The Legend of Zelda: Twilight Princess (GC): Difference between revisions
The Legend of Zelda: Twilight Princess (GC) (view source)
Revision as of 17:12, 2 April 2014
, 2 April 2014→Testing
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{{testing/entry|revision=4.0.1|OS=Windows 7 x64|CPU=Intel i5-2500K @ 3.3GHz|GPU=nVidia GeForce GTX 560 Ti|result=DirectX 11 performs better than OpenGL. HLE DSP has problems but LLE DSP causes slowdowns. Game is just playable (drops to 25 FPS) with DirectX11 and LLE DSP.|tester=Dtech}} | {{testing/entry|revision=4.0.1|OS=Windows 7 x64|CPU=Intel i5-2500K @ 3.3GHz|GPU=nVidia GeForce GTX 560 Ti|result=DirectX 11 performs better than OpenGL. HLE DSP has problems but LLE DSP causes slowdowns. Game is just playable (drops to 25 FPS) with DirectX11 and LLE DSP.|tester=Dtech}} | ||
{{testing/entry|revision=4.0.2|OS=Windows 7 x64|CPU=Intel Celeron G1610 @ 2.6GHz|GPU=Intel HD Graphics|result=I've been retrieving Epona. I couldn't get the minimap to work properly though. No other bug. Almost playable : 20 FPS|tester=hivaoa}} | {{testing/entry|revision=4.0.2|OS=Windows 7 x64|CPU=Intel Celeron G1610 @ 2.6GHz|GPU=Intel HD Graphics|result=I've been retrieving Epona. I couldn't get the minimap to work properly though. No other bug. Almost playable : 20 FPS|tester=hivaoa}} | ||
{{testing/entry|revision=4.0.2|OS=Windows 8.1 x64|CPU=Intel i7 @ 3.0GHz|GPU=nVidia GeForce GT 745m|result=Not using the mipmap due to frame loss required to run it properly. As long as I make sure that I am running the game from my nVidia card and not my Intel card it is otherwise perfectly playable to 4xNative. Playable : 30 FPS|tester=Lieko}} | |||
{{testing/end}} | {{testing/end}} | ||