Spider-Man 2
Spider-Man 2 is the name of several computer and video games based on the Spider-Man universe and particularly the Spider-Man 2 film. It is a follow up to the game Spider-Man and was followed by Spider-Man 3 to promote the release of the third film in 2007. These games were published by Activision for different systems in 2004.
Spider-Man 2 | |
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Developer(s) | Treyarch |
Publisher(s) | Activision |
Series | Spider-Man |
Platform(s) | GameCube |
Release date(s) | NA June 28, 2004 EU July 9, 2004 JP September 30, 2004 |
Genre(s) | Action |
Mode(s) | Single-player |
Input methods | GameCube Controller |
Compatibility | 4![]() ![]() Playable |
GameIDs | |
See also... |
Dolphin Forum thread |
Problems
Flickering Skybox
The skybox on this title sometimes flickers /w Dolphin's default settings. Disabling dual core might fix this.
Enhancement
Anti-Aliasing
Using anti-aliasing will not render shadows appropriately.
60FPS
NA
The below Action Replay code will allow the NA version of the game to run at 60 FPS, and will fall back to 30 FPS during prerendered cutscenes to avoid playing them at double speed.
$60 FPS 084dc82a 00000001 0456c364 00000002 104dc82a 00000001 0456c364 00000001
This code may cause issues with timers in the game. A workaround is to use the below Action Replay code for freezing timers.
$Freeze Timers 042789B0 60000000 042789CC 60000000
Additionally, you may need to experiment with the CPU Clock Settings to actually achieve 60 FPS in the game. Information on modifying the game-specific ini file for CPU Overclocking can be found here.
Widescreen
The Widescreen Hack works well for this game with no significant issues, and will work for arbitrary aspect ratios, including ultrawide and superwide. It does not prevent on-screen culling, so objects at the edges of the screen may disappear at wider aspect ratios. Additionally, it does not prevent HUD stretching, and the stars in the skybox may appear as rectangles at very wide aspect ratios.
As of 5.0-11841, the Widescreen Hack is broken in Spider-Man 2. The below Action Replay code can be used to work around the issue.
NA/EU Widescreen Fix
16:9 Widescreen [Vague Rant] 0446A740 3FEDCD7C 044795A4 3FEDEC81
Configuration
No configuration changes are known to affect compatibility for this title.
Version Compatibility
The graph below charts the compatibility with Spider-Man 2 since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
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Revision | OS | CPU | GPU | Result | Tester |
3.5-2437 | Windows 7 | Intel Core 2 Quad Q8200 @ 2.33 GHz | AMD Radeon HD 6450 | Framerates when the city is in the field of view drop to 10-20 and the audio is choppy. Playable, but barely. | GaidinBDJ |
4.0-1552 | Windows 7 | Intel Core i7-4970 @ 3.6 GHz | NVIDIA GeForce 660 | Works fine | Urmom |
5.0-rc-0 | Windows 8.1 | Intel Core i5-3330 @ 3.9 GHz | NVIDIA GeForce GTX 560 | Perfect emulation. Requires Widescreen Hack to be turned off for better results. | |
4.0-7064 | Windows 8.1 | Intel Core i5-3570K @ 3.4 GHz | NVIDIA GeForce GTX 970 | Runs perfectly (videos embedded below) | Plasros |
4.0-8965 | Windows 10 | Intel Core i7-3570K | AMD R9 270X | Bad graphical glitches making it unplayable on dx11 backend and crash on Opengl on game opening intro | Wem |
5.0 | Windows 7 | Intel Core i5-4670K @ 3.4 GHz | AMD R9 280 | In DX11 the graphics are completely glitched, polygons clash constantly for who's drawn in front, roads are drawn in front of buildings, buldings are drawn in front of spiderman, it's an unplayable mess. | Jack |
5.0 | Windows 10 | AMD FX-8350 | NVIDIA GeForce GTX 770 | As Jack said, DX11 is completely unplayable, but gameplay can be managed in Opengl mode in Dolphin 5.0 with Fast Depth Calculation disabled. Some slowdowns here and there, but it's playable. | Sneaky |