6,906
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Release 2407 and 2409
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{{Infobox VG | {{Infobox VG | ||
|image | |image = [[File:MMBoxArt.jpg|300px]] | ||
|developer | |developer = Nintendo EAD | ||
|publisher | |publisher = Nintendo | ||
|series = The Legend of Zelda | |||
|series | |released = '''Nintendo 64'''<br />{{vgrelease|JP=April 27, 2000|NA=October 26, 2000|EU=November 17, 2000}}'''Virtual Console'''<br />{{vgrelease|EU=April 3, 2009}}{{vgrelease|JP=April 7, 2009|NA=May 18, 2009}} | ||
|released | |genre = Action-adventure | ||
|genre | |modes = Single-player | ||
|modes | |input = GameCube Controller, Classic Controller | ||
|input | |forumlink = http://forums.dolphin-emu.org/Thread-virtual-console-the-legend-of-zelda-majora-s-mask | ||
|forumlink | |||
}} | }} | ||
Line 18: | Line 17: | ||
The gameplay is centered on the perpetually repeating three-day cycle and the use of various masks, some of which allow Link to transform into different beings. Link learns to play several melodies on his ocarina, which have a variety of effects like controlling the flow of time or opening passages to four temples, which house challenges Link must overcome. Unlike Ocarina of Time, Majora's Mask requires the Expansion Pak, which provides additional memory for enhanced graphics and more on-screen characters. | The gameplay is centered on the perpetually repeating three-day cycle and the use of various masks, some of which allow Link to transform into different beings. Link learns to play several melodies on his ocarina, which have a variety of effects like controlling the flow of time or opening passages to four temples, which house challenges Link must overcome. Unlike Ocarina of Time, Majora's Mask requires the Expansion Pak, which provides additional memory for enhanced graphics and more on-screen characters. | ||
{{GlobalProblems}} | |||
{{GlobalProblems | |||
== Problems == | == Problems == | ||
=== NTSC Hangs After N64 Logo === | {{Problems|{{#vardefineecho:problems| | ||
The NTSC version of this game will hang after the spinning N, and there is no solution at this time. See {{issue|6253}}. | === <s>NTSC-U Hangs After N64 Logo</s> === | ||
The NTSC-U version of this game will hang after the spinning N, and there is no solution at this time. See {{issue|6253}}. Fixed by {{revision|5.0-2127}}. | |||
=== PAL Crashes When Pressing Start at Main Menu === | === <s>PAL Crashes When Pressing Start at Main Menu</s> === | ||
PAL Version will crash if no save file is present. Taking a save file from the Wii and using it in Dolphin will avoid the crash. | The PAL Version will crash if no save file is present. Taking a save file from the Wii and using it in Dolphin will avoid the crash; however, saving is still broken. See {{issue|6253}}. Fixed by {{revision|5.0-2127}}. | ||
=== | === <s>NTSC-J Crashes on New Game</s> === | ||
The game | The game crashes while writing changes back to the save file, which makes creating an in-game save impossible in the first place. It is unknown whether using a pre-made save file will work around the issue. See {{issue|6253}}. Fixed by {{revision|5.0-2127}}. | ||
=== NTSC- | }}}} | ||
== Enhancements == | |||
=== Widescreen Gecko Code=== | |||
The Widescreen Hack has issues with projection alignment that can be fixed with a Gecko Code. | |||
==== NTSC-U ==== | |||
<pre> | |||
C60935CC 800018A8 | |||
48000000 8017D790 | |||
DE000000 80008180 | |||
1413F834 3C073FE3 | |||
1413FE88 3C073FAA | |||
140B5510 0C026534 | |||
140B5514 C64C0000 | |||
140994D0 3C1B4255 | |||
140994D4 449B7000 | |||
140994D8 460E6300 | |||
140994DC 3C1B3F80 | |||
140994E0 449B7000 | |||
140994E4 460E6302 | |||
140994E8 03E00008 | |||
140994EC C64E0004 | |||
14105D68 24080191 | |||
14118BEC 240F0105 | |||
14118BFC 240700D8 | |||
14118DA0 240700D6 | |||
14118D90 240E0103 | |||
14118E50 240700D6 | |||
14118E40 240B0103 | |||
141BF9D4 0111014D | |||
