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Release 2407 and 2409
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(→Problems: I think we now default to Cubeb where this is relevant) |
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{{Infobox VG | {{Infobox VG | ||
|image | |image = [[File:PokemonXD.jpg|300px]] | ||
|developer | |developer = Genius Sonority | ||
|publisher | |publisher = Nintendo | ||
|released | |series = Pokémon | ||
|released = {{vgrelease|JP=August 4, 2005|NA=October 3, 2005|AUS=November 10, 2005|EU=November 18, 2005}} | |||
|genre | |genre = Role-playing | ||
|modes | |modes = Single-player, Multiplayer (4) | ||
|input | |input = GameCube Controller, Game Boy Advance | ||
|forumlink | |forumlink = http://forums.dolphin-emu.org/Thread-gc-pok%C3%A9mon-xd-gale-of-darkness--26142 | ||
}} | }} | ||
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== Problems == | == Problems == | ||
{{Problems|{{#vardefineecho:problems| | |||
=== Illegible Text === | |||
Text is not legible. This can be corrected by enabling Safe Texture Cache. Refer {{issue|10705}}. | |||
=== | |||
{{ | |||
=== GCN-GBA Connectivity === | === GCN-GBA Connectivity === | ||
In stable releases of VBA-M, the GCN-GBA connectivity does not work properly, causing severe slow-downs to the point where both games timeout before an emulated connection can be established. Although unstable and barely functional for Pokémon XD: Gale of Darkness, the recommended releases of VBA-M to use the GCN-GBA emulated hook-up are the [http://www.sourceforge.net/projects/vbam/files/Win32-Wx WXVBAM versions]. You may need to import the battery save that matches the game running in VBA-M while the GBA BIOS is active for Dolphin to establish the link properly. The save type for the compatible GBA Pokémon games are ''Flash 128K'' if automatic save detection does not work. | In stable releases of VBA-M, the GCN-GBA connectivity does not work properly, causing severe slow-downs to the point where both games timeout before an emulated connection can be established. Although unstable and barely functional for Pokémon XD: Gale of Darkness, the recommended releases of VBA-M to use the GCN-GBA emulated hook-up are the [http://www.sourceforge.net/projects/vbam/files/Win32-Wx WXVBAM versions]. You may need to import the battery save that matches the game running in VBA-M while the GBA BIOS is active for Dolphin to establish the link properly. The save type for the compatible GBA Pokémon games are ''Flash 128K'' if automatic save detection does not work. | ||
=== Crash: Greevil's Henchman and Zook === | === Crash: Greevil's Henchman and Zook === | ||
When the battle between Mr. Verich's (Greevil) henchman and Zook starts the game crashes. This can be resolved by enabling "Synchronize GPU thread". | When the battle between Mr. Verich's (Greevil) henchman and Zook starts the game crashes. This can be resolved by enabling "Synchronize GPU thread". | ||
=== | === <s>Delayed Sound with OpenAL</s> === | ||
When using OpenAL sound, it can take upwards of 30 seconds for the audio to play. Changing the latency has no effect but does cause lag at lower values. This can be fixed by changing to Cubeb, WASAPI or XAudio2, at which point the audio plays immediately. Cubeb is now used by default. | |||
}}}} | |||
=== | == Enhancements == | ||
=== 16:9 Aspect Ratio (Widescreen) Gecko Codes === | |||
The widescreen hack has minor clipping issues. | |||
== | ==== NA ==== | ||
=== 16:9 | <pre>$16:9 Widescreen | ||
==== | 042EB168 00001783 | ||
<pre>16:9 | 042EB16C 000017EA | ||
0400F614 60000000 | |||
0405C984 60000000 | |||
040875BC 60000000 | |||
0405C8AC 60000000 | |||
04086A34 60000000 | |||
04086930 60000000 | |||
044ED860 3FC962F9</pre> | |||
==== EU ==== | |||
<pre>$16:9 Widescreen | |||
04005300 C3A2BFBC | |||
04005304 EFBD00B2 | |||
04005308 480AF7A8 | |||
040B4AAC 4BF50854 | |||
0452A35C 3FAAAAAB</pre> | |||
== Configuration == | == Configuration == | ||
<!--A full list of options is available at Template:Config/doc--> | <!--A full list of options is available at Template:Config/doc--> | ||
{{Config | {{Config | ||
