79,259
edits
Release 2407 and 2409
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:Actually ID isn't foolproof either. [[Super Smash Bros. Melee]] has different revisions that share IDs and need different codes... so IDs aren't a perfect solution. - [[User:Xerxes|Xerxes]] ([[User talk:Xerxes|talk]]) 05:39, 1 January 2018 (CET) | :Actually ID isn't foolproof either. [[Super Smash Bros. Melee]] has different revisions that share IDs and need different codes... so IDs aren't a perfect solution. - [[User:Xerxes|Xerxes]] ([[User talk:Xerxes|talk]]) 05:39, 1 January 2018 (CET) | ||
:: OK, so beyond accounting for region differences, we'll also nee to allow for exceptions. That's annoying, but likely has limited occurrences. Good to account for that now, | :: OK, so beyond accounting for region differences, we'll also nee to allow for exceptions. That's annoying, but likely has limited occurrences. Good to account for that now, rather than after this has been implemented. [[User:Kolano|Kolano]] ([[User talk:Kolano|talk]]) 12:27, 1 January 2018 (CET) | ||
:: One thing I'm unclear of would be unnecessary classification, I'd guess in some cases memory addresses are handled similarly across regions and codes work the same way across them. The current design can handle that with duplication, but we might want to alternately handle it to avoid separate edits. [[User:Kolano|Kolano]] ([[User talk:Kolano|talk]]) 12:44, 1 January 2018 (CET) | :: One thing I'm unclear of would be unnecessary classification, I'd guess in some cases memory addresses are handled similarly across regions and codes work the same way across them. The current design can handle that with duplication, but we might want to alternately handle it to avoid separate edits. [[User:Kolano|Kolano]] ([[User talk:Kolano|talk]]) 12:44, 1 January 2018 (CET) |