Ōkami: Difference between revisions

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{{Infobox VG
{{Infobox VG
|image         = [[File:Okami.jpg|300px|Ōkami]]
|image     = [[File:Okami.jpg|300px]]
|developer     = Clover Studio, Ready at Dawn
|developer = Clover Studio, Ready at Dawn
|publisher     = Capcom
|publisher = Capcom
|released     = {{vgrelease|NA=April 15, 2008|AUS=June 12, 2008}}{{vgrelease|EU=June 13, 2008}}{{vgrelease|JP=October 15, 2009}}
|released = {{vgrelease|NA=April 15, 2008|AUS=June 12, 2008}}{{vgrelease|EU=June 13, 2008}}{{vgrelease|JP=October 15, 2009}}
|genre         = Action-adventure
|genre     = Action-adventure
|modes         = Single-player
|modes     = Single-player
|input         = Wii Remote + Nunchuk
|input     = Wii Remote + Nunchuk
|forumlink     = http://forums.dolphin-emu.org/Thread-wii-okami
|forumlink = http://forums.dolphin-emu.org/Thread-wii-okami
}}
}}


'''''Ōkami'''''​ is an action-adventure video game developed by Clover Studio and published by Capcom. It was released for Sony's PlayStation 2 video game console in 2006 in Japan and North America, and 2007 in Europe and Australia.  Despite the closure of Clover Studio a few months after the game's initial release, a version for Nintendo's [[Wii]] console was prepared by Ready at Dawn and published by Capcom in 2008.
'''''Ōkami'''''​ is an action-adventure video game. Set sometime in classical Japanese history, Ōkami combines several Japanese myths, legends and folklore to tell the story of how the land was saved from darkness by the Shinto sun goddess, named Amaterasu, who took the form of a white wolf. It features a distinct sumi-e-inspired cel-shaded visual style and the Celestial Brush, a gesture-system to perform miracles.
 
Set sometime in classical Japanese history, Ōkami combines several Japanese myths, legends and folklore to tell the story of how the land was saved from darkness by the Shinto sun goddess, named Amaterasu, who took the form of a white wolf. It features a distinct sumi-e-inspired cel-shaded visual style and the Celestial Brush, a gesture-system to perform miracles.
 
Although it suffered from poor sales, Ōkami earned high acclaim from reviewers and earned, among other awards, the title of IGN's 2006 Game of the Year. The Wii version has earned similar praise though the motion control scheme has received mixed reviews from both critics and gamers.


== Problems ==
== Problems ==
{{Problems|{{#vardefineecho:problems|


=== OpenGL ===
=== <s>Celestial Brush Freeze</s> ===
OpenGL is broken on {{revision|7634}} and later. It was not fixed by the new OpenGL backend from the GLSL merger in {{revision|3.5-1064}}. See {{issue|4703}} and {{issue|4635}}. Although issues are still open they do not manifest themselves on {{revision|3.5-2368}}!
Using the Celestial Brush's rejuvenation skill will cause the game to appear frozen; audio and video will both be stuck. If you continue to hold B for 5-30 seconds (depending on your system), it will unfreeze and the brush will work as normal. Refer {{Issue|8452}}. Fixed by {{revision|5.0-7714}} and {{revision|5.0-9638}}.
{{image|Okami opengl.jpg|OpenGL is completely unplayable|br}}
{{image|Okami-Rivercrash.jpg|Where the rejuvination skill is first used|br}}
 
}}}}
=== Frame Buffer Effect ===
As part of it's sumi-e style, Ōkami uses some sort of frame buffer effect to add contrast and glows to the image. Unfortunately it doesn't scale with Scaled EFB Copy and looks increasingly worse the higher the resolution becomes, creating pixelated ghosting and a blurred look. There is no known solution. See {{issue|4317}}.
*If you change EFB Copies from Ram to Texture while the game is running, the EFB effect will "stick" to the screen, staying in place even as the game underneath it moves about. Combined with freelook, this forms a workaround for the problem. To perform the workaround, turn on '''Free Look''' in Graphics -> Advanced, set '''EFB Copies''' to '''Ram''', and load the game. While it is running, use the '''right mouse button''' to aim the view at an object that does not have the effect, usually the ground, and then zoom in with '''Shift-W''' as far as you can. Then switch '''EFB Copies''' from '''Ram''' to '''Texture''', return to the game, and press '''Shift-R''' to reset the camera. The frame buffer effect will be gone. However the game was designed for this effect, so by removing it the game will have far less contrast than it should and will lose several glow effects. Use what you prefer.
{{image|Okami EFB effect with DX9 on r7626.jpg|Fuzzing/ghosting EFB effect on 1080p resolution|br}}


