79,259
edits
Release 2407 and 2409
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{{Infobox VG | {{Infobox VG | ||
|image = [[File:TheLegendOfZeldaTwilightPrincessGC.jpg|300px]] | |||
|image | |developer = Nintendo EAD | ||
|developer | |publisher = Nintendo | ||
|publisher | |series = The Legend of Zelda | ||
|released | |released = {{vgrelease|JP=December 2, 2006|NA=December 11, 2006|EU=December 15, 2006|AUS=December 19, 2006}} | ||
|genre = Action-adventure | |||
|genre | |modes = Single-player | ||
|modes | |input = GameCube Controller | ||
|input | |forumlink = http://forums.dolphin-emu.org/Thread-gc-the-legend-of-zelda-twilight-princess--25939 | ||
|forumlink | |||
}} | }} | ||
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The GameCube version isn't mirrored like the Wii version and has free camera control. The GameCube version lacks motion controls while the Wii version does not support the GameCube controller. Although it can be patched from 4:3 to 16:9 as detailed below, there's no native widescreen support, unlike the Wii version. | The GameCube version isn't mirrored like the Wii version and has free camera control. The GameCube version lacks motion controls while the Wii version does not support the GameCube controller. Although it can be patched from 4:3 to 16:9 as detailed below, there's no native widescreen support, unlike the Wii version. | ||
== Emulation Information == | |||
=== Hyrule Field Speed Hack === | |||
As the player progress through the game, Hyrule Field will become progressively slower. To fix this, enable the "Hyrule Field Speed Hack" in the ISO properties (right click the game in the game list > Properties > Patches tab > Hyrule Field Speed Hack). | |||
Unfortunately, the hack will reduce the quality of the minimap, so it is not enabled by default. | |||
{{Image|Twilight_Princess_Map_with_Speedhack.png|Minimap with missing shadowing and other details|}} | |||
{{Image|Twilight_Princess_Map_without_Speedhack.png|Proper minimap|br}} | |||
== Problems == | == Problems == | ||
{{Problems|{{#vardefineecho:problems| | |||
}}}} | |||
== Enhancements == | |||
=== Sun Rays === | === Sun Rays === | ||
Twilight Princess uses a ray effect at various points throughout the game, most notably at windows and the fountains. The effect is very easily broken. How it is broken depends on the backend used: | Twilight Princess uses a ray effect at various points throughout the game, most notably at windows and the fountains. The effect is very easily broken. How it is broken depends on the backend used: | ||
*D3D - Anti-aliasing and an Internal Resolution above 1x Native | *D3D - Broken by Anti-aliasing, Anisotropic Filtering and an Internal Resolution above 1x Native. | ||
*OpenGL - | *OpenGL - Broken by Anisotropic Filtering and an Internal Resolution above 1x Native. | ||
{{Image| | {{Image|TwilightPrincessWii Sunrays Broken.jpg|Broken sun rays|}} | ||
{{Image| | {{Image|TwilightPrincessWii Sunrays Working.jpg|Proper Emulation of the effect|br}} | ||
== | === Minimap === | ||
On Direct3D api, minimap will have some noise artifacts if Anti-Aliasing, Anisotropic Filtering, or Texture Filtering are enabled. Disable all 3 in order to get a "clean" map. For OpenGL, disable Anti-Aliasing. | |||
=== 16:9 Aspect Ratio Fix === | === 16:9 Aspect Ratio Fix === | ||
The built-in Widescreen Hack causes clipping and reflection issues. The following Gecko codes work as a replacement, causing fewer issues. To avoid conflicts, make sure that Widescreen Hack is disabled while using these codes. | The built-in Widescreen Hack causes clipping and reflection issues. The following Gecko codes work as a replacement, causing fewer issues. To avoid conflicts, make sure that Widescreen Hack is disabled while using these codes. | ||
