79,259
edits
Release 2407 and 2409
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|publisher = Nintendo | |publisher = Nintendo | ||
|genre = Real-time strategy | |genre = Real-time strategy | ||
|modes = Single-player, Multiplayer | |modes = Single-player, Multiplayer (2), Co-op (2) | ||
|input = Wii Remote + Nunchuk | |input = Wii Remote + Nunchuk | ||
|released = {{vgrelease|JP=March 15, 2009|EU=April 24, 2009|AUS=May 14, 2009}}{{vgrelease|NA=June 10, 2012}} | |released = {{vgrelease|JP=March 15, 2009|EU=April 24, 2009|AUS=May 14, 2009}}{{vgrelease|NA=June 10, 2012}} | ||
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}} | }} | ||
'''''New Play Control! Pikmin 2''''' is the re-release of [[Pikmin 2 (GC)|Pikmin 2]] on the [[Wii]] as part of the New Play Control! series. | '''''New Play Control! Pikmin 2''''' is the re-release of [[Pikmin 2 (GC)|Pikmin 2]] on the [[Wii]] as part of the New Play Control! series. | ||
This second game in the Pikmin franchise improves and expands on the real-time fun offered in the first. In [[Pikmin 2 (GC)|Pikmin 2]], Captain Olimar returns to the planet he was originally stranded on, to collect trinkets for his failing company to sell back at home. A new two-character play mechanic has been added, which allows players to switch between two spacemen while collecting items. Along with the new playable character, two new Pikmin types have been included-- large hulking purple Pikmin, and small and feisty white Pikmin. Two-player co-op challenge missions and a competitive mode are also available. | |||
== Problems == | == Problems == |