Scooby-Doo! Unmasked
Scooby-Doo! Unmasked, the player uses Scooby-Doo to take down enemies and collect clues for Velma. Scooby-Doo can change costumes which can give him different moves such as kung-fu and fly like a bat. Without using these costumes some levels may not be possible to finish. This is the third Scooby-Doo game to feature a laugh track.
Scooby-Doo! Unmasked | |
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Developer(s) | Artificial Mind and Movement |
Publisher(s) | THQ |
Series | Scooby-Doo! |
Platform(s) | GameCube |
Release date(s) | NA October 18, 2005 EU November 11, 2005 |
Genre(s) | Platform |
Mode(s) | Single-player |
Input methods | GameCube Controller |
Compatibility | 5![]() ![]() Perfect |
GameIDs | |
See also... |
Dolphin Forum thread |
Problems
There are no reported problems with this title.
Configuration
This title does not need non-default settings to run properly.
Version Compatibility
The graph below charts the compatibility with Scooby-Doo! Unmasked since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
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Revision | OS | CPU | GPU | Result | Tester |
5.0-4607 | Windows 10 | Intel Core i7-6700K @ 4 GHz | NVIDIA GeForce GTX 1080 | Perfect, game is running constant 60 FPS. There is only one a little problem. In the loading screen, game freezes and not load the game. Enabling 'Speed up Transfer Disc Rate' setting fixes the problem. | SuperSonic |
5.0-15993 | Windows 10 | Intel Core i5-2300 @ 2.8 GHz | AMD Radeon HD 6770 | Direct3D 11, 3xIR, 1xAF, 1x MSAA. The game runs at 60 FPS at 1080p on the first level, but the cutscene that starts the second level is slow and stutters. The fog in the scene appears to be the source of the issue. After the cut scene concludes, the game is faster again, but when the camera moves toward a steam vent in front of the start point, the frame rate drops to 45fps. Reducing to 1xIR (native resolution) doesn't help. Disabling fog doesn't help. Settings under hacks such as Skip EFB Access from CPU and Store EFB Copies to Texture Only don't help. My CPU from 2012 may be the bottleneck. | SpectraNocturne |