Mortal Kombat: Deception
Mortal Kombat: Deception is a fighting game developed and published by Midway as the sixth installment for the Mortal Kombat (MK) series. Mortal Kombat: Deception follows the storyline from the fifth installment, Mortal Kombat: Deadly Alliance. The story centers on the revival of the Dragon King Onaga, who attempts to conquer the realms featured in the series after defeating the sorcerers Quan Chi and Shang Tsung, the main antagonists in the previous game, and the Thunder God Raiden, defender from Earthrealm. As such, the surviving warriors from the previous titles join forces to confront Onaga.
Mortal Kombat: Deception | |
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Developer(s) | Midway Games |
Publisher(s) | Midway Games |
Series | Mortal Kombat |
Platform(s) | GameCube |
Release date(s) | NA March 1, 2005 |
Genre(s) | Fighting |
Mode(s) | Single-player, Multiplayer (2) |
Input methods | GameCube Controller |
Compatibility | 5![]() ![]() Perfect |
GameIDs | |
See also... |
Dolphin Forum thread |
Problems
There are no reported problems with this title.
Enhancements
IR>1x and Shadow Issues
The player's shadow has small rectangles surrounding it when using IR>1x. To prevent that, turn off Scaled EFB Copies or set "Internal Resolution" to Native.
16:9 Widescreen Gecko Code
NA
$16:9 Widescreen C21DDE54 00000004 ED041828 3E203F40 62310000 3E403F80 62520000 9222A960 92420000 00000000 C21DDE6C 00000002 C1220000 ED090024 60000000 00000000 04256388 C022A960 04256398 C0220000 04256530 C002A960 0425653C C0020000
Configuration
Only configuration options for the best compatibility where they deviate from defaults are listed.
Graphics
Config | Setting | Notes |
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Scaled EFB Copy | Off | Avoid lines on shadow edges /w IR>1x |
Version Compatibility
The graph below charts the compatibility with Mortal Kombat: Deception since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
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Revision | OS | CPU | GPU | Result | Tester |
r6676 | Windows 7 | Intel Core 2 Duo E7300 @ 2.67 GHz | NVIDIA GeForce 9600 GT | Playable (30-40FPS, big freezes, small graphic artifacts) | |
r7250 | Windows XP | Intel Pentium E2180 @ 2 GHz | NVIDIA GeForce 7100 GS | Perfect (45-50FPS) | |
4.0-4803 | Ubuntu 14.10 | Intel Core i3-3220 @ 3.3 GHz | NVIDIA GeForce GTX 650 | Starts. At the end of the Netherrealm segment of Konquest mode the game will autosave and then load the Nexus; this autosave will corrupt and break your profile causing you to lose all progress. The game also hung on a FIFO Overflow error once as well. When it works it plays with only very minor graphical glitches at consistent 100% speed, but it's impossible to complete Konquest mode because of the save corruption. All other modes tested work fine however. | Xerxes |
4.0-5078 | Ubuntu 14.10 | Intel Core i3-3220 @ 3.3 GHz | NVIDIA GeForce GTX 650 | Almost perfect. I replayed the game again after deleting my save and I made it past the part where the profile corrupted before, so it must have been an isolated case. My suggestion is not to use savestates. Also Ashrah's spinning special moves with the particle effects used to make the game stutter and could cause a FIFO Overflow, but after 4.0-5070 this seems to be much more stable. The only graphical problems I noticed were Shujinko's mouth in cutscenes floating as a square in front of his face, and around some pieces of scenery I could see through the floor, but neither of these are really noticeable at native resolution and neither affect gameplay. | Xerxes |
4.0-6144 | Windows 7 | Intel Core 2 Quad Q8300 | AMD Radeon HD 7870 | There are black lines on the floor under the feet of the characters circling them, especially noticeable in Konquest Mode, no options seem to fix that, but runs at a stable 60FPS and is otherwise pretty good emulated. | Pit-O-Matic |