The Legend of Zelda: The Wind Waker: Difference between revisions

m
(→‎Testing: added entry for AMD Radeon 6630M 256MB)
Line 93: Line 93:
{{testing/start}}
{{testing/start}}
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
{{testing/entry|revision=5442|OS=Windows 7 x64|CPU=Intel Core i5-480m @ 2.8GHz|GPU=Intel HD Graphics|result=Works perfectly gameplay-wise at 50 FPS(PAL Version) with some minor graphical glitches. General graphics settings: D3D9,1920x1080,force 16:9. Enhancements: 1x Native IR, 1x SSAA,1x AF, Scaled EFB Copy disabled.|tester=DigitalJosee}}
{{testing/entry|revision=2.0|OS=Windows 7 x86|CPU=Intel Core 2 Duo E6750 @ 2.66GHz|GPU=nVidia GeForce 8800 GTS|result=Playable! Sound becomes de-sync'd in some cut-scenes. Occasionally freezes after cut-scenes. Occasionally crashes.|tester=}}
{{testing/entry|revision=2.0|OS=Windows 7 x86|CPU=Intel Core 2 Duo E6750 @ 2.66GHz|GPU=nVidia GeForce 8800 GTS|result=Playable! Sound becomes de-sync'd in some cut-scenes. Occasionally freezes after cut-scenes. Occasionally crashes.|tester=}}
{{testing/entry|revision=2.0|OS=Windows 7 x64|CPU=Intel Pentium Dual Core @ 2.1Ghz|GPU=ATI Mobility Radeon HD 4570|result=Freezes some times. Turning the "safe texture cache" on will fix this|tester=Mamid}}
{{testing/entry|revision=2.0|OS=Windows 7 x64|CPU=Intel Pentium Dual Core @ 2.1Ghz|GPU=ATI Mobility Radeon HD 4570|result=Freezes some times. Turning the "safe texture cache" on will fix this|tester=Mamid}}
Line 122: Line 123:
{{testing/entry|revision=3.0|OS=Windows 7 x86|CPU=AMD Turion II @ 2.2GHz|GPU=|result=Good. The game crash before some animations. Solution GAMEBOOSTER and turn off your antivirus.|tester=Ragen}}
{{testing/entry|revision=3.0|OS=Windows 7 x86|CPU=AMD Turion II @ 2.2GHz|GPU=|result=Good. The game crash before some animations. Solution GAMEBOOSTER and turn off your antivirus.|tester=Ragen}}
{{testing/entry|revision=3.0|OS=Linux x86_64 Mint|CPU=Intel Core 2 Duo @ 2.13GHz|GPU=nVidia GeForce GT 430|result=Fully playable at 100% / 30 FPS with 1x native resolution. Most (>95%) areas playable at full speed with 2x resolution. Heat glitches occur, but can be worked around with the "free camera" hack. No crashes. Sound is almost perfect. Note: The game is totally unplayable (<10 FPS) on the same computer when using a x86 OS.|tester=scummos}}
{{testing/entry|revision=3.0|OS=Linux x86_64 Mint|CPU=Intel Core 2 Duo @ 2.13GHz|GPU=nVidia GeForce GT 430|result=Fully playable at 100% / 30 FPS with 1x native resolution. Most (>95%) areas playable at full speed with 2x resolution. Heat glitches occur, but can be worked around with the "free camera" hack. No crashes. Sound is almost perfect. Note: The game is totally unplayable (<10 FPS) on the same computer when using a x86 OS.|tester=scummos}}
{{testing/entry|revision=3.0|OS=Mac OS 10.7.3|CPU=Intel Core i5 @ 2.5GHz|GPU=AMD Radeon HD 6630M|result=Fully playable at full speed. Internal resolution at 2x native (1280x1056) and fullscreen resolution at 1920x1080. No glitches when playing at normal aspect ratio, but there are some pop-in issues at the edges when playing with the wide screen hack enabled. Otherwise flawless, and this game scales and runs beautifully.|tester=}}
{{testing/entry|revision=3.0|OS=Windows 7 x64|CPU=Intel Core i5 @ 2.5GHz|GPU=AMD Radeon HD 6630MB|result=Fully playable at full speed. Internal resolution at 2x native (1280x1056) and fullscreen resolution at 1920x1080. No glitches when playing at normal aspect ratio, but there are some pop-in issues at the edges when playing with the wide screen hack enabled. Otherwise flawless, and this game scales and runs beautifully.|tester=}}
{{testing/entry|revision=7719|OS=Windows Vista x64|CPU=AMD Phenom II X4 840 @ 3.2GHz|GPU=ATI Radeon HD 5700|result=30 FPS, 95-100% speed. Runs beautifully in terms of gameplay and graphics. Sound occasionally turns off except for link's footstep sfx. Simply unticking "Enable DTK Music" in the DSP menu will fix this.|tester=Sealion}}
{{testing/entry|revision=7719|OS=Windows Vista x64|CPU=AMD Phenom II X4 840 @ 3.2GHz|GPU=ATI Radeon HD 5700|result=30 FPS, 95-100% speed. Runs beautifully in terms of gameplay and graphics. Sound occasionally turns off except for link's footstep sfx. Simply unticking "Enable DTK Music" in the DSP menu will fix this.|tester=Sealion}}
{{testing/entry|revision=7719|OS=Windows 7 x86|CPU=Intel Core 2 Duo E7400 @ 3GHz|GPU=nVidia GeForce 8800 GT|result=Perfectly, 100% with DX9 : 720p,16/9e Hack, with internal resolution 4x, anisotropic 16x, anti-aliasing 0x|tester=Sanitarium026}}
