Ōkami: Difference between revisions

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{{Infobox VG
{{Infobox VG
|image         = [[File:Okami.jpg|300px|Ōkami]]
|image     = [[File:Okami.jpg|300px]]
|developer     = Clover Studio, Ready at Dawn
|developer = Clover Studio, Ready at Dawn
|publisher     = Capcom
|publisher = Capcom
|released     = {{vgrelease|NA=15 April 2008|AUS=12 June 2008|EU=13 June 2008|JP=15 October 2009}}
|released = {{vgrelease|NA=April 15, 2008|AUS=June 12, 2008}}{{vgrelease|EU=June 13, 2008}}{{vgrelease|JP=October 15, 2009}}
|genre         = Action-adventure
|genre     = Action-adventure
|modes         = Single-Player
|modes     = Single-player
|input         = Wii Remote + Nunchuk
|input     = Wii Remote + Nunchuk
|forumlink     = http://forums.dolphin-emu.org/Thread-wii-okami
|forumlink = http://forums.dolphin-emu.org/Thread-wii-okami
}}
}}


'''''Ōkami'''''​ is an action-adventure video game developed by Clover Studio and published by Capcom.  It was released for Sony's PlayStation 2 video game console in 2006 in Japan and North America, and 2007 in Europe and Australia. Despite the closure of Clover Studio a few months after the game's initial release, a version for Nintendo's [[Wii]] console was developed and produced by Ready at Dawn and Capcom, which was released in North America in April 2008, in Europe in June 2008, and in Japan in October 2009.
'''''Ōkami'''''​ is an action-adventure video game. Set sometime in classical Japanese history, Ōkami combines several Japanese myths, legends and folklore to tell the story of how the land was saved from darkness by the Shinto sun goddess, named Amaterasu, who took the form of a white wolf. It features a distinct sumi-e-inspired cel-shaded visual style and the Celestial Brush, a gesture-system to perform miracles.
 
Set sometime in classical Japanese history, Ōkami combines several Japanese myths, legends and folklore to tell the story of how the land was saved from darkness by the Shinto sun goddess, named Amaterasu, who took the form of a white wolf. It features a distinct sumi-e-inspired cel-shaded visual style and the Celestial Brush, a gesture-system to perform miracles.
 
Although it suffered from poor sales, Ōkami earned high acclaim from reviewers and earned, among other awards, the title of IGN's 2006 Game of the Year. The Wii version has earned similar praise though the motion control scheme has received mixed reviews from both critics and gamers. A sequel ''Ōkamiden: Chiisaki Taiyō'' has been announced by Capcom for release in 2010 on the Nintendo DS.


== Problems ==
== Problems ==
===OpenGL===
{{Problems|{{#vardefineecho:problems|
OpenGL is broken on {{revision|7634}} and later. See {{issue|4703}}, added to {{issue|4635}}..
{{image|Okami opengl.jpg|Broken OpenGL|br}}


===In Game Menus===
=== <s>Celestial Brush Freeze </s>===
Menus off center, refer {{issue|3617}}, added to issue {{issue|4841}}. Newer versions of dolphin have made the menus more usable. (Menus seem even better in OpenGL, however OpenGL still renders the game poorly.)
Using the Celestial Brush's rejuvenation skill will cause the game to appear frozen; audio and video will both be stuck. If you continue to hold B for 5-30 seconds (depending on your system), it will unfreeze and the brush will work as normal. Refer {{Issue|8452}}. Fixed by {{revision|5.0-7714}} and {{revision|5.0-9638}}.
{{image|Okami-Menus.jpg|using Dolphin 3.0}}
{{image|Okami-Rivercrash.jpg|Where the rejuvination skill is first used|br}}
{{image|Okami menu opengl.jpg|using Dolphin 3.0-765 opengl}}
}}}}
{{image|Okami menu directx.jpg|using Dolphin 3.0-765 directx}}
{{image|Okami menu directx2.jpg|menu writing still broken in OpenGL and Directx|br}}


===Frame Buffer Effect===
== Enhancements ==
<!--Please remember when editing this section that it requires high resolution monitors to really see this effect-->
=== Blur ===
Referring to {{issue|4317}}, the game uses some sort of frame buffer effect that looks quite bad on high resolutions, creating pixelated ghosting and an annoying blurred look. The higher the resolution the more obvious the problem becomes. The effect is only present in DX9 and DX11 GPU back ends.
If using higher IR bloom effects result in multiple offset images creating an off putting effect.
{{image|Okami EFB effect with DX9 on r7626.jpg|Showing fuzzing/ghosting EFB effect on 1080p resolution|br}}
{{image|Okami blur.png|Okami blur|br}}