==== | ==== NA ==== | ||
<pre>04453FD4 3FE79E7B | <pre>$16:9 Widescreen | ||
04453FD4 3FE79E7B | |||
0445391C 3FE79E7B | 0445391C 3FE79E7B | ||
C22E97F0 00000007 | C22E97F0 00000007 | ||
Line 80: | Line 85: | ||
7FC3F378 00000000 | 7FC3F378 00000000 | ||
04453A14 C5000000 | 04453A14 C5000000 | ||
04453A30 45800000</pre> | 04453A30 45800000 | ||
C220DFD8 00000003 | |||
3C6042CA 90610004 | |||
C3810004 C3BF0018 | |||
EFBDE028 00000000 | |||
C2214BEC 00000003 | |||
3C0042CA 90010004 | |||
C0410004 EC3E1028 | |||
60000000 00000000 | |||
C2216B04 00000003 | |||
C0240360 3C0042CA | |||
90010004 C0410004 | |||
EC22082A 00000000 | |||
C2216574 00000003 | |||
C0240350 3C0042CA | |||
90010004 C0410004 | |||
EC22082A 00000000 | |||
C22155A8 00000002 | |||
3C00C2CA 900305E8 | |||
60000000 00000000 | |||
C22158E0 00000002 | |||
3C00C2CA 900305EC | |||
60000000 00000000 | |||
C2215D60 00000003 | |||
3C0042CA 90010004 | |||
C0410004 EC3E102A | |||
60000000 00000000 | |||
C2218304 00000003 | |||
3C0042CA 90010004 | |||
C0410004 EC3E1028 | |||
60000000 00000000 | |||
0421149C 60000000 | |||
C22114B8 00000002 | |||
3C0042CA 90010004 | |||
C0210004 00000000 | |||
C22469A4 00000002 | |||
3C00C2CA 90010004 | |||
C0210004 00000000 | |||
C22469F4 00000002 | |||
3C00C2CA 90010004 | |||
C0210004 00000000 | |||
</pre> | |||
==== | ==== JP ==== | ||
<pre> | <pre>$16:9 Widescreen | ||
F6000001 80008180 | |||
3FADB6DB 481C4000 | |||
14000000 3FE79E79 | |||
E0000000 80008000 | |||
F6000001 80008180 | |||
C2C80000 42340000 | |||
3FADB6DB 47C35000 | |||
14000008 3FE79E79 | |||
E0000000 80008000 | |||
F6000001 80008180 | |||
C05F00C8 C07F00BC | |||
D200001C 00000006 | |||
3DC03F40 91C28004 | |||
C2228004 C0030000 | |||
EC110032 D0030000 | |||
C003000C EC110032 | |||
D003000C 38800001 | |||
60000000 00000000 | |||
E0000000 80008000 | |||
</pre> | |||
==== | ==== EU ==== | ||
<pre> | <pre>$16:9 Widescreen | ||
F6000001 80008180 | |||
3FADB6DB 481C4000 | |||
14000000 3FE79E79 | |||
E0000000 80008000 | |||
F6000001 80008180 | |||
C2C80000 42340000 | |||
3FADB6DB 47C35000 | |||
14000008 3FE79E79 | |||
E0000000 80008000 | |||
F6000001 80008180 | |||
C05F00C8 C07F00BC | |||
D200001C 00000006 | |||
3DC03F40 91C28004 | |||
C2228004 C0030000 | |||
EC110032 D0030000 | |||
C003000C EC110032 | |||
D003000C 38800001 | |||
60000000 00000000 | |||
E0000000 80008000 | |||
</pre> | |||
=== Reduce Bloom Ghosting === | === Reduce Bloom Ghosting === | ||
Due to Dolphin's | Due to Dolphin's Scaled EFB setting, bloom can turn into "ghost" images around objects in areas with high amounts of bloom. | ||
Bloom can be corrected with the following gecko codes. Use the x4 or x8 code, whichever is closest to your Internal Resolution setting. Keep Scaled EFB on. | |||
<pre>$Bloom x4 IR | |||
C235CA84 00000007 | |||
7D2802A6 3CE08000 | |||
60E79650 7C093800 | |||
41A0001C 3CE08000 | |||
60E7A15C 7C093800 | |||
41A1000C 7CA51670 | |||
7CC61670 39200000 | |||
60000000 00000000 | |||
C235CB40 00000007 | |||
7D0802A6 3CE08000 | |||
60E79650 7C083800 | |||
41A0001C 3CE08000 | |||
60E7A15C 7C083800 | |||
41A1000C 7C631670 | |||
7C841670 39030000 | |||
60000000 00000000 | |||
C235DE50 00000006 | |||
3F608000 637B9650 | |||
7C00D800 41A0001C | |||
3F608000 637BA15C | |||
7C00D800 41A1000C | |||
7CA51670 7CC61670 | |||
3B640000 00000000 | |||
C2009920 00000002 | |||
38600010 38800010 | |||
60000000 00000000 | |||
C200A128 00000002 | |||
