16,370
edits
Release 2407 and 2409
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<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--> | <!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--> | ||
{{testing/entry|revision=3.0|OS=Windows XP|CPU=AMD Phenom II X4|GPU=NVIDIA GeForce GTX 460|result=The game runs but during the match the camera is fixed on lateral field, the players can move but the match doesn't start||tester=DARIOKING}} | {{testing/entry|revision=3.0|OS=Windows XP|CPU=AMD Phenom II X4|GPU=NVIDIA GeForce GTX 460|result=The game runs but during the match the camera is fixed on lateral field, the players can move but the match doesn't start||tester=DARIOKING}} | ||
{{testing/entry|revision=3.0-776|OS=Mac OS X 10.7.4|CPU=Intel Core i7 @ 2. | {{testing/entry|revision=3.0-776|OS=Mac OS X 10.7.4|CPU=Intel Core i7 @ 2.2 GHz|GPU=AMD Radeon HD 6750M|result=The game seems to work and be playable. However, frame rate drops down from 60FPS in menus to 20-35FPS during matches and 3D models have rendering issues (especially characters). Using default settings and DSP HLE.|tester=Nolendil}} | ||
{{testing/entry|revision=5.0-11701|OS=Windows 10|CPU=Intel Xeon E3-1245 @ 3. | {{testing/entry|revision=5.0-11701|OS=Windows 10|CPU=Intel Xeon E3-1245 @ 3.3 GHz|GPU=NVIDIA GeForce GTS 450|result=Settings: OpenGL, Asynchronous (Ubershaders), Per-Pixel Lightning, 2x native resolution. Other settings left to their default value. | ||
I only played 2 matches to give an update since my last test entry. The game works great. Frame rate is good all the time, no noticeable rendering issue. | I only played 2 matches to give an update since my last test entry. The game works great. Frame rate is good all the time, no noticeable rendering issue. | ||
I also did a quick test using DirectX 11 & 12 with the same settings (i.e. without disabling "Fast Depth Calculation"): there were a few blinking surfaces but I only noticed it during the intro animation, probably due to the camera angles. Otherwise, it worked fine.|tester=Nolendil}} | I also did a quick test using DirectX 11 & 12 with the same settings (i.e. without disabling "Fast Depth Calculation"): there were a few blinking surfaces but I only noticed it during the intro animation, probably due to the camera angles. Otherwise, it worked fine.|tester=Nolendil}} |