Spider-Man
Spider-Man (also released as Spider-Man: The Movie) is an action game based upon the Marvel Comics character, Spider-Man, and is directly based on the first feature film starring the eponymous character. It was developed by Treyarch and released in 2002 for PC and several video game consoles. The game has many scenes and villains that did not appear in the film. It was followed by Spider-Man 2 two years later to promote the release of the second film. Then, in 2007, to promote the release of the third film, Spider-Man 3 was released.
Spider-Man | |
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Developer(s) | Treyarch |
Publisher(s) | JP Capcom NA/EU Activision |
Series | Spider-Man |
Platform(s) | GameCube |
Release date(s) | NA April 15, 2002 EU June 7, 2002 JP February 13, 2003 |
Genre(s) | Action, Beat 'em up |
Mode(s) | Single-player |
Input methods | GameCube Controller |
Compatibility | 5![]() ![]() Perfect |
GameIDs | |
See also... |
Dolphin Forum thread |
Problems
There are no reported problems with this title.
Configuration
This title does not need non-default settings to run properly.
Version Compatibility
The graph below charts the compatibility with Spider-Man since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
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Revision | OS | CPU | GPU | Result | Tester |
4.0-4163 | Ubuntu 14.04 | Intel Core i3-3220 @ 3.3 GHz | NVIDIA GeForce GTX 650 | Needs External Frame Buffer set to Real to display all cutscenes. Slowdown in outdoor city segments, large indoor areas, and some cutscenes. Had minor graphical issues on start menu but not reproducible. Playable. | Xerxes |
4.0-7133 | Windows 10 | AMD A10-5750M @ 2.5 GHz | AMD Radeon HD 8650G | Needs Real XFB and V-Sync off to start. Is slow, but very playable. In-game sounds are slow or fragmented. | StardustGogeta |
4.0-7528 | Windows 10 | AMD A10-5750M @ 2.5 GHz | AMD Radeon HD 8650G | Needs Real XFB and V-Sync off to start. It is much faster and runs at near console-speed with 2x native resolution. | StardustGogeta |
4.0-7626 | Windows 10 | AMD A10-5750M @ 2.5 GHz | AMD Radeon HD 8650G | Needs Real XFB and V-Sync off to start. After passing the initial cinematic, the game crashes on the main menu, reporting that "the memory stride is too small." | StardustGogeta |
4.0-8131 | Windows 7 | Intel Core i5-3570K @ 3.4 GHz | NVIDIA GeForce GTX 760 | vsync works fine, disable panic handlers to bypass Memory Stride popups | JMC47 |
^2407 | Windows 11 | AMD Ryzen 7 5800X @ 3.8 GHz | NVIDIA GeForce RTX 4070 | Game runs flawlessly at 6x Internal Resolution and 8x Anisotropic Filtering. However you need to make sure you have the aspect ratio set to "Force 4:3" or "Force 16:9" otherwise the screen rapidly shifts size. | RunDevilRun007 |