Wario World
Wario World | |
---|---|
Developer(s) | Treasure |
Publisher(s) | Nintendo |
Series | Wario |
Platform(s) | GameCube |
Release date(s) | NA June 23, 2003 EU June 20, 2003 AUS July 10, 2003 JP May 27, 2004 |
Genre(s) | Platform |
Mode(s) | Single-player |
Input methods | GameCube Controller, Game Boy Advance |
Compatibility | 4 Playable |
GameIDs | |
See also... |
Dolphin Forum thread |
Wario World (ワリオワールド, Wario Wārudo) is a platforming adventure game developed by Treasure and published by Nintendo for the Nintendo GameCube. It was released internationally in summer 2003, marking Wario's first starring appearance on a home games console. The game's plot centers around Wario and his quest to regain his treasure and his castle from an evil black jewel.
The game was fairly well-received by reviewers. Critics praised the gameplay but generally found the game to be too short. Wario World has sold over 142,000 copies in Japan and over 256,000 copies in the United States. In 2004, the game was re-released as a Player's Choice title..
Problems
Template:SSound problemsTemplate:/s
In the newer revisions either the sound effects, music or voices will turn off. These issues can be resolved by using the DSP LLE Recomplier. Fixed sometime before 4.0-4446.
Template:SClipping IssuesTemplate:/s
In 3.0-484, when surfacing from underground shafts to return to the main level, there seems to be a chance that Wario will clip through the map and fall perpetually into emptiness. If this happens, the level must be quit and re-entered. Fixed sometime before 4.0-4446.
Enhancements
16:9 Aspect Ratio Fix
Use this AR Code in the place of the widescreen hack. Enable "Cheats" and use "Force 16:9" Aspect Ratio.
PAL
HM5N-NTMJ-YPD6E 6UD1-HT97-5MW0M
Enable 60Hz Mode
In the PAL-Version the 60Hz mode cannot be activated at startup. Use this AR code to force the 60Hz mode.
PAL
PQJM-Q0J3-Q7V8E 3T48-KAC1-BF9GZ QBQ0-YQTN-MPJEE 6N1Z-D98H-W10EM
Configuration
No configuration changes are known to affect compatibility for this title.
Version Compatibility
The graph below charts the compatibility with Wario World since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
---|---|---|---|---|---|
Revision | OS | CPU | GPU | Result | Tester |
r6204 | Windows 7 | Intel Pentium E5300 @ 2.6GHz | ATI Radeon HD 5450 | Perfect: The game is fully playable at 50FPS (PAL) with DX9 plug-in. | Markon89 |
r6562 | Windows 7 | Intel Pentium E5300 @ 2.6GHz | ATI Radeon HD 5450 | Perfect: this is the last revision that fully support Wario World, in r6563 the game freezes and the screen became black. I think the problem is: Disabled the paired single multiply instruction in r6563. I hope that the developers are able to solve the problem. | Markon89 |
r6887 | Windows Vista | Intel Core 2 Duo T8100 @ 2.2GHz | ATI Mobility Radeon HD 3470 | Unplayable: The game freezes after one minute. 30-60FPS with DX9 plug-in and OpenCL Enabled. | |
r7310 | Windows 7 | Intel Pentium E5300 @ 2.6GHz | ATI Radeon HD 5450 | The game doesn't work with the newer version like the r7310 but i don't know why,the game freeze after 1-2 minutes because the screen became black, or white it depends. | Markon89 |
r7540 | Windows 7 | Intel Core i7-2600K @3.4GHz | AMD Radeon HD 6950 | The game seems to freeze less with JITIL experimental recompiler instead of the regular JIT recompiler. I used Direct3D9 and LLE as sound output. | Maverick Hunter X |
r7583 | Ubuntu 11.04 | Intel Core i7-2630QM | AMD Radeon HD 6650 | FPS 60, speed 100%. But the Game freezes immediately when you start to play. Freezes after 1-2 minutes with JIT experimental recompiler. | Somerset |