'''''OpenGL for Okami is broken on {{revision|7634}}. Use {{revision|7633}} and older to perform this trick. See {{issue|4703}}'''''
=== <s>Anti-aliasing Limited Brush Range</s> ===
 
When using anti-aliasing the relative input for the Wiimote to use the brush with a gamepad, the brush doesn't reach the full screen width. Refer {{Issue|8452}}. Fixed in {{Revision|5.0-7714}}.
The OpenGL back end does not render the effect, allowing an old EFB to Texture trick to become permanent and easy. It is less accurate, with some dimming and other problems, but it improves the visual clarity of the image considerably. To fix the effect's problem, make sure these settings are active '''before starting the game'''.
{{youtube|7wqMyof_pzc|Limited Brush Range|br}}
*OpenGL as GPU back end
*EFB Copies is on (not disabled)
*EFB Virtual is on
*EFB Ram is off (it's not used)
 
{{image|Okami-EFBtoTexture.jpg|OpenGL can use EFB Virtual to remove the effect. It offers a significant boost to clarity at the lose of accuracy and brightness. (image taken on 1080p)|br}}
 
===Randomized Text Bug===
If the Texture Cache Accuracy is set to "Fast", this bug will appear. It randomizes the text characters, making it appear to be another language. The setting second from the right (normal) and safer settings all remove the error. This is fixed on version {{revision|3.0}} and later revisions, as Texture Cache Accuracy is now always on and the setting has been removed.
{{image|Okami-randomized_text_bug.png|If Texture Cache Accuracy is set to "fast", this is how text will appear. (This screenshot was taken on 640x480 on Dolphin 2.0)|br}}
 
===Celestial Brush Freeze===
For the Celestial Brush to function "Skip EFB Access from CPU" cannot be checked.
 
Early in the game, the game requires using the rejuvenation brush skill to continue with the game, performed by holding B and then pressing A on areas to be rejuvenated. However, using this skill will cause Ōkami to freeze. Fortunately, after first pressing A+B to start the rejuvenation process, if one continues to hold B for 10-30 seconds (depending on your CPU), it will eventually unfreeze, and allows use of the brush as normal. While it is tedious, by repeating this one can paint the river and proceed with the game.  
{{image|Okami-Rivercrash.jpg|Using the Celestial Brush's rejuvenation skill will freeze the game. Continue to hold B for 10-30 seconds, it will unfreeze and enable using the brush as normal.|br}}
 
===Random Freezes with sound ending in loop===
There are some random freezes in Windows (specifically Windows 7 x64), but using XAudio2 for the audio back-end seems to lessen the frequency of those.


== Configuration ==
== Configuration ==
{{Config
{{Config
|skipcpuefbaccess      = Off
|skipcpuefbaccessnotes  = For the Celestial Brush to work
|efbcopy                = RAM
|efbcopynotes          =
|audiobackend          = XAudio2
|audiobackendnotes      = May lessen the frequency of random freezes in Windows
}}
}}


== Version Compatibility ==
== Version Compatibility ==
{{VersionCompatibility}}
{{VersionCompatibility}}
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|3891|****}}-->
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}-->
{{VersionCompatibilityVersion|3109|**}}
{{VersionCompatibilityVersion|3109|**|}}
{{VersionCompatibilityVersion|4357|***}}
{{VersionCompatibilityVersion|4357|***|}}
{{VersionCompatibilityVersion|3.5-2368|****|}}
{{VersionCompatibilityClose}}
{{VersionCompatibilityClose}}


