Ōkami: Difference between revisions

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(update menu issue)
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OpenGL is broken on {{revision|7634}} and later. See {{issue|4703}}, added to {{issue|4635}}..
OpenGL is broken on {{revision|7634}} and later. See {{issue|4703}}, added to {{issue|4635}}..
{{image|Okami opengl.jpg|Broken OpenGL|br}}
{{image|Okami opengl.jpg|Broken OpenGL|br}}
===<s>In Game Menus</s>===
Menus off center, refer {{issue|3617}}, added to issue {{issue|4841}}. Fixed as of 3.5-1344
{{image|Okami-Menus.jpg|using Dolphin 3.0|br}}


===Frame Buffer Effect===
===Frame Buffer Effect===
Line 50: Line 46:
{{image|Okami-Rivercrash.jpg|Using the Celestial Brush's rejuvenation skill will freeze the game. Continue to hold B for 10-30 seconds, it will unfreeze and enable using the brush as normal.|br}}
{{image|Okami-Rivercrash.jpg|Using the Celestial Brush's rejuvenation skill will freeze the game. Continue to hold B for 10-30 seconds, it will unfreeze and enable using the brush as normal.|br}}


===Random Freezes with sound ending in loop===
===Random Freezes With Sound Ending In Loop===
There are some random freezes in Windows (specifically Windows 7 x64), but using XAudio2 for the audio back-end seems to lessen the frequency of those.
There are some random freezes in Windows (specifically Windows 7 x64), but using XAudio2 for the audio back-end seems to lessen the frequency of those.
===<s>In Game Menus</s>===
Menus off center, refer {{issue|3617}}, added to issue {{issue|4841}}. Fixed as of {{revision|3.5-1344}}
{{image|Okami-Menus.jpg|using Dolphin 3.0|br}}


== Configuration ==
== Configuration ==

Revision as of 07:14, 16 May 2013

Ōkami
Ōkami
Developer(s) Clover Studio, Ready at Dawn
Publisher(s) Capcom
Platform(s) Wii
Release date(s) JP 15 October 2009
NA 15 April 2008
EU 13 June 2008
AUS 12 June 2008
Genre(s) Action-adventure
Mode(s) Single-player
Input methods Wii Remote + Nunchuk
Compatibility 4Stars4.pngEdit rating: Ōkami
Playable
GameIDs
See also...

Dolphin Forum thread
Open Issues
Search Google
Search Wikipedia

Ōkami​ is an action-adventure video game developed by Clover Studio and published by Capcom. It was released for Sony's PlayStation 2 video game console in 2006 in Japan and North America, and 2007 in Europe and Australia. Despite the closure of Clover Studio a few months after the game's initial release, a version for Nintendo's Wii console was developed and produced by Ready at Dawn and Capcom, which was released in North America in April 2008, in Europe in June 2008, and in Japan in October 2009.

Set sometime in classical Japanese history, Ōkami combines several Japanese myths, legends and folklore to tell the story of how the land was saved from darkness by the Shinto sun goddess, named Amaterasu, who took the form of a white wolf. It features a distinct sumi-e-inspired cel-shaded visual style and the Celestial Brush, a gesture-system to perform miracles.

Although it suffered from poor sales, Ōkami earned high acclaim from reviewers and earned, among other awards, the title of IGN's 2006 Game of the Year. The Wii version has earned similar praise though the motion control scheme has received mixed reviews from both critics and gamers. A sequel Ōkamiden: Chiisaki Taiyō has been announced by Capcom for release in 2010 on the Nintendo DS.

Problems

OpenGL

OpenGL is broken on r7634 and later. See issue 4703, added to issue 4635..

Frame Buffer Effect

Referring to issue 4317, the game uses some sort of frame buffer effect that looks quite bad on high resolutions, creating pixelated ghosting and an annoying blurred look. The higher the resolution the more obvious the problem becomes. The effect is only present in DX9 and DX11 GPU back ends.

