Talk:How to use the Official GameCube Controller Adapter for Wii U in Dolphin: Difference between revisions
Talk:How to use the Official GameCube Controller Adapter for Wii U in Dolphin (view source)
Revision as of 05:36, 25 May 2015
, 25 May 2015→OS X native support
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I finally got a chance to upload both my driver and codeless kext source. Both can be downloaded and built from [https://github.com/hjelmn/gcusbadapter_osx]. I am waiting on Apple to approve my kext code signing request before I build installer packages for either kext. The driver makes the WUP-028 work out of the box with other emulators like Sixtyforce and openemu and includes support for the Apple ForceFeedback framework. I will update this talk again if/when I get permissions to sign my kexts. [[User:Hjelmn|Hjelmn]] ([[User talk:Hjelmn|talk]]) 1:20 PM, 10 April 2015 (MDT) | I finally got a chance to upload both my driver and codeless kext source. Both can be downloaded and built from [https://github.com/hjelmn/gcusbadapter_osx]. I am waiting on Apple to approve my kext code signing request before I build installer packages for either kext. The driver makes the WUP-028 work out of the box with other emulators like Sixtyforce and openemu and includes support for the Apple ForceFeedback framework. I will update this talk again if/when I get permissions to sign my kexts. [[User:Hjelmn|Hjelmn]] ([[User talk:Hjelmn|talk]]) 1:20 PM, 10 April 2015 (MDT) | ||
Well, Apple sucks. They will only let Nintendo sign a kernel extension that supports the WUP-028. Nintendo will never do it so the WUP-028 is unusable on OSX without putting the kernel in development mode (bypassing signing). Those willing to turn off kext verification can run sudo nvram boot-args="kext-dev-mode=1" and use one of my kexts. [[User:Hjelmn|Hjelmn]] ([[User talk:Hjelmn|talk]]) 9:34 PM, 24 May 2015 (MDT) |