| | |accuratetexturecache = Position 1 (Safe) | ||
| | |accuratetexturecachenotes = Corrects illegible text | ||
}} | }} | ||
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{{VersionCompatibilityVersion|4.0-6284|****|Fixed crashing related to saving Professor Krane}} | {{VersionCompatibilityVersion|4.0-6284|****|Fixed crashing related to saving Professor Krane}} | ||
{{VersionCompatibilityVersion|4.0-7664|****|Remaining EFB Copies memory leaks fixed}} | {{VersionCompatibilityVersion|4.0-7664|****|Remaining EFB Copies memory leaks fixed}} | ||
{{VersionCompatibilityVersion|5.0|*****|"GREVIL & ZOOK" issue seems fixed, "Synchronize GPU thread" may be disabled by default}} | |||
{{VersionCompatibilityClose}} | {{VersionCompatibilityClose}} | ||
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{{testing/entry|revision=4.0-5935|OS=Windows 7|CPU=AMD FX-8350 @ 4GHz|GPU=NVIDIA GeForce GTX 750|result=Gameplay is relatively smooth with 30FPS during gameplay and cutscenes (Actual game runs in 30FPS), 60FPS in menus and on overworld map. 17-21FPS with distorted audio in certain areas and with purifying shadow Pokémon. Framedrops may occur during battle, especially with more graphical attacks. If the game starts crashing, uncheck "Enable dual core" under config.|tester=Combatheros}} | {{testing/entry|revision=4.0-5935|OS=Windows 7|CPU=AMD FX-8350 @ 4GHz|GPU=NVIDIA GeForce GTX 750|result=Gameplay is relatively smooth with 30FPS during gameplay and cutscenes (Actual game runs in 30FPS), 60FPS in menus and on overworld map. 17-21FPS with distorted audio in certain areas and with purifying shadow Pokémon. Framedrops may occur during battle, especially with more graphical attacks. If the game starts crashing, uncheck "Enable dual core" under config.|tester=Combatheros}} | ||
{{testing/entry|revision=4.0-8731|OS=Windows 7 x64|CPU=Intel Core i7-4790K @ 4GHz|GPU=NVIDIA GeForce GTX 770|result=20h story play through: Game runs smoothly at 3x native Res, no Anti-Aliasing, 16x AF and using the config recommended above. ''Higher settings and/or running in windowed mode cause frequent and annoying stutter.'' Game runs perfectly otherwise, not a single crash (Dual Core was enabled). Did not encounter "Flickering Lights" and "Hexagon Brothers' Colors" issue. Compatibility should be raised back up to 5 stars despite high system requirements.|tester=SolidStateDork}} | {{testing/entry|revision=4.0-8731|OS=Windows 7 x64|CPU=Intel Core i7-4790K @ 4GHz|GPU=NVIDIA GeForce GTX 770|result=20h story play through: Game runs smoothly at 3x native Res, no Anti-Aliasing, 16x AF and using the config recommended above. ''Higher settings and/or running in windowed mode cause frequent and annoying stutter.'' Game runs perfectly otherwise, not a single crash (Dual Core was enabled). Did not encounter "Flickering Lights" and "Hexagon Brothers' Colors" issue. Compatibility should be raised back up to 5 stars despite high system requirements.|tester=SolidStateDork}} | ||
{{testing/entry|revision=4.0-8867|OS=Windows 10 x64|CPU=Intel Core i7-930 @ 2.8GHz|GPU=AMD Radeon R9 270X|result=Seems to work fine, game runs smoothly at 30 FPS in game and at 60 FPS in menus using DirectX. I couldn't see any problems with this game.|tester=}} | |||
{{testing/entry|revision=5.0|OS=Windows 10-1607 x64|CPU=Intel Core i5-6500 @ 3.2GHz|GPU=AMD Radeon R9 280X|result= "GREEVIL & ZOOK" scenario tested OK with "Synchronize GPU thread" disabled, no issue found. HLE Music issue also did not encounter. Recommended to reset "Synchronize GPU thread" to default for performance.}} | |||
{{testing/end}} | {{testing/end}} | ||
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|vid3=NRlzBkFSThE|cap3=Pokémon XD on dolphin emulator(Intro) | |vid3=NRlzBkFSThE|cap3=Pokémon XD on dolphin emulator(Intro) | ||
|vid4=IUAdxQ3FtHM|cap4=Pokemon XD: Gale of Darkness on NVIDIA SHIELD Android TV - Dolphin Emulator (Nintendo GameCube) | |vid4=IUAdxQ3FtHM|cap4=Pokemon XD: Gale of Darkness on NVIDIA SHIELD Android TV - Dolphin Emulator (Nintendo GameCube) | ||
|vid5=SfGSt2MEQ5w|cap5=GBA conection/Dolphin 4.0-9063-VBAM 1.8.0 SVN1292 | |||
}} | }} | ||