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{{testing/start}}
{{testing/start}}
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
{{testing/entry|revision=7408|OS=Windows 7 x64|CPU=Intel Core 2 Duo E6750 @ 3.2GHz|GPU=nVidia GeForce GTX 275|result=Considerable graphics problems. Ran slow at times. EFB to Ram requirement is probably the culprit for the speed issues, as EFB to Texture was a considerable speed boost; however it resulted in graphics errors. Unable to complete the game due to the river crash.|tester=MaJoR}}
{{testing/entry|revision=7408|OS=Windows 7|CPU=Intel Core 2 Duo E6750 @ 3.2GHz|GPU=NVIDIA GeForce GTX 275|result=Considerable graphics problems. Ran slow at times. EFB to RAM requirement is probably the culprit for the speed issues, as EFB to Texture was a considerable speed boost; however it resulted in graphics errors. Unable to complete the game due to the river crash.|tester=MayImilae}}
{{testing/entry|revision=7436|OS=Windows 7 x86|CPU=Intel Core i7-Q820 @ 1.73GHz|GPU=nVidia GeForce GT 230M|result=Graphics were exactly identical to what normally is shown on the actual Wii console itself, however it ''still'' has the fan menu not in the right position. As for the randomized text bug is fixed and no longer needs Accurate Texture Cache to fix the problem. The game still crashes occasionally, sometimes even freezes with the sound stopped at a certain point. So be sure to save often if playing this on Dolphin. Also, painting the river with the celestial brush or any place that requires the rejuvenation brush skill will freeze for about 12 or more seconds and then unfreeze, so make sure that you hold down the A button (or whatever key you've set the A button to) while waiting for it to unfreeze.|tester=Platinum Lucario}}
{{testing/entry|revision=7436|OS=Windows 7|CPU=Intel Core i7-Q820 @ 1.73GHz|GPU=NVIDIA GeForce GT 230M|result=Graphics were exactly identical to what normally is shown on the actual Wii console itself, however it ''still'' has the fan menu not in the right position. As for the randomized text bug is fixed and no longer needs Accurate Texture Cache to fix the problem. The game still crashes occasionally, sometimes even freezes with the sound stopped at a certain point. So be sure to save often if playing this on Dolphin. Also, painting the river with the celestial brush or any place that requires the rejuvenation brush skill will freeze for about 12 or more seconds and then unfreeze, so make sure that you hold down the A button (or whatever key you've set the A button to) while waiting for it to unfreeze.|tester=Platinum Lucario}}
{{testing/entry|revision=7553|OS=Windows 7 x64|CPU=Intel Core 2 Duo E6750 @ 3.2GHz|GPU=nVidia GeForce GTX 275|result=Still has the graphics problems at higher resolutions then Wii native (480p). The brush no longer crashes the emulator, and the holding B trick allows bypassing the freezing rejuvenation brush. Still doesn't run so hot, thanks to my 4 year old core 2 duo.|tester=MaJoR}}
{{testing/entry|revision=7553|OS=Windows 7|CPU=Intel Core 2 Duo E6750 @ 3.2GHz|GPU=NVIDIA GeForce GTX 275|result=Still has the graphics problems at higher resolutions then Wii native (480p). The brush no longer crashes the emulator, and the holding B trick allows bypassing the freezing rejuvenation brush. Still doesn't run so hot, thanks to my 4 year old core 2 duo.|tester=MayImilae}}
{{testing/entry|revision=7626|OS=Windows 7 x64|CPU=Intel Core 2 Duo E6750 @ 3.2GHz|GPU=nVidia GeForce GTX 275|result=Thanks to 3.0, the EFB effect can be avoided, without tons of hassle. Which is good, cause the EFB effect is even worse now.|tester=MaJoR}}
{{testing/entry|revision=7626|OS=Windows 7|CPU=Intel Core 2 Duo E6750 @ 3.2GHz|GPU=NVIDIA GeForce GTX 275|result=Thanks to 3.0, the EFB effect can be avoided, without tons of hassle. Which is good, cause the EFB effect is even worse now.|tester=MayImilae}}
{{testing/entry|revision=4.0-1522|OS=Windows 8.1|CPU=Intel Core i7-3820QM @ 2.7GHz|GPU=NVIDIA GeForce GT 650M|result=Turning off AA fixed issues with the rejuvenation brush not working. Even though it is tempting, I would avoid using Texture EFB Copies with the IR set high. I would suffer with RAM EFB Copies, and set the IR low, as that allowed me to see the screen when using the brush. Turning off OpenMP Texture Decoder improved performance. The crash listed above (Random Freezes With Sound Ending In Loop) only occurred twice in 25 hours of gameplay for me.|tester=snippetcultural}}
{{testing/end}}
{{testing/end}}


== Gameplay Videos ==
== Gameplay Videos ==
{{YouTube|cKJH8Y8C4WY|Okami on Dolphin Wii/GC Emulator (720p HD) Full Speed}}
<!--A full list of options is available at Template:VideoGallery/doc-->
{{YouTube|Gk_-vo9Q4Qc|Okami Dolphin Wii Full Speed (r6145)|br}}
{{VideoGallery
|vid1=WQRZ3nW3i1I|cap1=Dolphin Emulator 4.0.2 - Ōkami (1080p HD) - Nintendo Wii
|vid2=cKJH8Y8C4WY|cap2=Okami on Dolphin Wii/GC Emulator (720p HD) Full Speed
|vid3=Gk_-vo9Q4Qc|cap3=Okami Dolphin Wii Full Speed (r6145)
}}