=== Celestial Brush Freeze ===
== Enhancements ==
Using the Celestial Brush's rejuvenation skill will cause the game to appear frozen; audio and video will both be stuck. If you continue to hold B for 5-30 seconds (depending on your system), it will unfreeze and the brush will work as normal.
=== Blur ===
{{image|Okami-Rivercrash.jpg|Where the rejuvination skill is first used|br}}
If using higher IR bloom effects result in multiple offset images creating an off putting effect.
{{image|Okami blur.png|Okami blur|br}}


===Random Freezes With Sound Ending In Loop===
=== <s>Anti-aliasing Limited Brush Range</s> ===
There are some random freezes in Windows (specifically Windows 7 x64), but using XAudio2 for the audio back-end seems to lessen the frequency of those.
When using anti-aliasing the relative input for the Wiimote to use the brush with a gamepad, the brush doesn't reach the full screen width. Refer {{Issue|8452}}.  Fixed in {{Revision|5.0-7714}}.
{{youtube|7wqMyof_pzc|Limited Brush Range|br}}


== Configuration ==
== Configuration ==
{{Config
{{Config
|skipcpuefbaccess      = Off
|skipcpuefbaccessnotes  = Required for the Celestial Brush to work
|audiobackend          = XAudio2
|audiobackendnotes      = May lessen the frequency of random freezes in Windows
}}
}}


== Version Compatibility ==
== Version Compatibility ==
{{VersionCompatibility}}
{{VersionCompatibility}}
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|3891|****}}-->
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}-->
{{VersionCompatibilityVersion|3109|**}}
{{VersionCompatibilityVersion|3109|**|}}
{{VersionCompatibilityVersion|4357|***}}
{{VersionCompatibilityVersion|4357|***|}}
{{VersionCompatibilityVersion|3.5-2368|****}}
{{VersionCompatibilityVersion|3.5-2368|****|}}
{{VersionCompatibilityClose}}
{{VersionCompatibilityClose}}