38600010 38800010 | |||
60000000 00000000 | |||
04451abc 41800000 | |||
</pre> | |||
<pre>$Bloom x8 IR | |||
C235CA84 00000007 | |||
7D2802A6 3CE08000 | |||
60E79650 7C093800 | |||
41A0001C 3CE08000 | |||
60E7A15C 7C093800 | |||
41A1000C 7CA51E70 | |||
7CC61E70 39200000 | |||
60000000 00000000 | |||
C235CB40 00000007 | |||
7D0802A6 3CE08000 | |||
60E79650 7C083800 | |||
41A0001C 3CE08000 | |||
60E7A15C 7C083800 | |||
41A1000C 7C631E70 | |||
7C841E70 39030000 | |||
60000000 00000000 | |||
C235DE50 00000006 | |||
3F608000 637B9650 | |||
7C00D800 41A0001C | |||
3F608000 637BA15C | |||
7C00D800 41A1000C | |||
7CA51E70 7CC61E70 | |||
3B640000 00000000 | |||
C2009920 00000002 | |||
38600020 38800020 | |||
60000000 00000000 | |||
C200A128 00000002 | |||
38600020 38800020 | |||
60000000 00000000 | |||
04451abc 42000000 | |||
</pre> | |||
<pre>No Bloom Effects [Ralf] | Alternatively, bloom can be disabled completely with the Action Replay code below. [http://www.gc-forever.com/forums/viewtopic.php?f=38&t=2472] | ||
<pre>$No Bloom Effects [Ralf] | |||
04009650 4E800020</pre> | 04009650 4E800020</pre> | ||
Disabling Scaled EFB Copies can also reduce bloom ghosting at higher resolutions, by rendering the effect at its native resolution. It may, however, render other effects at the native resolution, and can decrease the clarity of these effects at higher resolutions. | Disabling Scaled EFB Copies can also reduce bloom ghosting at higher resolutions, by rendering the effect at its native resolution. It may, however, render other effects at the native resolution, and can decrease the clarity of these effects at higher resolutions. | ||
=== HD | === HD Texture Pack === | ||
[http://zeldatphdt.blogspot.com.br/ The Legend of Zelda: Twilight Princess HD Texture Pack] | |||
: | |||
== Configuration == | == Configuration == | ||
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{{testing/entry|revision=4.0-9175|OS=Windows 8.1|CPU=AMD A4-6210 @ 1.8GHZ|GPU=AMD Radeon R3|result=Game lags 10FPS-25FPS. Have yet to go to Hyrule Field. Don't play with the settings because it might cause a black screen on the title screen|tester=}} | {{testing/entry|revision=4.0-9175|OS=Windows 8.1|CPU=AMD A4-6210 @ 1.8GHZ|GPU=AMD Radeon R3|result=Game lags 10FPS-25FPS. Have yet to go to Hyrule Field. Don't play with the settings because it might cause a black screen on the title screen|tester=}} | ||
{{testing/entry|revision=4.0-9211|OS=Windows 10|CPU=Intel Core i5-4570|GPU=NVIDIA GeForce GTX 960|result=Began with OpenGL but after 2nd dungeon fps dropped in Hyrule field, even with speed hack. Switched to D3D 11 with speed hack and ran perfectly for rest of the game. 2x native res, 8xAA, 16xAF, all else default.|tester=Jesse}} | {{testing/entry|revision=4.0-9211|OS=Windows 10|CPU=Intel Core i5-4570|GPU=NVIDIA GeForce GTX 960|result=Began with OpenGL but after 2nd dungeon fps dropped in Hyrule field, even with speed hack. Switched to D3D 11 with speed hack and ran perfectly for rest of the game. 2x native res, 8xAA, 16xAF, all else default.|tester=Jesse}} | ||
{{testing/entry|revision=4.0-9237|OS=Windows 7|CPU=AMD FX 8320 @ 3.5GHz|GPU=NVIDIA GeForce GTX 560 2GB|result=Solid 30FPS while playing, slight stutter when loading cutscenes where it drops to 21FPS briefly before returning to 30|tester=JayStar}} | |||
{{testing/entry|revision=5.0|OS=Windows 7|CPU=Intel Core 2 Quad Q9400|GPU=NVIDIA GeForce GT 710|result=Perfect, solid 30FPS at 2.5 native resolution and 4X anisotropic filtering. Minor slowdowns and stuttering every few hours or so.|tester=EagerStallion}} | |||
