Release 2407 and 2409
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User contributions for Devina
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4 March 2016
- 13:3813:38, 4 March 2016 diff hist +292 Xenoblade Chronicles There's NO proof the stuttering is related to that, and even then, there's no solution listed (the solution is to use Direct3D, not OpenGL)
22 February 2016
- 06:4806:48, 22 February 2016 diff hist +88 Xenoblade Chronicles →"Reading Disc" Screen Taking a Long Time
12 February 2016
- 16:2816:28, 12 February 2016 diff hist +205 Tales of Symphonia →HD Textures
11 February 2016
- 19:3419:34, 11 February 2016 diff hist +777 Tales of Symphonia →NTSC-U
- 17:4017:40, 11 February 2016 diff hist +348 Tales of Symphonia →Widescreen Gecko Code
10 February 2016
- 05:0205:02, 10 February 2016 diff hist +197 Xenoblade Chronicles I have no idea if it's related to it, but on my PC, latest Dolphin build, switching the video backend removes the stutter.
- 01:1901:19, 10 February 2016 diff hist −1 Super Mario Sunshine →16:9 Aspect Ratio Fix
- 01:1501:15, 10 February 2016 diff hist −1 Beyond Good & Evil →16:9 Black Borders
- 01:0301:03, 10 February 2016 diff hist 0 Xenoblade Chronicles →HD Textures
- 01:0201:02, 10 February 2016 diff hist +96 Xenoblade Chronicles →Problems
5 February 2016
- 14:0714:07, 5 February 2016 diff hist +1 Talk:The Legend of Zelda: Twilight Princess (GC) →MaJoR's Response
- 14:0714:07, 5 February 2016 diff hist +315 Talk:The Legend of Zelda: Twilight Princess (GC) No edit summary
4 February 2016
- 19:5419:54, 4 February 2016 diff hist +7 Talk:The Legend of Zelda: Twilight Princess (GC) No edit summary
- 19:5219:52, 4 February 2016 diff hist +674 User talk:Lucario No edit summary
- 19:5119:51, 4 February 2016 diff hist +673 User talk:MayImilae No edit summary
- 19:5019:50, 4 February 2016 diff hist +674 User talk:Kolano No edit summary
- 19:4719:47, 4 February 2016 diff hist +2 Talk:The Legend of Zelda: Twilight Princess (GC) No edit summary
- 19:4719:47, 4 February 2016 diff hist +1,828 Talk:The Legend of Zelda: Twilight Princess (GC) No edit summary
- 07:5307:53, 4 February 2016 diff hist +29 Talk:The Legend of Zelda: Twilight Princess (GC) No edit summary
- 07:5307:53, 4 February 2016 diff hist +2 Talk:The Legend of Zelda: Twilight Princess (GC) No edit summary
- 07:5207:52, 4 February 2016 diff hist +2,806 Talk:The Legend of Zelda: Twilight Princess (GC) No edit summary
3 February 2016
- 02:4402:44, 3 February 2016 diff hist 0 Talk:The Legend of Zelda: Twilight Princess (GC) →Letterbox code
- 02:4302:43, 3 February 2016 diff hist +392 Talk:The Legend of Zelda: Twilight Princess (GC) No edit summary
- 02:3802:38, 3 February 2016 diff hist +1,472 Talk:The Legend of Zelda: Twilight Princess (GC) →Letterbox code
2 February 2016
- 17:5917:59, 2 February 2016 diff hist +109 Tales of Symphonia →Enhancements
- 08:4008:40, 2 February 2016 diff hist +116 The Legend of Zelda: Twilight Princess (GC) The game was intended to be in 4:3 on GC, yet we have aspect ratio hacks anyway. Original intentions don't matter. We allow for more horizontal space so I don't see why we can't allow for more vertical space.
1 February 2016
- 22:1722:17, 1 February 2016 diff hist +116 The Legend of Zelda: Twilight Princess (GC) Removing letterboxing IS related to aspect ratio because it modifies it to allow more vertical space.
- 14:3414:34, 1 February 2016 diff hist −85 The Legend of Zelda: Twilight Princess (GC) →HD Textures
- 14:2614:26, 1 February 2016 diff hist −27 The Legend of Zelda: Twilight Princess (GC) →Enhancements
- 14:2514:25, 1 February 2016 diff hist +116 The Legend of Zelda: Twilight Princess (GC) →Enhancements
16 January 2016
- 04:1004:10, 16 January 2016 diff hist +75 Resident Evil Zero No edit summary
11 January 2016
- 12:0112:01, 11 January 2016 diff hist 0 The Legend of Zelda: Twilight Princess (GC) →HD Texture Pack
- 12:0012:00, 11 January 2016 diff hist +2 The Legend of Zelda: Twilight Princess (GC) →HD Texture Pack
- 12:0012:00, 11 January 2016 diff hist +152 The Legend of Zelda: Twilight Princess (GC) →HD Texture Pack
- 10:5510:55, 11 January 2016 diff hist +43 The Legend of Zelda: Twilight Princess (GC) →HD Texture Pack
- 10:5410:54, 11 January 2016 diff hist +2 The Legend of Zelda: Twilight Princess (GC) →NTSC
- 10:5110:51, 11 January 2016 diff hist +153 The Legend of Zelda: Twilight Princess (GC) →HD Texture Pack
10 January 2016
- 10:0810:08, 10 January 2016 diff hist +102 Metal Gear Solid: The Twin Snakes →Widescreen
- 10:0410:04, 10 January 2016 diff hist +47 Metal Gear Solid: The Twin Snakes →Widescreen
- 10:0110:01, 10 January 2016 diff hist +562 Metal Gear Solid: The Twin Snakes →NTSC-U
- 09:1309:13, 10 January 2016 diff hist −9 Lemony Snicket's A Series of Unfortunate Events →Widescreen
- 06:0106:01, 10 January 2016 diff hist 0 Resident Evil Code: Veronica X →16:9 Aspect Ratio (Widescreen)
- 06:0006:00, 10 January 2016 diff hist 0 Resident Evil Code: Veronica X →16:9 Aspect Ratio (Widescreen)
9 January 2016
- 21:1221:12, 9 January 2016 diff hist +123 Resident Evil Code: Veronica X →Enhancements
- 20:4320:43, 9 January 2016 diff hist +194 Resident Evil Code: Veronica X →Enhancements
- 10:3910:39, 9 January 2016 diff hist +280 The Simpsons Hit & Run No edit summary
- 10:3210:32, 9 January 2016 diff hist +427 Kirby Air Ride No edit summary
- 10:2810:28, 9 January 2016 diff hist +312 Animal Crossing No edit summary
- 10:2610:26, 9 January 2016 diff hist +184 Mario Kart: Double Dash‼ No edit summary
- 09:3609:36, 9 January 2016 diff hist −12 Resident Evil Code: Veronica X →16:9 Aspect Ratio (Widescreen) (PAL)