Ōkami: Difference between revisions

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{{Infobox VG
{{Infobox VG
|title        = Okami
|image     = [[File:Okami.jpg|300px]]
|image       = [[File:Okami.jpg]]
|developer = Clover Studio, Ready at Dawn
|developer   = Clover Studio (PlayStation 2), Ready at Dawn (Wii)
|publisher = Capcom
|publisher   = Capcom
|released  = {{vgrelease|NA=April 15, 2008|AUS=June 12, 2008}}{{vgrelease|EU=June 13, 2008}}{{vgrelease|JP=October 15, 2009}}
|genre       = Action-adventure
|genre     = Action-adventure
|modes       = Single-player
|modes     = Single-player
|platforms    = Wii
|input     = Wii Remote + Nunchuk
|input       = Wii Remote, Nunchuk
|forumlink = https://forums.dolphin-emu.org/Thread-wii-okami
|compatibility = {{RatingsWii|name=Okami}}}}
}}
 
'''Ōkami'''​ is an action-adventure video game developed by Clover Studio and published by Capcom.  It was released for Sony's PlayStation 2 video game console in 2006 in Japan and North America, and 2007 in Europe and Australia. Despite the closure of Clover Studio a few months after the game's initial release, a version for Nintendo's Wii console was developed and produced by Ready at Dawn and Capcom, which was released in North America in April 2008, in Europe in June 2008, and in Japan in October 2009.
 
Set sometime in classical Japanese history, Ōkami combines several Japanese myths, legends and folklore to tell the story of how the land was saved from darkness by the Shinto sun goddess, named Amaterasu, who took the form of a white wolf. It features a distinct sumi-e-inspired cel-shaded visual style and the Celestial Brush, a gesture-system to perform miracles.


Ōkami was one of the last PlayStation 2 games selected for release prior to the release of the PlayStation 3. Although it suffered from poor sales, Ōkami earned high acclaim from reviewers and earned, among other awards, the title of IGN's 2006 Game of the Year. The Wii version has earned similar praise though the motion control scheme has received mixed reviews from both critics and gamers. A sequel ''Ōkamiden: Chiisaki Taiyō'' has been announced by Capcom for release in 2010 on the Nintendo DS.
'''''Ōkami'''''​ is an action-adventure video game. Set sometime in classical Japanese history, Ōkami combines several Japanese myths, legends and folklore to tell the story of how the land was saved from darkness by the Shinto sun goddess, named Amaterasu, who took the form of a white wolf. It features a distinct sumi-e-inspired cel-shaded visual style and the Celestial Brush, a gesture-system to perform miracles.


== Problems ==
== Problems ==
===In Game Menus===
{{Problems|{{#vardefineecho:problems|
Menus off center, refer {{issue|3617}}.
[[File:Okami-Menus.jpg|thumb|left|400px|]]
<div style="clear:both"></div>


===Frame Buffer Effect===
=== <s>Celestial Brush Freeze</s> ===
Referring to {{issue|4317}}, the game uses some sort of frame buffer effect that looks quite bad on high resolutions, creating pixelated ghosting and an annoying blurred look. Setting EFB Copy to RAM shows this effect accurately.
Using the Celestial Brush's rejuvenation skill will cause the game to appear frozen; audio and video will both be stuck. If you continue to hold B for 5-30 seconds (depending on your system), it will unfreeze and the brush will work as normal. Refer {{Issue|8452}}. Fixed by {{revision|5.0-7714}} and {{revision|5.0-9638}}.
{{image|Okami-Rivercrash.jpg|Where the rejuvination skill is first used|br}}
}}}}


[[File:Okami-EFBtoRam.jpg|thumb|left|400px|EFB to RAM, showing the effect on 1080p resolution]]
== Enhancements ==
<div style="clear:both"></div>
{{Problems/Bloom Offset at Higher IR}}
{{image|Okami blur.png|Okami blur|br}}