{{testing/entry|revision=5.0|OS=Ubuntu 14.04.3|CPU=Intel Celeron N2840|GPU=Intel Bay Trail HD Graphics|result=12 FPS unplayable|tester=}} | |||
{{testing/entry|revision=5.0|OS=Windows 10|CPU=Intel Core 2 Quad Q6600 @ 2.4GHz|GPU=NVIDIA GeForce GTX 550 Ti|result=Near perfect emulation. Constant 30 FPS, some slow downs in Faron Woods, but runs perfectly fine overall. Hyrule Field very slow unless activating the Hyrule Field patch.}} | |||
{{testing/entry|revision=5.0-37|OS=Windows 10|CPU=Intel Pentium E5700 @ 3GHZ|GPU=AMD Radeon HD 7700|result=Game works perfectly. Always @30FPS. Config : Direct3D 11, 1920x1080, IR 3x (1080p), Per-pixel lightning, Hyrule fields speed hack, No AA, 1x AF. Tested with a Dualshock 4.|tester=berdish1}} | {{testing/entry|revision=5.0-37|OS=Windows 10|CPU=Intel Pentium E5700 @ 3GHZ|GPU=AMD Radeon HD 7700|result=Game works perfectly. Always @30FPS. Config : Direct3D 11, 1920x1080, IR 3x (1080p), Per-pixel lightning, Hyrule fields speed hack, No AA, 1x AF. Tested with a Dualshock 4.|tester=berdish1}} | ||
{{testing/entry|revision=5.0-282|OS=Windows 10|CPU=AMD A6-5200 @ 2GHz|GPU=AMD Radeon HD 8400|result=The game is always in 10-20FPS when you enter in a dungeon (especially in the goro mines), 15-20FPS when you encounter an NPC and 10FPS on the cinematics. The only time that the game goes in 30FPS is when you don't have any NPC near or effects such as water, lava, explosions or fire. Used Direct3D 11, No AA, 1xAF, used Hyrule Speed Hack, used DSP with LLE and native res.|tester=Twenty One}} | {{testing/entry|revision=5.0-282|OS=Windows 10|CPU=AMD A6-5200 @ 2GHz|GPU=AMD Radeon HD 8400|result=The game is always in 10-20FPS when you enter in a dungeon (especially in the goro mines), 15-20FPS when you encounter an NPC and 10FPS on the cinematics. The only time that the game goes in 30FPS is when you don't have any NPC near or effects such as water, lava, explosions or fire. Used Direct3D 11, No AA, 1xAF, used Hyrule Speed Hack, used DSP with LLE and native res.|tester=Twenty One}} | ||
{{testing/entry|revision= | {{testing/entry|revision=5.0-1591|OS=Windows 8.1|CPU=Intel Core i5-5250U|GPU=Intel HD Graphics 5500|result=Perfect 30FPS with Hyrule Field Patch and this http://pastebin.com/QECE8xRq configuration|tester=}} | ||
{{testing/end}} | {{testing/end}} | ||
== Gameplay Videos == | == Gameplay Videos == | ||
<!--A full list of options is available at Template:VideoGallery/doc--> | |||
{{VideoGallery | {{VideoGallery | ||
|vid1=HfiKQ6WE590|cap1=Zelda Twilight Princess Dolphin LLE 1080p | |vid1=HfiKQ6WE590|cap1=Zelda Twilight Princess Dolphin LLE 1080p | ||
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|vid7=EP-Jpn2c4l0|cap7=Dolphin Emulator 4.0-4573 - The Legend of Zelda: Twilight Princess (1080p HD) - Nintendo GameCube | |vid7=EP-Jpn2c4l0|cap7=Dolphin Emulator 4.0-4573 - The Legend of Zelda: Twilight Princess (1080p HD) - Nintendo GameCube | ||
|vid8=Kr7GhTP4uGo|cap8=The Legend of Zelda: Twilight Princess on NVIDIA SHIELD Android TV - Dolphin Emulator (Nintendo GameCube) | |vid8=Kr7GhTP4uGo|cap8=The Legend of Zelda: Twilight Princess on NVIDIA SHIELD Android TV - Dolphin Emulator (Nintendo GameCube) | ||
|vid9=ZJ16kAa30o4|cap9=The Legend of Zelda: Twilight Princess [PAL] [Gamecube] [Español] Dolphin 5.0 [1080p HD] | |||
}} | }} | ||
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[[Category:GameCube games|Legend of Zelda, The: Twilight Princess (GC)]] | [[Category:GameCube games|Legend of Zelda, The: Twilight Princess (GC)]] | ||
[[Category:Zelda ucode games]] | [[Category:Zelda ucode games]] | ||
[[Category:Ships with debugging symbols]] |