{{testing/entry|revision=7719|OS=Windows 7 x86|CPU=Intel Core 2 Duo E7400 @ 3GHz|GPU=nVidia GeForce 8800 GT|result=Perfectly, 100% with DX9 : 720p,16/9e Hack, with internal resolution 4x, anisotropic 16x, anti-aliasing 0x|tester=Sanitarium026}}
Line 129: Line 132:
{{testing/entry|revision=3.0-153|OS=Windows 7 x64|CPU=AMD Phenom II X4 955Be @ 4GHz|GPU=nVidia GeForce GTX 560 Ti|result=Perfect MAXED OUT at 1920*1080p, with OpenGL / 3D9 / 3D11, Anti-aliasing 8x, Anisotropic 16x, Internal Resolution 4x, 16/9 hack.|tester=Doom}}
{{testing/entry|revision=3.0-153|OS=Windows 7 x64|CPU=AMD Phenom II X4 955Be @ 4GHz|GPU=nVidia GeForce GTX 560 Ti|result=Perfect MAXED OUT at 1920*1080p, with OpenGL / 3D9 / 3D11, Anti-aliasing 8x, Anisotropic 16x, Internal Resolution 4x, 16/9 hack.|tester=Doom}}
{{testing/entry|revision=3.0-371|OS=Windows 7 x64|CPU=Intel Core i5-2500 @ 3.8GHz|GPU=nVidia GeForce GTX 460|result=Runs at 30 FPS constant, fully playable. General settings: 1900x1200, D3D9, 16:9. Enhancements: 2x Native IR, 9x SSAA, 16x AF, check Scaled EFB Copy. Hacks: check Ignore Format Changes, Fast Mipmaps and OpenMP Texture Decoder. EFB Copies Texture and Disable External Frame Buffer. Advanced: Check Enable Progressive Scan, Crop and Widescreen Hack. Use AR code above to disable heat effect glitch. Flame glitch still there, not gamebreaking in the least. Little bit of DOF blur, very unnoticeable.|tester=penguinswithpie}}
{{testing/entry|revision=3.0-371|OS=Windows 7 x64|CPU=Intel Core i5-2500 @ 3.8GHz|GPU=nVidia GeForce GTX 460|result=Runs at 30 FPS constant, fully playable. General settings: 1900x1200, D3D9, 16:9. Enhancements: 2x Native IR, 9x SSAA, 16x AF, check Scaled EFB Copy. Hacks: check Ignore Format Changes, Fast Mipmaps and OpenMP Texture Decoder. EFB Copies Texture and Disable External Frame Buffer. Advanced: Check Enable Progressive Scan, Crop and Widescreen Hack. Use AR code above to disable heat effect glitch. Flame glitch still there, not gamebreaking in the least. Little bit of DOF blur, very unnoticeable.|tester=penguinswithpie}}
{{testing/entry|revision=3.0-415|OS=Windows 7 x64|CPU=Intel Core i7-2600K @ 3.4GHz|GPU=AMD Radeon HD 6970|result=Works perfectly gameplay-wise at 30 FPS with some minor graphical glitches. General graphics settings: D3D9, 1680x1050, force 16:9. Enhancements: 2x Native IR, 4x SSAA, 16x AF, Scaled EFB Copy enabled. Hacks: Ignore Format Changes, EFB Copies enabled with RAM selected and Enable Cache on to get DOF blur to work, External Frame Buffer enabled with Virtual selected, Fast Mipmaps enabled, Disable Per-Pixel Depth disabled to remove flickering glitches, OpenMP Texture Decoder enabled. Advanced: Enable Progressive Scan and Crop. AR code to disable full-screen heat effect glitch used. Noted issues: Smaller flames still produce doubling glitch, pictograph lags when taking images, Octoroks are weirdly coloured.|tester=Riagu}}
{{testing/entry|revision=3.0-415|OS=Windows 7 x64|CPU=Intel Core i7-2600K @ 3.4GHz|GPU=AMD Radeon HD 6970|result=Works perfectly gameplay-wise at 30 FPS with some minor graphical glitches. General graphics settings: D3D9, 1680x1050, force 16:9. Enhancements: 2x Native IR, 4x SSAA, 16x AF, Scaled EFB Copy enabled. Hacks: Ignore Format Changes, EFB Copies enabled with RAM selected and Enable Cache on to get DOF blur to work, External Frame Buffer enabled with Virtual selected, Fast Mipmaps enabled, Disable Per-Pixel Depth disabled to remove flickering glitches, OpenMP Texture Decoder enabled. Advanced: Enable Progressive Scan and Crop. AR code to disable full-screen heat effect glitch used. Noted issues: Smaller flames still produce doubling glitch, pictograph lags when taking images, Octoroks are weirdly colored.|tester=Riagu}}
{{testing/entry|revision=5442|OS=Windows 7 x64|CPU=Intel Core i5-480m @ 2.8GHz|GPU=Intel HD Graphics|result=Works perfectly gameplay-wise at 50 FPS(PAL Version) with some minor graphical glitches. General graphics settings: D3D9,1920x1080,force 16:9. Enhancements: 1x Native IR, 1x SSAA,1x AF, Scaled EFB Copy disabled.|tester=DigitalJosee}}
{{testing/entry|revision=3.0|OS=Mac OS 10.7.3 and Windows 7 x64|CPU=2.5GHz Core i5 Dual Core|GPU=AMD Radeon 6630M 256MB|result=Fully playable at full speed. Internal resolution at 2x native (1280x1056) and fullscreen resolution at 1920x1080. No glitches when playing at normal aspect ratio, but there are some pop-in issues at the edges when playing with the wide screen hack enabled. Otherwise flawless, and this game scales and runs beautifully.|tester=}}
{{testing/end}}
{{testing/end}}