EFB to Texture is inaccurate, freezing the effect and leaving a ghost image of the frame when effect was disabled on. However, the character can still move underneath the ghosting, and it gives a glimpse of what the game could look like without the effect. It is considerably clearer and nicer, akin to what it should look like on the higher resolution. By switching from EFB to RAM to EFB to Texture with careful timing and camera work, it is possible to create a partial work around for the ghosting, as outlined in [http://forums.dolphin-emulator.com/showthread.php?tid=1045&pid=128950#pid128950 this forum post]. This is the best that is possible at present, however it requires effort and isn't permanent.
=== <s>Anti-aliasing Limited Brush Range</s> ===
 
When using anti-aliasing the relative input for the Wiimote to use the brush with a gamepad, the brush doesn't reach the full screen width. Refer {{Issue|8452}}. Fixed in {{Revision|5.0-7714}}.
[[File:Okami-EFBtoTexture.jpg|thumb|left|400px|EFB to Texture creates a ghost of the frame it was disabled on. However, it gives a glimpse of what the game could look like without the effect, and it is considerably clearer. Using this glitch, it is possible to create a workaround for the ghosting, but it requires some effort, and isn't permanent. (image taken on 1080p)]]
<div style="clear:both"></div>
 
===Painting Crash===
Painting the bridge or the river will not function without "Enable CPU access". However, with this enabled, Okami will crash as soon as you try to paint. You can skip the bridge scene, but the game requires painting for the river. This crash prevents the game from advancing. It should be noted that older builds were able to bypass this crash, but we were unable to bypass it in {{revision|7408}}.
[[File:Okami-Rivercrash.jpg|thumb|left|400px| Unless the river paint crash can be bypassed, this is as far as the game can go.]]
<div style="clear:both"></div>


== Configuration ==
== Configuration ==
{{Config
{{Config
|graphicsplugin            = DX9
|graphicspluginnotes      = OpenGL renders incorrectly and can crash the emulator. DX11 not tested.
|cpuefbaccess              = On
|cpuefbaccessnotes        = Required for brush to function for the bridge/river painting. However, leads to crash.
|accuratetexturecache      = Normal
|accuratetexturecachenotes = Must be enabled to prevent randomized text bug.
|efbscaledcopy            = On
|efbscaledcopynotes        = Needed or heavy blurring results.
|efbcopy                  = RAM
|efbcopynotes              = Fix framebuffer effects but look odd with higher resolutions.
}}
}}


== Version Compatibility ==
== Version Compatibility ==
{{VersionCompatibility}}
{{VersionCompatibility}}
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|3891|****}}-->
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}-->
{{VersionCompatibilityVersion|3109|**}}
{{VersionCompatibilityVersion|3109|**|}}
{{VersionCompatibilityVersion|4357|***}}
{{VersionCompatibilityVersion|4357|***|}}
{{VersionCompatibilityVersion|3.5-2368|****|}}
{{VersionCompatibilityClose}}
{{VersionCompatibilityClose}}


