Super Smash Bros. Melee: Difference between revisions
→Testing
Line 67: | Line 67: | ||
{{testing/entry|revision=3.0-636|OS=Windows 7|CPU=Intel Core i5-2430M|GPU=nVidia GeForce GT 540M|result=Plays perfect at 60 FPS. Minor slowdown at Fountain of Dreams. Stage 8 glitch also. Besides that, perfect|tester=}} | {{testing/entry|revision=3.0-636|OS=Windows 7|CPU=Intel Core i5-2430M|GPU=nVidia GeForce GT 540M|result=Plays perfect at 60 FPS. Minor slowdown at Fountain of Dreams. Stage 8 glitch also. Besides that, perfect|tester=}} | ||
{{testing/entry|revision=3.0-636|OS=Windows 7 x64|CPU=Intel Core i7-920|GPU=nVidia GeForce GTX 580|result=Plays perfect at 60 FPS. Minor slowdowns occur at the beginning of most stages, but continues fine afterward. The music sometimes has looping issues.|tester=RayFan9876}} | {{testing/entry|revision=3.0-636|OS=Windows 7 x64|CPU=Intel Core i7-920|GPU=nVidia GeForce GTX 580|result=Plays perfect at 60 FPS. Minor slowdowns occur at the beginning of most stages, but continues fine afterward. The music sometimes has looping issues.|tester=RayFan9876}} | ||
{{testing/entry|revision=3.0-715|OS=Windows 7 x86|CPU=Intel Core 2 DUO E7400 @ 3.10 GHz|GPU=nVidia GeForce 8500 GT|result=Plays perfect at 65 FPS without Autoframe limit. Minor slowdowns occur at Winner Screen, also with 4 players on large stages, everything else is perfect. The music still has looping issues.|tester=Dmax}} | {{testing/entry|revision=3.0-715|OS=Windows 7 x86|CPU=Intel Core 2 DUO E7400 @ 3.10 GHz|GPU=nVidia GeForce 8500 GT|result=Plays perfect at 65 FPS without Autoframe limit. Minor slowdowns occur at Winner Screen, also with 4 players on large stages, everything else is perfect. The music still has looping issues.|tester=Dmax}} | ||
{{testing/end}} | {{testing/end}} |