Ninja-kun: Majou no Bōken
Ninja-kun: Majou no Bōken features three upward scrolling levels that repeat and become more difficult. The objective is to defeat the enemies on each screen and advance to the next screen. The player can attack with shurikens and jump on enemies' heads to stun them. Occasionally, an orb will appear and if the player collects three, a bonus level will be unlocked.
Ninja-kun: Majou no Bōken | |
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Developer(s) | TOSE |
Publisher(s) | Jaleco Entertainment |
Series | Ninja-kun |
Platform(s) | Virtual Console, NES |
Release date(s) | NES JP May 10, 1985 Virtual Console JP December 9, 2008 |
Genre(s) | Platform |
Mode(s) | Single-player, Multiplayer (2) |
Input methods | Wii Remote, GameCube Controller, Classic Controller |
Compatibility | 5![]() ![]() Perfect |
GameIDs | |
See also... |
Problems that may occur with any NES title on Dolphin are listed below.
DirectX with NES Games
Most NES games suffer strange graphical issues when using the DirectX backend with some graphics drivers; notably NVIDIA. This is a driver bug.
As of 5.0-4869, the D3D driver bugs can be worked around by setting Ubershaders to Exclusive/Synchronous (Ubershaders). It's unknown what exactly is going on with the driver that's causing Exclusive Ubershaders/Synchronous (Ubershaders) to work properly.
This seems to have been rectified at some point, though it's unclear what resolved it.
Problems
This title does not have any additional game-specific problems.
Configuration
This title does not need non-default settings to run properly.
Version Compatibility
The graph below charts the compatibility with Ninja-kun: Majou no Bōken since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
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Revision | OS | CPU | GPU | Result | Tester |
4.0-8445 | Windows 7 | Intel Core i5-3570K @ 3.8 GHz | NVIDIA GeForce GTX 760 | Works OK. Requires EFB2RAM. | JMC47 |