141BF9D8 01630179 | |||
141BF9C4 00AE0105 | |||
141177E8 3C180058 | |||
141177E4 3C0EE460 | |||
1411750C 3C0FE447 | |||
14117360 240500F2 | |||
14117510 3C0E003A | |||
141175C8 24050168 | |||
E0000000 80008000 | |||
C200EF38 00000005 | |||
3C603B99 9069052C | |||
A87A003E 2C030000 | |||
4182000C 3C603B19 | |||
9069052C 38600001 | |||
2C030000 00000000 | |||
C200BC68 00000006 | |||
3C603B99 90610010 | |||
3C60BE80 9061001C | |||
A87F003E 2C030000 | |||
4182000C 3C603B19 | |||
90610008 3A000001 | |||
60000000 00000000 | |||
2166D7D4 24180008 | |||
0566D7DC 258D003B | |||
E2000001 80008000 | |||
2169CE7C 24590008 | |||
0569CE78 3C01E4FF | |||
0569CF94 3C010025 | |||
E2000001 80008000 | |||
48000000 810CDB60 | |||
DE000000 80008180 | |||
14F1F934 2412006E | |||
14F1FC48 2412006E | |||
14F1EA48 8FBB0010 | |||
14F1EA4C 277B0035 | |||
14F1EA50 AFBB0010 | |||
14F1FF30 240500E6 | |||
14F200F8 24190093 | |||
14F206B4 241200AD | |||
14F2074C 241200AC | |||
14F1FA70 240500B1 | |||
E0000000 80008000 | |||
2169CC10 3F47AE14 | |||
0569CBF8 008F008F | |||
0569CBFC 008B0000 | |||
E2000001 80008000 | |||
2169C550 3C0EE100 | |||
0569C530 3C180015 | |||
0569C52C 3C0FE435 | |||
0569C6F0 3C0EE455 | |||
0569C6F4 3C0F0035 | |||
0569C88C 3C18E447 | |||
0569C890 3C190023 | |||
E2000001 80008000 | |||
48000000 810CE960 | |||
DE000000 80008180 | |||
14F1DB3C 27390035 | |||
14F1DB40 44992000 | |||
14F1FBC4 3C0143C6 | |||
14F1FC0C 3C0143BE | |||
E0000000 80008000 | |||
</pre> | |||
== Configuration == | == Configuration == | ||
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== Version Compatibility == | == Version Compatibility == | ||
{{VersionCompatibility}} | {{VersionCompatibility}} | ||
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****}}--> | <!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}--> | ||
{{VersionCompatibilityVersion|3.0|***|Graphical glitches, NTSC hangs after the N64 logo}} | {{VersionCompatibilityVersion|3.0|***|Graphical glitches, NTSC hangs after the N64 logo}} | ||
{{VersionCompatibilityVersion|5.0-2127|*****|Hanging/crashing fixed, likely runs perfectly}} | |||
{{VersionCompatibilityClose}} | {{VersionCompatibilityClose}} | ||
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{{testing/start}} | {{testing/start}} | ||
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--> | <!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--> | ||
{{testing/entry|revision=3.5-1233|OS=Windows 7 | {{testing/entry|revision=3.5-1233|OS=Windows 7|CPU=Intel Core i5-3570K @ 4.7GHZ|GPU=NVIDIA GeForce GTX 275|result=NTSC, hangs after the spinning N.|tester=MayImilae}} | ||
{{testing/entry|revision=3.5-1283|OS=Windows 7|CPU=Intel Core i5- | {{testing/entry|revision=3.5-1283|OS=Windows 7|CPU=Intel Core i5-2500K|GPU=AMD Radeon HD 7970|result=About 17-20FPS and a lot of graphical glitches.|tester=CCDavid}} | ||
{{testing/entry|revision=4.0-1034|OS=Windows 8 | {{testing/entry|revision=4.0-1034|OS=Windows 8|CPU=Intel Core i7-4770 @ 3.4GHz|GPU=AMD Radeon HD 7950|result=PAL, runs at around 7 to 32FPS but the game is severely sped up causing very jerky movement. Textures are heavily glitched. Crashes upon pressing start.|tester=Pergmen121}} | ||
{{testing/entry|revision=4.0-8629|OS=Linux|CPU=Intel Core i7-2700K @ 3.5GHz|GPU=NVIDIA GeForce GTX 970|result=NTSC, hangs after the spinning N.|tester=nano351}} | |||
{{testing/entry|revision=5.0-2127|OS=Windows 10|CPU=Intel Core i5-3570K @ 3.4GHz|GPU=NVIDIA GeForce GTX 1070|result=Perfect as of this revision.|tester=JMC4789}} | |||
{{testing/end}} | {{testing/end}} | ||
== Gameplay Videos == | == Gameplay Videos == | ||
{{Navigation Zelda}} | <!--A full list of options is available at Template:VideoGallery/doc--> | ||
{{VideoGallery | |||
}} | |||
{{Navigation/Zelda}} | |||
[[Category:Virtual Console games]] | [[Category:Virtual Console games]] | ||
[[Category:Nintendo 64 games]] | [[Category:Nintendo 64 games]] |
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