Difference between revisions of "Ōkami"

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== Problems ==
 
== Problems ==
 +
===In Game Menus===
 +
Menus off center, refer {{issue|3617}}
 +
[[File:Okami-Menus.jpg|thumb|left|400px|]]
 +
<div style="clear:both"></div>
 +
 +
===EFB Effect===
 +
The game uses some sort of effect that looks quite bad on high resolutions, creating pixelated ghosting and an annoying blurred look. EFB to Ram shows this accurately. EFB to Texture doesn't show it accurately, freezing the effect, but shows that the game without said effect could look far better then it does with it. Unfortunately, it is not possible to outright disable EFB, the game's video freezes if EFB is turned off. Changing EFB scaling to anything other then Integral or Fractional appears to only make the image blurrier.
 +
 +
[[File:Okami-EFBtoRam.jpg|thumb|left|400px| EFB to Ram, showing the EFB effect on a high resolution screen (taken on 1080p)]]
 +
<div style="clear:both"></div>
 +
 +
[[File:Okami-EFBtoTexture.jpg|thumb|left|400px| EFB to Texture creates a ghost of the frame it was disabled on. However, it gives a glimpse of what the game could look like without the effect, and it is clearer then with the effect. Unfortunately, there appears to be no way to turn off or correct the EFB effect. (taken on 1080p)]]
 +
<div style="clear:both"></div>
  
 
== Configuration ==
 
== Configuration ==
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|recompiler            =  
 
|recompiler            =  
 
|recompilernotes      =  
 
|recompilernotes      =  
|graphicsplugin        =  
+
|graphicsplugin        = DX9
|graphicspluginnotes  =  
+
|graphicspluginnotes  = OpenGL renders incorrectly and can crash the emulator. DX11 not tested.
 
|forcefilter          =  
 
|forcefilter          =  
 
|forcefilternotes      =  
 
|forcefilternotes      =  
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|cpuefbaccess          =  
 
|cpuefbaccess          =  
 
|cpuefbaccessnotes    =  
 
|cpuefbaccessnotes    =  
|safetexturecache      =  
+
|safetexturecache      = Enabled
|safetexturecachenotes =  
+
|safetexturecachenotes = Must be enabled to prevent randomized text bug. Fast, normal, and safe all fix the error.
|efbscaledcopy        =  
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|efbscaledcopy        = On
|efbscaledcopynotes    =  
+
|efbscaledcopynotes    = Needed or heavy blurring results
 
|disablefog            =  
 
|disablefog            =  
 
|disablefognotes      =  
 
|disablefognotes      =  
|efbcopy              =  
+
|efbcopy              = Enabled
|efbcopynotes          =  
+
|efbcopynotes          = Ram
 
|xfb                  =  
 
|xfb                  =  
 
|xfbnotes              =  
 
|xfbnotes              =  
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{{VersionCompatibility}}
 
{{VersionCompatibility}}
 
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|3891|****}}-->
 
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|3891|****}}-->
 +
{{VersionCompatibilityVersion|6564|***}}
 
{{VersionCompatibilityClose}}
 
{{VersionCompatibilityClose}}
  
 
== Testing ==
 
== Testing ==
 
{{Testing}}
 
{{Testing}}
 +
{{Test Entry|revision=7408|OS=Windows 7 x64|CPU=Core 2 Duo E6750 @ 3.2ghz|GPU=Nvidia Geforce GTX275|result=Considerable graphics problems. Ran slow at times. EFB to Ram requirement is probably the culprit for the speed issues, as EFB to Texture was a considerable speed boost; however it resulted in graphics errors.|tester=MaJoR}}
 
<!--Use this template for test entries: {{Test Entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
 
<!--Use this template for test entries: {{Test Entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
 
|}
 
|}

Revision as of 15:45, 24 March 2011

Ōkami
Okami.jpg
Developer(s) Clover Studio (PlayStation 2), Ready at Dawn (Wii)
Publisher(s) Capcom
Platform(s) Wii
Genre(s) Action-adventure
Mode(s) Single-player
Input methods Wii Remote, Nunchuk
Compatibility 4Stars4.pngEdit rating: Ōkami
Playable
GameIDs ROWP08, ROWE08, ROWJ08
See also...

Search Dolphin Forums
Open Issues
Search Google
Search Wikipedia

Ōkami​ is an action-adventure video game developed by Clover Studio and published by Capcom. It was released for Sony's PlayStation 2 video game console in 2006 in Japan and North America, and 2007 in Europe and Australia. Despite the closure of Clover Studio a few months after the game's initial release, a version for Nintendo's Wii console was developed and produced by Ready at Dawn and Capcom, which was released in North America in April 2008, in Europe in June 2008, and in Japan in October 2009.

Set sometime in classical Japanese history, Ōkami combines several Japanese myths, legends and folklore to tell the story of how the land was saved from darkness by the Shinto sun goddess, named Amaterasu, who took the form of a white wolf. It features a distinct sumi-e-inspired cel-shaded visual style and the Celestial Brush, a gesture-system to perform miracles.

Ōkami was one of the last PlayStation 2 games selected for release prior to the release of the PlayStation 3. Although it suffered from poor sales, Ōkami earned high acclaim from reviewers and earned, among other awards, the title of IGN's 2006 Game of the Year. The Wii version has earned similar praise though the motion control scheme has received mixed reviews from both critics and gamers. A sequel Ōkamiden: Chiisaki Taiyō has been announced by Capcom for release in 2010 on the Nintendo DS.

Problems

In Game Menus

Menus off center, refer issue 3617

EFB Effect

The game uses some sort of effect that looks quite bad on high resolutions, creating pixelated ghosting and an annoying blurred look. EFB to Ram shows this accurately. EFB to Texture doesn't show it accurately, freezing the effect, but shows that the game without said effect could look far better then it does with it. Unfortunately, it is not possible to outright disable EFB, the game's video freezes if EFB is turned off. Changing EFB scaling to anything other then Integral or Fractional appears to only make the image blurrier.

File:Okami-EFBtoRam.jpg
EFB to Ram, showing the EFB effect on a high resolution screen (taken on 1080p)
File:Okami-EFBtoTexture.jpg
EFB to Texture creates a ghost of the frame it was disabled on. However, it gives a glimpse of what the game could look like without the effect, and it is clearer then with the effect. Unfortunately, there appears to be no way to turn off or correct the EFB effect. (taken on 1080p)

Configuration

Only configuration options for the best compatibility where they deviate from defaults are listed.

Graphics

Config Setting Notes
Scaled EFB Copy On Needed or heavy blurring results

Version Compatibility

The graph below charts the compatibility with Ōkami since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

Δ
5.0-12685 (current)
Δ
Δ
Δ
Δ
Δ
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

Template:Test Entry |}

Gameplay Videos