Ōkami: Difference between revisions
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== Problems == | == Problems == | ||
===Frame Buffer Effect=== | === OpenGL === | ||
OpenGL is broken on {{revision|7634}} and later. It was not fixed by the new OpenGL backend from the GLSL merger in {{revision|3.5-1064}}. See {{issue|4703}} and {{issue|4635}}. | |||
{{image|Okami opengl.jpg|OpenGL is completely unplayable|br}} | |||
=== Frame Buffer Effect === | |||
<!--Please remember when editing this section that it requires high resolution monitors to really see this effect--> | <!--Please remember when editing this section that it requires high resolution monitors to really see this effect--> | ||
As part of it's sumi-e style, Ōkami uses some sort of frame buffer effect to add contrast and flatten the image. Unfortunately it doesn't scale with Scaled EFB and looks increasingly worse the higher the resolution becomes, creating pixelated ghosting and a blurred look. There is no known solution. See {{issue|4317}}. | |||
*The only known workaround is to go back and forth between EFB to Ram and EFB to Texture or disable EFB Copies while the game is running. This will "stick" the effect, and allowed you to move around away from it. However the effect is still there, just frozen, so it has artifacts. Furthermore it is darker and lacks contrast: it is not how the game was meant to look. | |||
{{image|Okami EFB effect with DX9 on r7626.jpg|Fuzzing/ghosting EFB effect on 1080p resolution|br}} | |||
The | |||
{{image|Okami | |||
=== Celestial Brush Freeze === | |||
{{image|Okami-Rivercrash.jpg| | Using the Celestial Brush's rejuvenation skill will cause the game to appear frozen; audio and video will both be stuck. If you continue to hold B for 5-30 seconds (depending on your system), it will unfreeze and the brush will work as normal. | ||
{{image|Okami-Rivercrash.jpg|Where the rejuvination skill is first used|br}} | |||
===Random Freezes With Sound Ending In Loop=== | ===Random Freezes With Sound Ending In Loop=== | ||
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{{Config | {{Config | ||
|skipcpuefbaccess = Off | |skipcpuefbaccess = Off | ||
|skipcpuefbaccessnotes = | |skipcpuefbaccessnotes = Required for the Celestial Brush to work | ||
|audiobackend = XAudio2 | |audiobackend = XAudio2 | ||
|audiobackendnotes = May lessen the frequency of random freezes in Windows | |audiobackendnotes = May lessen the frequency of random freezes in Windows |
Revision as of 22:38, 3 June 2013
Ōkami | |
---|---|
Developer(s) | Clover Studio, Ready at Dawn |
Publisher(s) | Capcom |
Platform(s) | Wii |
Release date(s) | JP 15 October 2009 NA 15 April 2008 EU 13 June 2008 AUS 12 June 2008 |
Genre(s) | Action-adventure |
Mode(s) | Single-player |
Input methods | Wii Remote + Nunchuk |
Compatibility | 4 Playable |
GameIDs | |
See also... |
Dolphin Forum thread |
Ōkami is an action-adventure video game developed by Clover Studio and published by Capcom. It was released for Sony's PlayStation 2 video game console in 2006 in Japan and North America, and 2007 in Europe and Australia. Despite the closure of Clover Studio a few months after the game's initial release, a version for Nintendo's Wii console was developed and produced by Ready at Dawn and Capcom, which was released in North America in April 2008, in Europe in June 2008, and in Japan in October 2009.
Set sometime in classical Japanese history, Ōkami combines several Japanese myths, legends and folklore to tell the story of how the land was saved from darkness by the Shinto sun goddess, named Amaterasu, who took the form of a white wolf. It features a distinct sumi-e-inspired cel-shaded visual style and the Celestial Brush, a gesture-system to perform miracles.
Although it suffered from poor sales, Ōkami earned high acclaim from reviewers and earned, among other awards, the title of IGN's 2006 Game of the Year. The Wii version has earned similar praise though the motion control scheme has received mixed reviews from both critics and gamers. A sequel Ōkamiden: Chiisaki Taiyō has been announced by Capcom for release in 2010 on the Nintendo DS.
Problems
OpenGL
OpenGL is broken on r7634 and later. It was not fixed by the new OpenGL backend from the GLSL merger in 3.5-1064. See issue 4703 and issue 4635.
