Ōkami: Difference between revisions
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=== | ===Frame Buffer Effect=== | ||
Refer {{issue|4317}} | Refer {{issue|4317}} | ||
The game uses some sort of effect that looks quite bad on high resolutions, creating pixelated ghosting and an annoying blurred look. EFB to Ram shows this accurately. EFB to Texture | The game uses some sort of frame buffer effect that looks quite bad on high resolutions, creating pixelated ghosting and an annoying blurred look. EFB to Ram shows this accurately. EFB to Texture is inaccurate, freezing the effect and leaving a ghost image of the frame the effect was disabled on. However, the character can still move underneath the ghosting, and it gives a glimpse of what the game could look like without the effect. It is considerably clearer and nicer, akin to what it should look like on the higher resolution. Unfortunately, it is not possible to outright disable EFB, as the game's video freezes if EFB is turned off. Changing EFB scaling to anything other then Integral or Fractional appears to only make the image blurrier. | ||
[[File:Okami-EFBtoRam.jpg|thumb|left|400px| EFB to Ram, showing the | [[File:Okami-EFBtoRam.jpg|thumb|left|400px| EFB to Ram, showing the effect on a high resolution screen (taken on 1080p)]] | ||
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[[File:Okami-EFBtoTexture.jpg|thumb|left|400px| EFB to Texture creates a ghost of the frame it was disabled on. However, it gives a glimpse of what the game could look like without the effect, and it is considerably clearer. Unfortunately, there appears to be no way to turn off or correct the | [[File:Okami-EFBtoTexture.jpg|thumb|left|400px| EFB to Texture creates a ghost of the frame it was disabled on. However, it gives a glimpse of what the game could look like without the effect, and it is considerably clearer. Unfortunately, there appears to be no way to turn off or correct the frame buffer effect at present. (taken on 1080p)]] | ||
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Revision as of 15:16, 24 March 2011
Ōkami is an action-adventure video game developed by Clover Studio and published by Capcom. It was released for Sony's PlayStation 2 video game console in 2006 in Japan and North America, and 2007 in Europe and Australia. Despite the closure of Clover Studio a few months after the game's initial release, a version for Nintendo's Wii console was developed and produced by Ready at Dawn and Capcom, which was released in North America in April 2008, in Europe in June 2008, and in Japan in October 2009.
Set sometime in classical Japanese history, Ōkami combines several Japanese myths, legends and folklore to tell the story of how the land was saved from darkness by the Shinto sun goddess, named Amaterasu, who took the form of a white wolf. It features a distinct sumi-e-inspired cel-shaded visual style and the Celestial Brush, a gesture-system to perform miracles.
Ōkami was one of the last PlayStation 2 games selected for release prior to the release of the PlayStation 3. Although it suffered from poor sales, Ōkami earned high acclaim from reviewers and earned, among other awards, the title of IGN's 2006 Game of the Year. The Wii version has earned similar praise though the motion control scheme has received mixed reviews from both critics and gamers. A sequel Ōkamiden: Chiisaki Taiyō has been announced by Capcom for release in 2010 on the Nintendo DS.
Problems
In Game Menus
Menus off center, refer issue 3617
Frame Buffer Effect
Refer issue 4317 The game uses some sort of frame buffer effect that looks quite bad on high resolutions, creating pixelated ghosting and an annoying blurred look. EFB to Ram shows this accurately. EFB to Texture is inaccurate, freezing the effect and leaving a ghost image of the frame the effect was disabled on. However, the character can still move underneath the ghosting, and it gives a glimpse of what the game could look like without the effect. It is considerably clearer and nicer, akin to what it should look like on the higher resolution. Unfortunately, it is not possible to outright disable EFB, as the game's video freezes if EFB is turned off. Changing EFB scaling to anything other then Integral or Fractional appears to only make the image blurrier.
Configuration
Only configuration options for the best compatibility where they deviate from defaults are listed.
Graphics
Config | Setting | Notes |
---|---|---|
Scaled EFB Copy | On | Needed or heavy blurring results |
Version Compatibility
The graph below charts the compatibility with Ōkami since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
Gameplay Videos
- Clover Studio (PlayStation 2) (Developer)
- Ready at Dawn (Wii) (Developer)
- Capcom (Publisher)
- Action-adventure (Genre)
- Single-player (Game mode)
- Single-player only (Game mode)
- 1 (Players supported)
- Wii Remote (Input supported)
- Nunchuk (Input supported)
- 4 stars (Rating)
- Scaled EFB Copy (Config Required)
- Action-adventure games
- Wii games