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{{testing/start}}
{{testing/start}}
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
{{testing/entry|revision=7408|OS=Windows 7 x64|CPU=Intel Core 2 Duo E6750 @ 3.2GHz|GPU=nVidia GeForce GTX 275|result=Considerable graphics problems. Ran slow at times. EFB to Ram requirement is probably the culprit for the speed issues, as EFB to Texture was a considerable speed boost; however it resulted in graphics errors. Unable to complete the game due to the river crash.|tester=MaJoR}}
{{testing/entry|revision=7408|OS=Windows 7|CPU=Intel Core 2 Duo E6750 @ 3.2GHz|GPU=NVIDIA GeForce GTX 275|result=Considerable graphics problems. Ran slow at times. EFB to RAM requirement is probably the culprit for the speed issues, as EFB to Texture was a considerable speed boost; however it resulted in graphics errors. Unable to complete the game due to the river crash.|tester=MayImilae}}
{{testing/entry|revision=7436|OS=Windows 7 x86|CPU=Intel Core i7-Q820 @ 1.73GHz|GPU=nVidia GeForce GT 230M|result=Graphics were exactly identical to what normally is shown on the actual Wii console itself, however it ''still'' has the fan menu not in the right position. As for the randomized text bug is fixed and no longer needs Accurate Texture Cache to fix the problem. The game still crashes occasionally, sometimes even freezes with the sound stopped at a certain point. So be sure to save often if playing this on Dolphin. Also, painting the river with the celestial brush or any place that requires the rejuvenation brush skill will freeze for about 12 or more seconds and then unfreeze, so make sure that you hold down the A button (or whatever key you've set the A button to) while waiting for it to unfreeze.|tester=Platinum Lucario}}
{{testing/entry|revision=7436|OS=Windows 7|CPU=Intel Core i7-Q820 @ 1.73GHz|GPU=NVIDIA GeForce GT 230M|result=Graphics were exactly identical to what normally is shown on the actual Wii console itself, however it ''still'' has the fan menu not in the right position. As for the randomized text bug is fixed and no longer needs Accurate Texture Cache to fix the problem. The game still crashes occasionally, sometimes even freezes with the sound stopped at a certain point. So be sure to save often if playing this on Dolphin. Also, painting the river with the celestial brush or any place that requires the rejuvenation brush skill will freeze for about 12 or more seconds and then unfreeze, so make sure that you hold down the A button (or whatever key you've set the A button to) while waiting for it to unfreeze.|tester=Platinum Lucario}}
{{testing/entry|revision=7553|OS=Windows 7 x64|CPU=Intel Core 2 Duo E6750 @ 3.2GHz|GPU=nVidia GeForce GTX 275|result=Still has the graphics problems at higher resolutions then Wii native (480p). The brush no longer crashes the emulator, and the holding B trick allows bypassing the freezing rejuvenation brush. Still doesn't run so hot, thanks to my 4 year old core 2 duo.|tester=MaJoR}}
{{testing/entry|revision=7553|OS=Windows 7|CPU=Intel Core 2 Duo E6750 @ 3.2GHz|GPU=NVIDIA GeForce GTX 275|result=Still has the graphics problems at higher resolutions then Wii native (480p). The brush no longer crashes the emulator, and the holding B trick allows bypassing the freezing rejuvenation brush. Still doesn't run so hot, thanks to my 4 year old core 2 duo.|tester=MayImilae}}
{{testing/entry|revision=7626|OS=Windows 7 x64|CPU=Intel Core 2 Duo E6750 @ 3.2GHz|GPU=nVidia GeForce GTX 275|result=Thanks to 3.0, the EFB effect can be avoided, without tons of hassle. Which is good, cause the EFB effect is even worse now.|tester=MaJoR}}
{{testing/entry|revision=7626|OS=Windows 7|CPU=Intel Core 2 Duo E6750 @ 3.2GHz|GPU=NVIDIA GeForce GTX 275|result=Thanks to 3.0, the EFB effect can be avoided, without tons of hassle. Which is good, cause the EFB effect is even worse now.|tester=MayImilae}}
{{testing/entry|revision=4.0-1522|OS=Windows 8.1|CPU=Intel Core i7-3820QM @ 2.7GHz|GPU=NVIDIA GeForce GT 650M|result=Turning off AA fixed issues with the rejuvenation brush not working. Even though it is tempting, I would avoid using Texture EFB Copies with the IR set high. I would suffer with RAM EFB Copies, and set the IR low, as that allowed me to see the screen when using the brush. Turning off OpenMP Texture Decoder improved performance. The crash listed above (Random Freezes With Sound Ending In Loop) only occurred twice in 25 hours of gameplay for me.|tester=snippetcultural}}
{{testing/end}}
{{testing/end}}


== Gameplay Videos ==
== Gameplay Videos ==
{{YouTube|cKJH8Y8C4WY|Okami on Dolphin Wii/GC Emulator (720p HD) Full Speed}}
<!--A full list of options is available at Template:VideoGallery/doc-->
{{YouTube|Gk_-vo9Q4Qc|Okami Dolphin Wii Full Speed (r6145)|br}}
{{VideoGallery
|vid1=WQRZ3nW3i1I|cap1=Dolphin Emulator 4.0.2 - Ōkami (1080p HD) - Nintendo Wii
|vid2=cKJH8Y8C4WY|cap2=Okami on Dolphin Wii/GC Emulator (720p HD) Full Speed
|vid3=Gk_-vo9Q4Qc|cap3=Okami Dolphin Wii Full Speed (r6145)
}}


[[Category:Wii games]]
[[Category:Wii games]]

Revision as of 00:25, 9 August 2020

Ōkami
Okami.jpg
Developer(s) Clover Studio, Ready at Dawn
Publisher(s) Capcom
Platform(s) Wii
Release date(s) NA April 15, 2008
AUS June 12, 2008
EU June 13, 2008
JP October 15, 2009
Genre(s) Action-adventure
Mode(s) Single-player
Input methods Wii Remote + Nunchuk
Compatibility 4Stars4.pngEdit rating: Ōkami
Playable
GameIDs
See also...

