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Release 2407 and 2409
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|modes = Single-player | |modes = Single-player | ||
|input = GameCube Controller, Classic Controller | |input = GameCube Controller, Classic Controller | ||
|forumlink = | |forumlink = https://forums.dolphin-emu.org/Thread-virtual-console-the-legend-of-zelda-majora-s-mask | ||
}} | }} | ||
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The gameplay is centered on the perpetually repeating three-day cycle and the use of various masks, some of which allow Link to transform into different beings. Link learns to play several melodies on his ocarina, which have a variety of effects like controlling the flow of time or opening passages to four temples, which house challenges Link must overcome. | The gameplay is centered on the perpetually repeating three-day cycle and the use of various masks, some of which allow Link to transform into different beings. Link learns to play several melodies on his ocarina, which have a variety of effects like controlling the flow of time or opening passages to four temples, which house challenges Link must overcome. | ||
==Emulation Information== | |||
{{Problems/No controller rumble}} | |||
{{GlobalProblems}} | {{GlobalProblems}} | ||
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{{Problems|{{#vardefineecho:problems| | {{Problems|{{#vardefineecho:problems| | ||
=== <s>NTSC-U Hangs After N64 Logo</s> === | === <s>NTSC-U Hangs After N64 Logo</s> === | ||
The NTSC-U version of this game will hang after the spinning N, and there is no solution at this time. See {{issue|6253}}. | The NTSC-U version of this game will hang after the spinning N, and there is no solution at this time. See {{issue|6253}}. Fixed by {{revision|5.0-2127}}. | ||
=== <s>PAL Crashes When Pressing Start at Main Menu</s> === | === <s>PAL Crashes When Pressing Start at Main Menu</s> === | ||
The PAL Version will crash if no save file is present. | The PAL Version will crash if no save file is present. Taking a save file from the Wii and using it in Dolphin will avoid the crash; however, saving is still broken. See {{issue|6253}}. Fixed by {{revision|5.0-2127}}. | ||
=== <s>NTSC-J Crashes on New Game</s> === | === <s>NTSC-J Crashes on New Game</s> === | ||
The game crashes while writing changes back to the save file, which makes creating an in-game save impossible in the first place. It is unknown whether using a pre-made save file will work around the issue. See {{issue|6253}}. | The game crashes while writing changes back to the save file, which makes creating an in-game save impossible in the first place. It is unknown whether using a pre-made save file will work around the issue. See {{issue|6253}}. Fixed by {{revision|5.0-2127}}. | ||
}}}} | }}}} | ||
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=== 16:9 === | === 16:9 === | ||
==== NA ==== | ==== NA ==== | ||
<pre>$Majora's Mask | <pre>$Majora's Mask → 16:9 Widescreen (NARE01) (AR Code) | ||
0505C914 3C073FE3 | 0505C914 3C073FE3 | ||
8931AB1D 00000006 | 8931AB1D 00000006 | ||
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Press D-pad Up Ingame to toggle between 20FPS and 30FPS mode. Needs 175% CPU Clock Override. Requires a GameCube controller. | Press D-pad Up Ingame to toggle between 20FPS and 30FPS mode. Needs 175% CPU Clock Override. Requires a GameCube controller. | ||
<pre>$Majora's Mask | <pre>$Majora's Mask → 30 FPS Switch (Part 1) [Admentus] (NARE01) (Gecko Code) | ||
28F1B5B0 00000008 | 28F1B5B0 00000008 | ||
2131AB1C 00000000 | 2131AB1C 00000000 | ||
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</pre> | </pre> | ||
<pre>$Majora's Mask | <pre>$Majora's Mask → 30 FPS Switch (Part 2) (NARE01) (AR Code) | ||
D331CF46 00000000 | D331CF46 00000000 | ||
C931AB1D 00000000 | C931AB1D 00000000 | ||
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<!--A full list of options is available at Template:Config/doc--> | <!--A full list of options is available at Template:Config/doc--> | ||
{{Config | {{Config | ||
|efb2texonly = Off | |||
|efb2texonlynotes = Fixes the game "under" the pause screen becoming black on pause. Useful for pause buffering. | |||
|cpuclock = ~175% | |||
|cpuclocknotes = The game itself implements a software framerate cap of 20 frames, but can still lag in areas like clocktown and outside woodfall temple. Overclocking reduces lag in those areas and doesn't otherwise break gameplay. | |||
}} | }} | ||
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<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--> | <!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--> | ||
{{testing/entry|revision=3.5-1233|OS=Windows 7|CPU=Intel Core i5-3570K @ 4.7 GHz|GPU=NVIDIA GeForce GTX 275|result=NTSC, hangs after the spinning N.|tester=MayImilae}} | {{testing/entry|revision=3.5-1233|OS=Windows 7|CPU=Intel Core i5-3570K @ 4.7 GHz|GPU=NVIDIA GeForce GTX 275|result=NTSC, hangs after the spinning N.|tester=MayImilae}} | ||
{{testing/entry|revision=3.5-1283|OS=Windows 7|CPU=Intel Core i5-2500K|GPU=AMD Radeon HD 7970|result=About 17-20FPS and a lot of graphical glitches.|tester=CCDavid}} | {{testing/entry|revision=3.5-1283|OS=Windows 7|CPU=Intel Core i5-2500K @ 3.3 GHz|GPU=AMD Radeon HD 7970|result=About 17-20FPS and a lot of graphical glitches.|tester=CCDavid}} | ||
{{testing/entry|revision=4.0-1034|OS=Windows 8|CPU=Intel Core i7-4770 @ 3.4 GHz|GPU=AMD Radeon HD 7950|result=PAL, runs at around 7 to 32FPS but the game is severely sped up causing very jerky movement. Textures are heavily glitched. Crashes upon pressing start.|tester=Pergmen121}} | {{testing/entry|revision=4.0-1034|OS=Windows 8|CPU=Intel Core i7-4770 @ 3.4 GHz|GPU=AMD Radeon HD 7950|result=PAL, runs at around 7 to 32FPS but the game is severely sped up causing very jerky movement. Textures are heavily glitched. Crashes upon pressing start.|tester=Pergmen121}} | ||
{{testing/entry|revision=4.0-8629|OS=Linux|CPU=Intel Core i7-2700K @ 3.5 GHz|GPU=NVIDIA GeForce GTX 970|result=NTSC, hangs after the spinning N.|tester=nano351}} | {{testing/entry|revision=4.0-8629|OS=Linux|CPU=Intel Core i7-2700K @ 3.5 GHz|GPU=NVIDIA GeForce GTX 970|result=NTSC, hangs after the spinning N.|tester=nano351}} |