== Testing ==
== Testing ==
{{Testing}}
{{testing/start}}
<!--Use this template for test entries: {{Test Entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
{{Test Entry|revision=7408|OS=Windows 7 x64|CPU=Intel Core 2 Duo E6750 @ 3.2ghz|GPU=nVidia Geforce GTX 275|result=Considerable graphics problems. Ran slow at times. EFB to Ram requirement is probably the culprit for the speed issues, as EFB to Texture was a considerable speed boost; however it resulted in graphics errors. Unable to complete the game due to the river crash.|tester=[[User:MaJoR|MaJoR]]}}
{{testing/entry|revision=7408|OS=Windows 7|CPU=Intel Core 2 Duo E6750 @ 3.2 GHz|GPU=NVIDIA GeForce GTX 275|result=Considerable graphics problems. Ran slow at times. EFB to RAM requirement is probably the culprit for the speed issues, as EFB to Texture was a considerable speed boost; however it resulted in graphics errors. Unable to complete the game due to the river crash.|tester=MayImilae}}
|}
{{testing/entry|revision=7436|OS=Windows 7|CPU=Intel Core i7-Q820 @ 1.73 GHz|GPU=NVIDIA GeForce GT 230M|result=Graphics were exactly identical to what normally is shown on the actual Wii console itself, however it ''still'' has the fan menu not in the right position. As for the randomized text bug is fixed and no longer needs Accurate Texture Cache to fix the problem. The game still crashes occasionally, sometimes even freezes with the sound stopped at a certain point. So be sure to save often if playing this on Dolphin. Also, painting the river with the celestial brush or any place that requires the rejuvenation brush skill will freeze for about 12 or more seconds and then unfreeze, so make sure that you hold down the A button (or whatever key you've set the A button to) while waiting for it to unfreeze.|tester=Platinum Lucario}}
{{testing/entry|revision=7553|OS=Windows 7|CPU=Intel Core 2 Duo E6750 @ 3.2 GHz|GPU=NVIDIA GeForce GTX 275|result=Still has the graphics problems at higher resolutions then Wii native (480p). The brush no longer crashes the emulator, and the holding B trick allows bypassing the freezing rejuvenation brush. Still doesn't run so hot, thanks to my 4 year old core 2 duo.|tester=MayImilae}}
{{testing/entry|revision=7626|OS=Windows 7|CPU=Intel Core 2 Duo E6750 @ 3.2 GHz|GPU=NVIDIA GeForce GTX 275|result=Thanks to 3.0, the EFB effect can be avoided, without tons of hassle. Which is good, cause the EFB effect is even worse now.|tester=MayImilae}}
{{testing/entry|revision=4.0-1522|OS=Windows 8.1|CPU=Intel Core i7-3820QM @ 2.7 GHz|GPU=NVIDIA GeForce GT 650M|result=Turning off AA fixed issues with the rejuvenation brush not working. Even though it is tempting, I would avoid using Texture EFB Copies with the IR set high. I would suffer with RAM EFB Copies, and set the IR low, as that allowed me to see the screen when using the brush. Turning off OpenMP Texture Decoder improved performance. The crash listed above (Random Freezes With Sound Ending In Loop) only occurred twice in 25 hours of gameplay for me.|tester=snippetcultural}}
{{testing/end}}


== Gameplay Videos ==
== Gameplay Videos ==
*[http://www.youtube.com/watch?v=cKJH8Y8C4WY Okami on Dolphin Wii/GC Emulator (720p HD) Full Speed]
<!--A full list of options is available at Template:VideoGallery/doc-->
 
{{VideoGallery
== See Also ==
|vid1=WQRZ3nW3i1I|cap1=Dolphin Emulator 4.0.2 - Ōkami (1080p HD) - Nintendo Wii
*[http://forums.dolphin-emulator.com/showthread.php?tid=1045 Official Dolphin Forums Okami Thread]
|vid2=cKJH8Y8C4WY|cap2=Okami on Dolphin Wii/GC Emulator (720p HD) Full Speed
|vid3=Gk_-vo9Q4Qc|cap3=Okami Dolphin Wii Full Speed (r6145)
}}


[[Category:Action-adventure games]]
[[Category:Wii games]]
[[Category:Wii games]]

Latest revision as of 07:17, 25 March 2024

Ōkami
Okami.jpg
Developer(s) Clover Studio, Ready at Dawn
Publisher(s) Capcom
Platform(s) Wii
Release date(s) NA April 15, 2008
AUS June 12, 2008
EU June 13, 2008
JP October 15, 2009
Genre(s) Action-adventure
Mode(s) Single-player
Input methods Wii Remote + Nunchuk
Compatibility 4Stars4.pngEdit rating: Ōkami
Playable
GameIDs
See also...

