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Release 2407 and 2409
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|modes = Single-player | |modes = Single-player | ||
|input = GameCube Controller | |input = GameCube Controller | ||
|forumlink = | |forumlink = https://forums.dolphin-emu.org/Thread-gc-spyro-a-hero-s-tail--26092 | ||
}} | }} | ||
In '''''Spyro: A Hero's Tail''''' Spyro must save the Dragon Realms from the Evil Red Dragon who has planted light-sapping Dark Gems all over the Dragon Realms in an attempt to control the world. With the help of his allies, Spyro must seek out and destroy all of the Dark Gems to return the land back to normal and to save the Dragon Realms from the evil dragon's tyrannical control. Guide Spyro as he uses his new dragon powers, abilities, and gadgets in lush environments rife with new villains. | In '''''Spyro: A Hero's Tail''''' Spyro must save the Dragon Realms from the Evil Red Dragon who has planted light-sapping Dark Gems all over the Dragon Realms in an attempt to control the world. With the help of his allies, Spyro must seek out and destroy all of the Dark Gems to return the land back to normal and to save the Dragon Realms from the evil dragon's tyrannical control. Guide Spyro as he uses his new dragon powers, abilities, and gadgets in lush environments rife with new villains. | ||
== Problems == | == Problems == | ||
{{Problems|{{#vardefineecho:problems| | {{Problems|{{#vardefineecho:problems| | ||
=== Light Glow === | |||
=== | Since {{revision|5.0-4703}}, light glow will not render correctly when '''EFB to texture only''' is enabled. Disabling it fixes the problem. | ||
=== Underwater Rendering === | === Underwater Rendering === | ||
When diving underwater an effect should blur the distance. | When diving underwater an effect should blur the distance. On Dolphin everything is rendered completely fuzzy. Refer {{Issue|9277}}. Only the software back-end renders correctly. Since {{revision|5.0-15294}} additional issues occur including a black bar obscuring the screen. refer {{Issue|12735}}. | ||
{{image|Spyro-A Hero's Tail Underwater OpenGL.png|OpenGL}} | {{image|Spyro-A Hero's Tail Underwater OpenGL.png|OpenGL}} | ||
{{image|Spyro-A Hero's Tail Underwater DirectX.png|DirectX|br}} | {{image|Spyro-A Hero's Tail Underwater DirectX.png|DirectX|br}} | ||
=== <s>Lighting and Shimmering Object Smears</s> === | |||
Beams of light and shimmering objects, like faerie wings, can smear or be duplicated or otherwise corrupt graphics. Slightly different versions of the corruption are seen between OpenGL and DirectX. Refer {{Issue|6899}} and {{Issue|8317}}. Fixed by {{revision|5.0-4703}}. | |||
{{image|Spyro-A Hero's Tail Shimmering streaking.png|Smearing}} | |||
{{image|Spyro-A Hero's Tail Shimmering duplication.png|Duplication}} | |||
{{YouTube|spBwTw5AyuA|dolphin-emu issue #8317 (Spyro - A Hero's Tail)|br}} | |||
}}}} | }}}} | ||
== Enhancements == | == Enhancements == | ||
=== Blotchy Textures=== | |||
Some textures are intended to be in an 18b rather than 24b format, which can cause banding across gradients or otherwise blotchy colors. Disabling '''Force 24-bit colour''' fixes the issue. | |||
{{image|Spyro ignore format changes disabled graphical artefacts.png|Ignore format changes disabled}} | |||
{{image|Spyro ignore format changes enabled no graphical artefacts.png|Ignore format changes enabled|br}} | |||
=== Remove Bloom AR Code === | === Remove Bloom AR Code === | ||
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==== NTSC ==== | ==== NTSC ==== | ||
<pre> | <pre> | ||