Frame Buffer Effect
As part of it's sumi-e style, Ōkami uses some sort of frame buffer effect to add contrast and flatten the image. Unfortunately it doesn't scale with Scaled EFB and looks increasingly worse the higher the resolution becomes, creating pixelated ghosting and a blurred look. There is no known solution. See issue 4317.
- The only known workaround is to go back and forth between EFB to Ram and EFB to Texture or disable EFB Copies while the game is running. This will "stick" the effect, and allowed you to move around away from it. However the effect is still there, just frozen, so it has artifacts. Furthermore it is darker and lacks contrast: it is not how the game was meant to look.
Celestial Brush Freeze
Using the Celestial Brush's rejuvenation skill will cause the game to appear frozen; audio and video will both be stuck. If you continue to hold B for 5-30 seconds (depending on your system), it will unfreeze and the brush will work as normal.
Random Freezes With Sound Ending In Loop
There are some random freezes in Windows (specifically Windows 7 x64), but using XAudio2 for the audio back-end seems to lessen the frequency of those.
In Game Menus
Menus off center, refer issue 3617, added to issue issue 4841. Fixed as of 3.5-1344
Configuration
Only configuration options for the best compatibility where they deviate from defaults are listed.
Graphics
Config | Setting | Notes |
---|---|---|
Skip EFB Access from CPU | Off | Required for the Celestial Brush to work |
Audio
Config | Setting | Notes |
---|---|---|
Audio Backend | XAudio2 | May lessen the frequency of random freezes in Windows |
Version Compatibility
The graph below charts the compatibility with Ōkami since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
---|---|---|---|---|---|
Revision | OS | CPU | GPU | Result | Tester |
r7408 | Windows 7 x64 | Intel Core 2 Duo E6750 @ 3.2GHz | nVidia GeForce GTX 275 | Considerable graphics problems. Ran slow at times. EFB to Ram requirement is probably the culprit for the speed issues, as EFB to Texture was a considerable speed boost; however it resulted in graphics errors. Unable to complete the game due to the river crash. | MaJoR |
r7436 | Windows 7 x86 | Intel Core i7-Q820 @ 1.73GHz | nVidia GeForce GT 230M | Graphics were exactly identical to what normally is shown on the actual Wii console itself, however it still has the fan menu not in the right position. As for the randomized text bug is fixed and no longer needs Accurate Texture Cache to fix the problem. The game still crashes occasionally, sometimes even freezes with the sound stopped at a certain point. So be sure to save often if playing this on Dolphin. Also, painting the river with the celestial brush or any place that requires the rejuvenation brush skill will freeze for about 12 or more seconds and then unfreeze, so make sure that you hold down the A button (or whatever key you've set the A button to) while waiting for it to unfreeze. | Platinum Lucario |
r7553 | Windows 7 x64 | Intel Core 2 Duo E6750 @ 3.2GHz | nVidia GeForce GTX 275 | Still has the graphics problems at higher resolutions then Wii native (480p). The brush no longer crashes the emulator, and the holding B trick allows bypassing the freezing rejuvenation brush. Still doesn't run so hot, thanks to my 4 year old core 2 duo. | MaJoR |
r7626 | Windows 7 x64 | Intel Core 2 Duo E6750 @ 3.2GHz | nVidia GeForce GTX 275 | Thanks to 3.0, the EFB effect can be avoided, without tons of hassle. Which is good, cause the EFB effect is even worse now. | MaJoR |
Gameplay Videos
- Clover Studio (Developer)
- Ready at Dawn (Developer)
- Capcom (Publisher)
- Japan (Release region)
- North America (Release region)
- Europe (Release region)
- Australia (Release region)
- 2009 (Initial release year)
- Action-adventure (Genre)
- Single-player (Game mode)
- Single-player only (Game mode)
- 1 (Players supported)
- Wii Remote (Input supported)
- Nunchuk (Input supported)
- 4 stars (Rating)
- Skip EFB Access from CPU (Config Required)
- Audio Backend (Config Required)
- Tested On (OS): Windows
- Tested On (CPU): Intel
- Tested On (GPU):
- Tested
- Untested for 10000+ revisions
- Wii games