r7606 | Ubuntu 11.04 | Intel Core i7-2630QM | AMD Radeon HD 6650 | So far, the game doesn't freeze anymore with the regular JIT recompiler. | Somerset |
3.0 | Windows Vista | Intel Core 2 Duo E8400 @ 3GHz | AMD Radeon HD 6870 | Dx9, 2x native res, no AA, 1x AF, 60FPS except if screen is filled with enemies, then it drops to about 80%. | |
3.0 | Windows 7 | Intel Pentium E5300 @ 2.6GHz | ATI Radeon HD 5450 | The game works perfect with the new version, no graphical glitches and no freeze, the problem was completely overcome | Markon89 |
3.0-204 | Windows 7 | Intel Core i7-2600K @ 3.4GHz | AMD Radeon HD 6990 | Game runs perfectly at 60FPS with DX9 plug-in. Sound issues resolved via LLE recompiler. | |
3.0-415 | Mac OS X 10.6.8 | Intel Core 2 Duo @ 2.13GHz | NVIDIA GeForce 9400M | Strangely it runs much faster when EFB is set to RAM, not texture. Nearly full speed all the time with RAM. Sound glitches do occur, just like in Paper Mario: The Thousand Year Door. | |
3.0-458 | Windows 7 | AMD Athlon II X3 450 @ 3.2GHz | AMD Radeon HD 6670 | DX9 Backend with DSP LLE Recompiler + on Thread = 60FPS. No errors by now. | Faefdsedf |
3.0-758 | Windows 7 | AMD Athlon II 4X 635 @ 3GHz | NVIDIA GeForce GTX 480 | Great game, emulates perfectly @ 4X AA, 16X AA, 1920x1080 widescreen. | ALLEN2 |
4.0 | Windows 7 | Intel Core i3-2350M 2.3GHz | Intel HD | Best configuration 60FPS 100% SPEED. Slows with DSP HLE and LLE too | gamecubewii |
4.0-717 | Windows 7 | AMD Phenom II 975 @ 4.12GHz | AMD R9 290 | Internal resolution set to 3x Native with Scaled EFB copies, running in fullscreen@1920x1080, D3D backend, unchecked "Ignore format changes", EFB Enabled and set to virtual, using openMP texture decoder and DSP LLE recompiler, Framelimit set to 60, no vsync, using a real GameCube controller and all other options/hacks at their defaults. Runs at a full, stable 60FPS with no noticeable slowdowns or drops in FPS. Certain levels display some tearing in specific locations, but nothing intrusive or long-lasting. | incassum |
4.0-4446 | Ubuntu 14.04 | Intel Core i3-3220 @ 3.3GHz | NVIDIA GeForce GTX 650 | Able to complete entire game including final boss. Audio and graphics accurate using all default settings. No missing sounds in HLE, and I did not experience the clipping issue, probably fixed in tev_fixes_new. Ran 100% the whole way through, only very minor slowdown on the final boss intro and the opening cutscenes. Perfect. | Xerxes |
4.0-6251 | Mac OS X 10.10.3 | Intel Core i7-4770K @ 4GHz | NVIDIA GeForce GTX 970 | Runs at a stable 60FPS with HLE audio at 3x native with 2x AA, 16x AF, forced texture filtering. Graphics settings: v-sync, scaled EFB copy, per-pixel lighting, skip EFB access from CPU, ignore format changes, store EFB copies to texture only, texture cache accuracy slider all the way at safe. LLE recompiler drops the framerate by about 5FPS (to ~55) seemingly at random. |
Gameplay Videos
- Treasure (Developer)
- Nintendo (Publisher)
- Wario (Series)
- North America (Release region)
- Europe (Release region)
- Australia (Release region)
- Japan (Release region)
- 2003 (Initial release year)
- Platform (Genre)
- Single-player (Game mode)
- Single-player only (Game mode)
- 1 (Players supported)
- GameCube Controller (Input supported)
- Game Boy Advance (Input supported)
- 4 stars (Rating)
- Tested On (OS): Windows
- Tested On (CPU): Intel
- Tested On (GPU): ATI
- Tested
- Tested On (GPU): AMD
- Tested On (OS): Linux
- Tested On (Release): 3.0
- Tested On (OS): macOS
- Tested On (GPU): NVIDIA
- Tested On (CPU): AMD
- Tested On (Release): 4.0
- Tested On (GPU): Intel
- Untested for 10000+ revisions
- GameCube games