Kirby Air Ride: Difference between revisions
→Testing
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{{testing/entry|revision=3.0-843|OS=Linux Arch Linux x86_64|CPU=Intel Core i5-670 @ 3.47GHz|GPU=AMD Radeon HD 7950|result=Perfect, though had to use DSP HLE for sound; LLE caused frequent sound loops/stuters and general slowdowns.|tester=}} | {{testing/entry|revision=3.0-843|OS=Linux Arch Linux x86_64|CPU=Intel Core i5-670 @ 3.47GHz|GPU=AMD Radeon HD 7950|result=Perfect, though had to use DSP HLE for sound; LLE caused frequent sound loops/stuters and general slowdowns.|tester=}} | ||
{{testing/entry|revision=3.5|OS=Windows 7 x86|CPU=Intel Core i5 @ 2.3GHz| GPU=nVidia GeForce 4200m|result=Good frame rate on lowest settings. Frequent music looping and stuttering. Random crashing every 5 or 10 min.|tester=}} | {{testing/entry|revision=3.5|OS=Windows 7 x86|CPU=Intel Core i5 @ 2.3GHz| GPU=nVidia GeForce 4200m|result=Good frame rate on lowest settings. Frequent music looping and stuttering. Random crashing every 5 or 10 min.|tester=}} | ||
{{testing/entry|revision=3.0-799|OS=Windows XP x86|CPU=Intel Core 2 Duo e8400 @ 3.0GHz| GPU=nVidia GeForce 7300 LE|result=45-55FPS average, Sometimes run at 60FPS, but speedhacks are required. All music in the game randomly loops and pauses, Crashes 5-15 minutes into the game. Also tested the game's split-screen muitiplayer mode with another player, Framerate drops A little bit more in muitiplayer (38-51FPS average).|tester=}} | |||
{{testing/end}} | {{testing/end}} | ||