5,520
edits
Release 2407 and 2409
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Sonic Unleashed has very unusual depth clipping issues. For years, these problems were fixed by the "Sonic Unleashed hack", a very messy and annoying projection hack. In {{revision|4.0-564}}, this hack was removed so a proper fix could be found. This broke OpenGL compatibility, but D3D continued to render since depth clipping was broken in that backend. However, this clipping bug was fixed in {{revision|4.0-3748}}, leaving this game broken in both backends. It was believed that it would be ok since the projection epsilon fix in {{revision|4.0-4451}} fixed all of the other sonic games that relied on the Sonic Unleashed hack, but Sonic Unleashed itself is presently unaffected. There is no solution at this time. | Sonic Unleashed has very unusual depth clipping issues, resulting in a black screen if the game is not perfectly emulated. For years, these problems were fixed by the "Sonic Unleashed hack", a very messy and annoying projection hack. In {{revision|4.0-564}}, this hack was removed so a proper fix could be found. This broke OpenGL compatibility, but D3D continued to render since depth clipping was broken in that backend. However, this clipping bug was fixed in {{revision|4.0-3748}}, leaving this game broken in both backends. It was believed that it would be ok since the projection epsilon fix in {{revision|4.0-4451}} fixed all of the other sonic games that relied on the Sonic Unleashed hack, but Sonic Unleashed itself is presently unaffected. There is no solution at this time. | ||
=== Audio Crackling === | === Audio Crackling === |