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Release 2407 and 2409
Continuous releases have started! Read more on our blog: Dolphin Progress Report: Release 2407 and 2409. |
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|developer = Retro Studios | |developer = Retro Studios | ||
|publisher = Nintendo | |publisher = Nintendo | ||
|series = | |series = Metroid, Metroid Prime | ||
|released = '''Original release'''<br/>{{vgrelease|NA=November 15, 2004|EU=November 26, 2004|AUS=December 2, 2004 | |released = '''Original release'''<br/>{{vgrelease|NA=November 15, 2004|EU=November 26, 2004|AUS=December 2, 2004|JP|May 26, 2005}}'''''Metroid Prime: Trilogy'''''<br/>{{vgrelease|NA=August 24, 2009|EU=September 4, 2009|AUS=October 15, 2009}} | ||
|genre = First-person action-adventure, First-person shooter, Action-adventure | |genre = First-person action-adventure, First-person shooter, Action-adventure | ||
|modes = Single-player, Multiplayer (4) | |modes = Single-player, Multiplayer (4) | ||
|input = Wii Remote + Nunchuk | |input = Wii Remote + Nunchuk | ||
|forumlink = http://forums.dolphin-emu.org/Thread-wii-metroid-prime-trilogy--26043 | |||
|wikipedia = Metroid Prime: Trilogy | |wikipedia = Metroid Prime: Trilogy | ||
}} | }} | ||
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<div style="clear:left;"></div> | <div style="clear:left;"></div> | ||
== | == Emulation Information == | ||
=== Constant Wii Remote Disconnects === | === Constant Wii Remote Disconnects === | ||
<!-- Copied from [[Metroid Prime: Trilogy#Constant Wii Remote Disconnects]] --> | |||
When using the MS Bluetooth Stack (the default Bluetooth stack on Windows) the game will think that the Wii Remote is constantly disconnecting. Pressing a button on the Wii Remote will restore it, but it will disconnect again seconds later. Disable '''Enable Speaker Data''' to remedy this problem. It's a problem bound to PC hardware and driver, you can also try [[Bluetooth Passthrough]], or follow this [[Wii Remote Plus (RVL-CNT-01-TR) Connection Guide#Windows|Wii Remote -TR Connection Guide]] anyhow to avoid the MS Bluetooth stack. DolphinBar is another viable solution for this problem. | |||
{{Problems/Shader Compilation Stuttering}} | |||
=== | == Problems == | ||
{{Problems|{{#vardefineecho:problems| | |||
{{ | === <s>Visors</s> === | ||
The Scan visor will only work if '''Store EFB Copies to Texture Only''' is disabled. Though '''Store EFB Copies to Texture Only''' is forced off by the GameINI, visor issues may still occur if the graphics configuration window is opened during gameplay. Disable '''Store EFB Copies to Texture Only''' in the Dolphin GUI to avoid any problems. Corrected with default option handling revisions. | |||
=== Visors === | |||
The Scan visor will only work if '''Store EFB Copies to Texture Only''' is disabled. Though '''Store EFB Copies to Texture Only''' is forced off by the GameINI, visor issues may still occur if the graphics configuration window is opened during gameplay. Disable '''Store EFB Copies to Texture Only''' in the Dolphin GUI to avoid any problems. | |||
=== The Black Bar === | === <s>The Black Bar</s> === | ||
During Shader Compilation, stuttering can become so severe that it desyncs the GPU and CPU threads in Dual Core mode. The game freaks out over this desync, creating a black bar at the bottom of the screen, which takes up 15% of the screen space and "squishes" the game in the remaining space. The black bar will remain there from then on whether stuttering continues or ceases. | During Shader Compilation, stuttering can become so severe that it desyncs the GPU and CPU threads in Dual Core mode. The game freaks out over this desync, creating a black bar at the bottom of the screen, which takes up 15% of the screen space and "squishes" the game in the remaining space. The black bar will remain there from then on whether stuttering continues or ceases. | ||