[[Category:Wii games]]
[[Category:Wii games]]

Revision as of 23:25, 5 June 2019

Ōkami
Okami.jpg
Developer(s) Clover Studio, Ready at Dawn
Publisher(s) Capcom
Platform(s) Wii
Release date(s) NA April 15, 2008
AUS June 12, 2008
EU June 13, 2008
JP October 15, 2009
Genre(s) Action-adventure
Mode(s) Single-player
Input methods Wii Remote + Nunchuk
Compatibility 4Stars4.pngEdit rating: Ōkami
Playable
GameIDs
See also...

Dolphin Forum thread
Open Issues
Search Google
Search Wikipedia

Ōkami​ is an action-adventure video game. Set sometime in classical Japanese history, Ōkami combines several Japanese myths, legends and folklore to tell the story of how the land was saved from darkness by the Shinto sun goddess, named Amaterasu, who took the form of a white wolf. It features a distinct sumi-e-inspired cel-shaded visual style and the Celestial Brush, a gesture-system to perform miracles.

Problems

Celestial Brush Freeze

Using the Celestial Brush's rejuvenation skill will cause the game to appear frozen; audio and video will both be stuck. If you continue to hold B for 5-30 seconds (depending on your system), it will unfreeze and the brush will work as normal. Refer issue 8452. Fixed by 5.0-7714 and 5.0-9638.

Enhancements

Blur

If using higher IR bloom effects result in multiple offset images creating an off putting effect.

Anti-aliasing Limited Brush Range

When using anti-aliasing the relative input for the Wiimote to use the brush with a gamepad, the brush doesn't reach the full screen width. Refer issue 8452. Fixed in 5.0-7714.

Configuration

No configuration changes are known to affect compatibility for this title.

Version Compatibility

The graph below charts the compatibility with Ōkami since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

Δ
5.0-21401 (current)
Δ
Δ
Δ
Δ
Δ
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS CPU GPU Result Tester
r7408 Windows 7 Intel Core 2 Duo E6750 @ 3.2GHz NVIDIA GeForce GTX 275 Considerable graphics problems. Ran slow at times. EFB to RAM requirement is probably the culprit for the speed issues, as EFB to Texture was a considerable speed boost; however it resulted in graphics errors. Unable to complete the game due to the river crash. MayImilae
r7436 Windows 7 Intel Core i7-Q820 @ 1.73GHz NVIDIA GeForce GT 230M Graphics were exactly identical to what normally is shown on the actual Wii console itself, however it still has the fan menu not in the right position. As for the randomized text bug is fixed and no longer needs Accurate Texture Cache to fix the problem. The game still crashes occasionally, sometimes even freezes with the sound stopped at a certain point. So be sure to save often if playing this on Dolphin. Also, painting the river with the celestial brush or any place that requires the rejuvenation brush skill will freeze for about 12 or more seconds and then unfreeze, so make sure that you hold down the A button (or whatever key you've set the A button to) while waiting for it to unfreeze. Platinum Lucario
r7553 Windows 7 Intel Core 2 Duo E6750 @ 3.2GHz NVIDIA GeForce GTX 275 Still has the graphics problems at higher resolutions then Wii native (480p). The brush no longer crashes the emulator, and the holding B trick allows bypassing the freezing rejuvenation brush. Still doesn't run so hot, thanks to my 4 year old core 2 duo. MayImilae
r7626 Windows 7 Intel Core 2 Duo E6750 @ 3.2GHz NVIDIA GeForce GTX 275 Thanks to 3.0, the EFB effect can be avoided, without tons of hassle. Which is good, cause the EFB effect is even worse now. MayImilae
4.0-1522 Windows 8.1 Intel Core i7-3820QM @ 2.7GHz NVIDIA GeForce GT 650M Turning off AA fixed issues with the rejuvenation brush not working. Even though it is tempting, I would avoid using Texture EFB Copies with the IR set high. I would suffer with RAM EFB Copies, and set the IR low, as that allowed me to see the screen when using the brush. Turning off OpenMP Texture Decoder improved performance. The crash listed above (Random Freezes With Sound Ending In Loop) only occurred twice in 25 hours of gameplay for me. snippetcultural

Gameplay Videos