Pokémon XD: Gale of Darkness: Difference between revisions
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{{testing/entry|revision=3.5-144|OS=Windows 7 x64|CPU=Intel Core i5 @ 3.6GHz|GPU=nVidia GeForce 680|result=50 FPS seems to work fine with small amounts of sound jumping.|tester=Steftast1c}} | {{testing/entry|revision=3.5-144|OS=Windows 7 x64|CPU=Intel Core i5 @ 3.6GHz|GPU=nVidia GeForce 680|result=50 FPS seems to work fine with small amounts of sound jumping.|tester=Steftast1c}} | ||
{{testing/entry|revision=3.5-1749|OS=Windows 7 x64|CPU=Intel Core i5-3330 @ 3GHz|GPU=AMD Radeon HD 7970|result=Playable. Stable @ 30 FPS (Settings: Direct3D11,1080p full screen with 2.5x IR, 4x AA, 2x AF + OpenMP Decoder) Music no longer fade out as frequently as in 3.0 and Xaudio2 seems working as well. Minor texture/light garbage appears and text might corrupt if the Window is left running on background.|tester=}} | {{testing/entry|revision=3.5-1749|OS=Windows 7 x64|CPU=Intel Core i5-3330 @ 3GHz|GPU=AMD Radeon HD 7970|result=Playable. Stable @ 30 FPS (Settings: Direct3D11,1080p full screen with 2.5x IR, 4x AA, 2x AF + OpenMP Decoder) Music no longer fade out as frequently as in 3.0 and Xaudio2 seems working as well. Minor texture/light garbage appears and text might corrupt if the Window is left running on background.|tester=}} | ||
{{testing/entry|revision=3.5-367|OS=Windows 7 x86|CPU=Intel Core i7 @ 2.30GHz|GPU=nVidia GeForce GTX 660M|result=Some texture and light bugs during battles, text glitches now and then. Otherwise runs fine at 25-30FPS when walking/battling. Occasional crashes now and then, disabling dual core doesn't seems to affect the likelihood|tester=}} | |||
{{testing/end}} | {{testing/end}} | ||