After {{revision|4.0-7517}}, enabling Virtual XFB or Real XFB will fix and/or prevent the problem. If XFB is disabled the problem may still occur. Details can be found in the [https://dolphin-emu.org/blog/2015/10/01/dolphin-progress-report-september-2015/#40-7517-derive-field-timings-from-video-interface-registers-by-booto September Progress Report]. | After {{revision|4.0-7517}}, enabling Virtual XFB or Real XFB will fix and/or prevent the problem. If XFB is disabled the problem may still occur. Details can be found in the [https://dolphin-emu.org/blog/2015/10/01/dolphin-progress-report-september-2015/#40-7517-derive-field-timings-from-video-interface-registers-by-booto September Progress Report]. Fixed with Hybrid XFB in {{revision|5.0-5874}}. | ||
{{image|MP2Tri NoSquish.jpg|Correct emulation}} | {{image|MP2Tri NoSquish.jpg|Correct emulation}} | ||
{{image|MP2Tri Squish.jpg|Black bar and squishing|br}} | {{image|MP2Tri Squish.jpg|Black bar and squishing|br}} | ||
}}}} | |||
== Enhancements == | |||
=== Bloom Offset in IR>1 === | |||
<!-- Shared problem with other [[Metroid Trilogy]] games --> | |||
Like Prime 3 and all the Trilogy games, Prime 2 Trilogy has bloom offset problems. Fortunately, it is not very noticeable with this game. There is no known solution to this issue. See {{issue|5573}}. | |||
=== Dot in IR>1 === | |||
<!-- Shared problem with other [[Metroid Prime: Trilogy]] games --> | |||
When playing above 1x Native internal resolution, there is a dot in the center of the screen. It's small and easy to ignore, but it's always there. It can be hidden along with the helmet and visor display in the game's options. | |||
{{image|MP2GC Thedot zoom.png|The Dot, zoomed in 8x|br}} | |||
== Configuration == | == Configuration == | ||
<!--A full list of options is available at Template:Config/doc--> | <!--A full list of options is available at Template:Config/doc--> | ||
{{Config | {{Config | ||
|enablespeakerdata = Off | |||
|enablespeakerdatanotes = Causes constant Wii Remote disconnects | |||
|enablespeakerdata = | |||
|enablespeakerdatanotes = Causes constant | |||
}} | }} | ||
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<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}--> | <!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}--> | ||
{{VersionCompatibilityVersion|7689|***|}} | {{VersionCompatibilityVersion|7689|***|}} | ||
{{VersionCompatibilityVersion| | {{VersionCompatibilityVersion|5.0-4869|****|Shader Compilation Stuttering resolved with Ubershaders}} | ||
{{VersionCompatibilityClose}} | {{VersionCompatibilityClose}} | ||
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{{testing/entry|revision=4.0-4843|OS=Windows 7|CPU=Intel Core i5-750 @ 2.66GHz|GPU=NVIDIA GeForce GTX 680|result=ES_Launch problems now solved, no problems with speaker data. Direct 3D, EFB to RAM used. Frequent drops to 25FPS and I must go to windowed then fullscreen again to gain 50FPS. Everything OK otherwise.|tester=Paulli}} | {{testing/entry|revision=4.0-4843|OS=Windows 7|CPU=Intel Core i5-750 @ 2.66GHz|GPU=NVIDIA GeForce GTX 680|result=ES_Launch problems now solved, no problems with speaker data. Direct 3D, EFB to RAM used. Frequent drops to 25FPS and I must go to windowed then fullscreen again to gain 50FPS. Everything OK otherwise.|tester=Paulli}} | ||
{{testing/entry|revision=4.0-5384|OS=Windows Server 2012|CPU=AMD FX-8350 @ 4.6GHz|GPU=AMD Radeon HD 7970|result=D3D @1920x1080 (3x IR), no AA, 1x AF, playing at PAL50. Runs very nicely, minor FPS drops when entering water and in some places, otherwise constant 50FPS. Played all the way through without major glitches.|tester=XorUnison}} | {{testing/entry|revision=4.0-5384|OS=Windows Server 2012|CPU=AMD FX-8350 @ 4.6GHz|GPU=AMD Radeon HD 7970|result=D3D @1920x1080 (3x IR), no AA, 1x AF, playing at PAL50. Runs very nicely, minor FPS drops when entering water and in some places, otherwise constant 50FPS. Played all the way through without major glitches.|tester=XorUnison}} | ||
{{testing/entry|revision=5.0-rc-34|OS=SteamOS 2.60|CPU=Intel Core i3-4170 @ 3.7GHz|GPU=NVIDIA GeForce GTX 750 Ti|result=OGL, 3x IR, no other enhancements, NTSC-U. Fullspeed aside from portal transitions (where crackling audio is the only noticeable effect). No glitches as far as I could tell.|tester=monojin}} | |||
{{testing/end}} | {{testing/end}} | ||
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|vid1=bNsglEfBotE|cap1=Metroid Prime Trilogy (MP1 & MP2) HD Gameplay | |vid1=bNsglEfBotE|cap1=Metroid Prime Trilogy (MP1 & MP2) HD Gameplay | ||
}} | }} | ||
{{Navigation Metroid}} | |||
{{Navigation/Metroid}} | |||
[[Category:Wii games]] | [[Category:Wii games]] |