04352F00 4E800020 | |||
</pre> | </pre> | ||
=== 16:9 Aspect Ratio Fix === | === 16:9 Aspect Ratio Fix === | ||
The built-in Widescreen Hack causes various clipping issues. The following Gecko codes work as a replacement. Make sure disable the Widescreen Hack before using these. | The built-in Widescreen Hack causes various clipping issues. The following Gecko codes work as a replacement. Make sure disable the Widescreen Hack before using these. | ||
<pre>$16:9 Widescreen | ==== NTSC-U ==== | ||
<pre>$16:9 | |||
043D6790 3FE38E39 | |||
043D6780 3F100000 | |||
043D67A4 44555555 | |||
80010000 00306534 | |||
C2306534 00000015 | |||
9421FFA0 7C0802A6 | |||
90010064 BFC10040 | |||
C0230014 8BC30075 | |||
2C1E0000 41820074 | |||
88630074 2C030000 | |||
40820068 3C603FE3 | |||
60638E39 90610034 | |||
3C60803D C043679C | |||
EC220072 3C008025 | |||
90010030 600089A8 | |||
7C0803A6 4E800021 | |||
3C60803D C0436790 | |||
C0610034 FC021800 | |||
4080000C EC421824 | |||
EC211024 80010030 | |||
60008430 7C0803A6 | |||
4E800021 3C60803D | |||
C043679C EC211024 | |||
80010064 BBC10040 | |||
38210060 7C0803A6 | |||
4E800020 00000000 | |||
86010000 00000001 | |||
82210000 00306534 | |||
86000000 FFFFFD64 | |||
84210000 003067D0 | |||
C2306200 0000000C | |||
88180074 2C000000 | |||
41820020 C388677C | |||
3D080001 C3C8870C | |||
C3288710 EF3EC824 | |||
EF9CC824 48000028 | |||
3C003FE3 60008E39 | |||
90010210 C3C10210 | |||
FC19F000 40800010 | |||
EFD9F024 EF7B07B2 | |||
EF9C07B2 3C008030 | |||
6000624C 7C0803A6 | |||
4E800020 00000000</pre> | |||
==== PAL ==== | |||
Textured viewports unaffected will not render appropriately with this. | |||
<pre>$16:9 Widescreen Region-Free | |||
F6000001 80008180 | F6000001 80008180 | ||
418100E0 3FC08049 | 418100E0 3FC08049 | ||
Line 111: | Line 143: | ||
<!--A full list of options is available at Template:Config/doc--> | <!--A full list of options is available at Template:Config/doc--> | ||
{{Config | {{Config | ||
|efb2texonly = Off | |||
|efb2texonlynotes = Fix light glow | |||
|force24bit = Off | |||
|force24bitnotes = Fix blotchy textures | |||
}} | }} | ||
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== Testing == | == Testing == | ||
{{testing/start}} | {{testing/start}} | ||
{{testing/entry|revision=3.5|OS=Windows 7|CPU=AMD Althon II x2 270 @ 3. | {{testing/entry|revision=3.5|OS=Windows 7|CPU=AMD Althon II x2 270 @ 3.4 GHz|GPU=NVIDIA GeForce GTX 650ti|result=100% Full speed perfect|tester=Mirocroatia}} | ||
{{testing/entry|revision=4.0-1569|OS=Windows 8.1|CPU=Intel Celeron G1610 @ 2. | {{testing/entry|revision=4.0-1569|OS=Windows 8.1|CPU=Intel Celeron G1610 @ 2.6 GHz|GPU=NVIDIA GeForce GT 330|result=Really bad framerates with OpenGL, fixed by changing to Direct3D. Other than that, 96% speed with no graphical glitches.|tester=Masamune3210}} | ||
{{testing/entry|revision=5.0-11384|OS=Windows 10|CPU=Intel Core i5-5300 @ 2.3 GHz|GPU=Intel HD 5500|result=Superb performance, solid 60FPS at 1x. 40-50FPS at 2x. Very slight stuttering on logo FMVs if using OpenGL, not present with DX11. Bug with extreme blur underwater remains present in OpenGL -- and DX11, contrary to game notes above|tester=Kroc}} | |||
{{testing/end}} | {{testing/end}} | ||
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|vid1=MQUFmTtDPVg|cap1=(60FPS) Dolphin Emulator 4.0-4057 - Spyro: A Hero's Tail [1080p HD - Nintendo GameCube | |vid1=MQUFmTtDPVg|cap1=(60FPS) Dolphin Emulator 4.0-4057 - Spyro: A Hero's Tail [1080p HD - Nintendo GameCube | ||
}} | }} | ||
{{Navigation/Spyro}} | |||
[[Category:GameCube games]] | [[Category:GameCube games]] |