OpenGL for Okami is broken on r7634. Use r7633 and older to perform this trick. See issue 4703

The OpenGL back end does not render the effect, allowing an old EFB to Texture trick to become permanent and easy. It is less accurate, with some dimming and other problems, but it improves the visual clarity of the image considerably. To fix the effect's problem, make sure these settings are active before starting the game.

  • OpenGL as GPU back end
  • EFB Copies is on (not disabled)
  • EFB Virtual is on
  • EFB Ram is off (it's not used)

Randomized Text Bug

If the Texture Cache Accuracy is set to "Fast", this bug will appear. It randomizes the text characters, making it appear to be another language. The setting second from the right (normal) and safer settings all remove the error. This is fixed on version 3.0 and later revisions, as Texture Cache Accuracy is now always on and the setting has been removed.

Celestial Brush Freeze

For the Celestial Brush to function "Skip EFB Access from CPU" cannot be checked.

Early in the game, the game requires using the rejuvenation brush skill to continue with the game, performed by holding B and then pressing A on areas to be rejuvenated. However, using this skill will cause Ōkami to freeze. Fortunately, after first pressing A+B to start the rejuvenation process, if one continues to hold B for 10-30 seconds (depending on your CPU), it will eventually unfreeze, and allows use of the brush as normal. While it is tedious, by repeating this one can paint the river and proceed with the game.

Random Freezes With Sound Ending In Loop

There are some random freezes in Windows (specifically Windows 7 x64), but using XAudio2 for the audio back-end seems to lessen the frequency of those.

In Game Menus

Menus off center, refer issue 3617, added to issue issue 4841. Fixed as of 3.5-1344

Configuration

Only configuration options for the best compatibility where they deviate from defaults are listed.

Graphics

Config Setting Notes
Skip EFB Access from CPU Off For the Celestial Brush to work

Audio

Config Setting Notes
Audio Backend XAudio2 May lessen the frequency of random freezes in Windows

Version Compatibility

The graph below charts the compatibility with Ōkami since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

Δ
5.0-21264 (current)
Δ
Δ
Δ
Δ
Δ
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS CPU GPU Result Tester
r7408 Windows 7 x64 Intel Core 2 Duo E6750 @ 3.2GHz nVidia GeForce GTX 275 Considerable graphics problems. Ran slow at times. EFB to Ram requirement is probably the culprit for the speed issues, as EFB to Texture was a considerable speed boost; however it resulted in graphics errors. Unable to complete the game due to the river crash. MaJoR
r7436 Windows 7 x86 Intel Core i7-Q820 @ 1.73GHz nVidia GeForce GT 230M Graphics were exactly identical to what normally is shown on the actual Wii console itself, however it still has the fan menu not in the right position. As for the randomized text bug is fixed and no longer needs Accurate Texture Cache to fix the problem. The game still crashes occasionally, sometimes even freezes with the sound stopped at a certain point. So be sure to save often if playing this on Dolphin. Also, painting the river with the celestial brush or any place that requires the rejuvenation brush skill will freeze for about 12 or more seconds and then unfreeze, so make sure that you hold down the A button (or whatever key you've set the A button to) while waiting for it to unfreeze. Platinum Lucario
r7553 Windows 7 x64 Intel Core 2 Duo E6750 @ 3.2GHz nVidia GeForce GTX 275 Still has the graphics problems at higher resolutions then Wii native (480p). The brush no longer crashes the emulator, and the holding B trick allows bypassing the freezing rejuvenation brush. Still doesn't run so hot, thanks to my 4 year old core 2 duo. MaJoR
r7626 Windows 7 x64 Intel Core 2 Duo E6750 @ 3.2GHz nVidia GeForce GTX 275 Thanks to 3.0, the EFB effect can be avoided, without tons of hassle. Which is good, cause the EFB effect is even worse now. MaJoR

Gameplay Videos