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Release 2407 and 2409
Continuous releases have started! Read more on our blog: Dolphin Progress Report: Release 2407 and 2409. |
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(→Graphics: Align with "Store EFB Copies to Texture Only" other updates are needed here.) |
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Dolphin is a very demanding program, so configuring Dolphin the right way is very important to run | Dolphin has two performance related configuration windows: Dolphin configuration and Graphics settings, in addition to applying settings per game via their [[GameINI]]. Dolphin is a very demanding program, so configuring Dolphin the right way is very important to run titles smoothly. | ||
== System Requirements == | |||
Every game has different requirements, some titles may require a powerful computer while some other titles may not. Generally, these are the minimum recommended requirements for Dolphin. | |||
* '''OS:''' 64-bit edition of Windows (7 SP1 or higher), Linux, or macOS (10.10 Yosemite or higher). Windows Vista SP2 and unix-like systems other than Linux are not officially supported but might work. | |||
* '''Processor:''' A CPU with SSE2 support. A modern CPU (3 GHz and Dual Core, not older than 2008) is highly recommended. | |||
* '''Graphics:''' A reasonably modern graphics card (Direct3D 10.0 / OpenGL 3.0). A graphics card that supports Direct3D 11 / OpenGL 4.4 is recommended. | |||
== Dolphin Configuration == | |||
Dolphin is shipped with default settings for the most optimal performance, you do not usually need to change anything on your first time Dolphin setup. | |||
[[ | === Enable Dual Core === | ||
Provides a significant speedup on modern systems. Recommended on most titles, though may cause issues like crashing or graphic issues on some titles. Refer to [[:Category:Enable_Dual_Core_(Config_Required)|this page]] for a list of titles that require disabling Dual Core. | |||
== | === CPU Emulator Engine === | ||
'''JIT Recompiler''' is the fastest engine and is recommended on almost all titles. There are a few titles that work better with different emulator engines but unplayably slow. | |||
=== Audio === | |||
'''DSP HLE''' is the fastest DSP Emulator Engine. It is very reliable, and only a few titles still have problems with it. See [[DSP LLE]] for more details. '''Cubeb''' is the faster backend. Recommended on almost all titles. | |||
== Graphics Settings == | |||
Some of these settings will improve emulation compatibility in exchange of PC performance. | |||
== | === General === | ||
[[ | * Depending of the game and the graphics card: '''OpenGL''' or '''Direct3D 11''' in backend setting will offer better performance. Vulkan is still in experimental phase and it still is not recommended. | ||
* '''V-Sync''' helps prevent screen tearing. | |||
* '''Use Fullscreen''' toggles between fullscreen and windowed mode. | |||
** Exclusive Fullscreen is available on Windows, it gives Dolphin full control over the graphics card. This results in minimal latency which is important for competitive games such as [[Super Smash Bros. Melee]]. More details on its benefits can be found on [https://dolphin-emu.org/blog/2014/07/31/dolphin-progress-report-july-2014/#40-2286-d3d-exclusive-fullscreen-by-armada651 Progress Report of July 2014]. D3D is well supported for Exclusive Fullscreen [https://github.com/dolphin-emu/dolphin/blob/master/Source/Core/VideoBackends/D3D/Render.cpp#L907]. Support on OpenGL is more of a hack [https://github.com/dolphin-emu/dolphin/blob/master/Source/Core/DolphinWX/Frame.cpp#L199]. Exclusive fullscreen is enabled by default when it is supported, it can be disabled by checking the '''Borderless Fullscreen''' checkbox under Graphics > Advanced > Misc. | |||
=== Enhancements === | |||
The emulation can suffer slowdowns from extreme multiplier options in '''Internal Resolution''', '''Anisotropic Filtering''', and '''Anti-Aliasing''' settings. Start with minimum option like "1x Native (640x528)", and go up from there until you can find the highest setting without slowdown. Keep in mind non-1x options may cause graphical issues in some titles. | |||
[[ | === Hacks === | ||
* '''Skip EFB Access from CPU''' - Provides a speed boost. However it provides this boost at the expense of emulation accuracy, breaking some titles and removing effects. It's off by default for greater emulation accuracy. | |||
* '''Ignore Format Changes''' - The vast majority of titles don't care about this, and it provides a small boost. However a small number of titles hate this setting. It's enabled by default. | |||
* '''Store EFB Copies to Texture Only''' - Enabled by default. Disable it only when running a game that requires it. Refer [[:Category:Store EFB Copies to Texture Only (Config Required)|this page]] for a list of titles that require disabling it. | |||
{{image|Paper Mario TTYD - Cabin Transition EFB2Tex.gif|'''EFB Copies to Texture Only''' - Enabled}} | |||
{{image|Paper Mario TTYD - Cabin Transition EFB2RAM.gif|'''EFB Copies to Texture Only''' - Disabled|br}} | |||
* '''Texture Cache''' - Setting the slider on the "Fast" position will improve performance greatly, but it may cause graphical glitches in some games (Most commonly missing text). | |||
* '''Fast Depth Calculation''' - Uses a less accurate method of calculating depth values. Gives a small speedup, but can cause flickering textures. | |||
* '''Disable Bounding Box''' - Don't emulate bounding box calculation, which is only required for a limited set of titles, mostly [[:Category:Paper Mario (Series)|Paper Mario titles]]. | |||
* '''Vertex Rounding''' - Rounding 2D vertices to whole pixels, fixes graphical glitches seen in several titles at higher internal resolutions. | |||
[[Category:Tutorials]] | [[Category:Tutorials]] |