Dolphin Forum thread
Open Issues
Search Google
Search Wikipedia

Ōkami​ is an action-adventure video game. Set sometime in classical Japanese history, Ōkami combines several Japanese myths, legends and folklore to tell the story of how the land was saved from darkness by the Shinto sun goddess, named Amaterasu, who took the form of a white wolf. It features a distinct sumi-e-inspired cel-shaded visual style and the Celestial Brush, a gesture-system to perform miracles.

Problems

Celestial Brush Freeze

Using the Celestial Brush's rejuvenation skill will cause the game to appear frozen; audio and video will both be stuck. If you continue to hold B for 5-30 seconds (depending on your system), it will unfreeze and the brush will work as normal. Refer issue 8452. Fixed by 5.0-7714 and 5.0-9638.

Enhancements

Bloom Offset at Higher IR

When playing at higher internal resolutions, bloom effects will scale incorrectly, with multiple copies of the bloom spread out from the source, which can be very distracting.

A workaround is to disable Scaled EFB Copy, which will cause all EFB effects to be rendered at native resolution.

Since 5.0-16763, Graphics Mods can be used to make only bloom render at native resolution, or to disable it altogether.

Because it was often rendered at low resolutions, the bloom may appear shimmery when rendered at native resolution.

Anti-aliasing Limited Brush Range

When using anti-aliasing the relative input for the Wiimote to use the brush with a gamepad, the brush doesn't reach the full screen width. Refer issue 8452. Fixed in 5.0-7714.

Configuration

No configuration changes are known to affect compatibility for this title.

Version Compatibility

The graph below charts the compatibility with Ōkami since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

Δ
5.0-21401 (current)
Δ
Δ
Δ
Δ
Δ
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS CPU GPU Result Tester
r7408 Windows 7 Intel Core 2 Duo E6750 @ 3.2 GHz NVIDIA GeForce GTX 275 Considerable graphics problems. Ran slow at times. EFB to RAM requirement is probably the culprit for the speed issues, as EFB to Texture was a considerable speed boost; however it resulted in graphics errors. Unable to complete the game due to the river crash. MayImilae
r7436 Windows 7 Intel Core i7-Q820 @ 1.73 GHz NVIDIA GeForce GT 230M Graphics were exactly identical to what normally is shown on the actual Wii console itself, however it still has the fan menu not in the right position. As for the randomized text bug is fixed and no longer needs Accurate Texture Cache to fix the problem. The game still crashes occasionally, sometimes even freezes with the sound stopped at a certain point. So be sure to save often if playing this on Dolphin. Also, painting the river with the celestial brush or any place that requires the rejuvenation brush skill will freeze for about 12 or more seconds and then unfreeze, so make sure that you hold down the A button (or whatever key you've set the A button to) while waiting for it to unfreeze. Platinum Lucario
r7553 Windows 7 Intel Core 2 Duo E6750 @ 3.2 GHz NVIDIA GeForce GTX 275 Still has the graphics problems at higher resolutions then Wii native (480p). The brush no longer crashes the emulator, and the holding B trick allows bypassing the freezing rejuvenation brush. Still doesn't run so hot, thanks to my 4 year old core 2 duo. MayImilae
r7626 Windows 7 Intel Core 2 Duo E6750 @ 3.2 GHz NVIDIA GeForce GTX 275 Thanks to 3.0, the EFB effect can be avoided, without tons of hassle. Which is good, cause the EFB effect is even worse now. MayImilae
4.0-1522 Windows 8.1 Intel Core i7-3820QM @ 2.7 GHz NVIDIA GeForce GT 650M Turning off AA fixed issues with the rejuvenation brush not working. Even though it is tempting, I would avoid using Texture EFB Copies with the IR set high. I would suffer with RAM EFB Copies, and set the IR low, as that allowed me to see the screen when using the brush. Turning off OpenMP Texture Decoder improved performance. The crash listed above (Random Freezes With Sound Ending In Loop) only occurred twice in 25 hours of gameplay for me. snippetcultural

Gameplay Videos