Dolphin Forum thread
Open Issues
Search Google
Search Wikipedia

Ōkami​ is an action-adventure video game. Set sometime in classical Japanese history, Ōkami combines several Japanese myths, legends and folklore to tell the story of how the land was saved from darkness by the Shinto sun goddess, named Amaterasu, who took the form of a white wolf. It features a distinct sumi-e-inspired cel-shaded visual style and the Celestial Brush, a gesture-system to perform miracles.

Problems

Celestial Brush Freeze

Using the Celestial Brush's rejuvenation skill will cause the game to appear frozen; audio and video will both be stuck. If you continue to hold B for 5-30 seconds (depending on your system), it will unfreeze and the brush will work as normal. Refer issue 8452. Fixed by 5.0-7714 and 5.0-9638.

Enhancements

Blur

If using higher IR bloom effects result in multiple offset images creating an off putting effect.

Anti-aliasing Limited Brush Range

When using anti-aliasing the relative input for the Wiimote to use the brush with a gamepad, the brush doesn't reach the full screen width. Refer issue 8452. Fixed in 5.0-7714.

Configuration

No configuration changes are known to affect compatibility for this title.

Version Compatibility

The graph below charts the compatibility with Ōkami since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

Δ
5.0-21264 (current)
Δ
Δ
Δ
Δ
Δ
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS CPU GPU Result Tester
r7408 Windows 7 Intel Core 2 Duo E6750 @ 3.2GHz NVIDIA GeForce GTX 275 Considerable graphics problems. Ran slow at times. EFB to RAM requirement is probably the culprit for the speed issues, as EFB to Texture was a considerable speed boost; however it resulted in graphics errors. Unable to complete the game due to the river crash. MayImilae
r7436 Windows 7 Intel Core i7-Q820 @ 1.73GHz NVIDIA GeForce GT 230M Graphics were exactly identical to what normally is shown on the actual Wii console itself, however it still has the fan menu not in the right position. As for the randomized text bug is fixed and no longer needs Accurate Texture Cache to fix the problem. The game still crashes occasionally, sometimes even freezes with the sound stopped at a certain point. So be sure to save often if playing this on Dolphin. Also, painting the river with the celestial brush or any place that requires the rejuvenation brush skill will freeze for about 12 or more seconds and then unfreeze, so make sure that you hold down the A button (or whatever key you've set the A button to) while waiting for it to unfreeze. Platinum Lucario
r7553 Windows 7 Intel Core 2 Duo E6750 @ 3.2GHz NVIDIA GeForce GTX 275 Still has the graphics problems at higher resolutions then Wii native (480p). The brush no longer crashes the emulator, and the holding B trick allows bypassing the freezing rejuvenation brush. Still doesn't run so hot, thanks to my 4 year old core 2 duo. MayImilae
r7626 Windows 7 Intel Core 2 Duo E6750 @ 3.2GHz NVIDIA GeForce GTX 275 Thanks to 3.0, the EFB effect can be avoided, without tons of hassle. Which is good, cause the EFB effect is even worse now. MayImilae
4.0-1522 Windows 8.1 Intel Core i7-3820QM @ 2.7GHz NVIDIA GeForce GT 650M Turning off AA fixed issues with the rejuvenation brush not working. Even though it is tempting, I would avoid using Texture EFB Copies with the IR set high. I would suffer with RAM EFB Copies, and set the IR low, as that allowed me to see the screen when using the brush. Turning off OpenMP Texture Decoder improved performance. The crash listed above (Random Freezes With Sound Ending In Loop) only occurred twice in 25 hours of gameplay for me. snippetcultural

Gameplay Videos