in Action is a platforming video game released in 2003 by Electronic Arts. The game is based on the film of the same name.
Looney Tunes: Back in Action | |
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Developer(s) | Warthog |
Publisher(s) | Electronic Arts, Warner Bros. Interactive Entertainment |
Series | Looney Tunes |
Platform(s) | GameCube |
Release date(s) | NA November 24, 2003 EU January 30, 2004 |
Genre(s) | Platform |
Mode(s) | Single-player |
Input methods | GameCube Controller |
Compatibility | 5![]() ![]() Perfect |
GameIDs | |
See also... |
Dolphin Forum thread |
Problems
Direct3D 11 Graphical Bugs
When using Direct3D 11, Bugs and Daffy's shadows will flicker, and entering any area with water in it will push many UI and game elements into the Top-Left Corner of the screen. Using any other Video Backend fixes these problems.
Enhancements
60 FPS
The following AR code will make the game run at 60FPS instead of 30.
Region-Free
$60FPS 0411C438 60000000
Configuration
Only configuration options for the best compatibility where they deviate from defaults are listed.
Graphics
Config | Setting | Notes |
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Video Backend | Anything but Direct3D 11 | Shadow and water related graphical bugs will not occur |
Version Compatibility
The graph below charts the compatibility with Looney Tunes: Back in Action since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
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Revision | OS | CPU | GPU | Result | Tester |
3.5 | Windows 8 | Intel Core i7 @ 2.2 GHz | Intel HD Graphics 4000 | Near perfect, 98-100% Speed, very rare sound glitches that lasts 10 seconds. | OMGWEEGEE2 |
4.0 | Windows 8 | Intel Core i7 @ 2.2 GHz | Intel HD Graphics 4000 | Re-tested in Dolphin 4.0, works better, at actual constant 100% speed. However, the sound issue is still present. | OMGWEEGEE2 |
5.0-4607 | Windows 10 | Intel Core i7-6700K @ 4 GHz | NVIDIA GeForce GTX 1080 | Playable. The sound problem is still present. With D3D backend, character shadows are flickering. To fix this, use OpenGL or Vulkan backend. | SuperSonic |
5.0-21325 | Windows 10 | AMD Ryzen 5 2600 @ 3.4 GHz | NVIDIA GeForce GTX 1660 Ti | Vulkan, 2x Resolution, Stable 30FPS outside of one section in "Kaboomer Tennis" where the framerate seemed to drop, but the Performance Statistics never dropped under 29.95 FPS, 100% Completed. | Knocknock07 |