Difference between revisions of "Ōkami"

From Dolphin Emulator Wiki
Jump to: navigation, search
(The <br> was present because it was a quote from the forum post. Without the <br> it looks rather cluttered, so I removed the forum quote and left the link.)
m (Grammar)
Line 23: Line 23:
  
 
===Frame Buffer Effect===
 
===Frame Buffer Effect===
Referring to {{issue|4317}}, the game uses some sort of frame buffer effect that looks quite bad on high resolutions, creating pixelated ghosting and an annoying blurred look. EFB to RAM fix the issue showing this accurately.
+
Referring to {{issue|4317}}, the game uses some sort of frame buffer effect that looks quite bad on high resolutions, creating pixelated ghosting and an annoying blurred look. Setting EFB Copy to RAM shows this effect accurately.
  
 
[[File:Okami-EFBtoRam.jpg|thumb|left|400px|EFB to RAM, showing the effect on 1080p resolution]]
 
[[File:Okami-EFBtoRam.jpg|thumb|left|400px|EFB to RAM, showing the effect on 1080p resolution]]

Revision as of 12:01, 26 March 2011

Ōkami
Okami.jpg
Developer(s) Clover Studio (PlayStation 2), Ready at Dawn (Wii)
Publisher(s) Capcom
Platform(s) Wii
Genre(s) Action-adventure
Mode(s) Single-player
Input methods Wii Remote, Nunchuk
Compatibility 4Stars4.pngEdit rating: Ōkami
Playable
GameIDs ROWP08, ROWE08, ROWJ08
See also...

Search Dolphin Forums
Open Issues
Search Google
Search Wikipedia

Ōkami​ is an action-adventure video game developed by Clover Studio and published by Capcom. It was released for Sony's PlayStation 2 video game console in 2006 in Japan and North America, and 2007 in Europe and Australia. Despite the closure of Clover Studio a few months after the game's initial release, a version for Nintendo's Wii console was developed and produced by Ready at Dawn and Capcom, which was released in North America in April 2008, in Europe in June 2008, and in Japan in October 2009.

Set sometime in classical Japanese history, Ōkami combines several Japanese myths, legends and folklore to tell the story of how the land was saved from darkness by the Shinto sun goddess, named Amaterasu, who took the form of a white wolf. It features a distinct sumi-e-inspired cel-shaded visual style and the Celestial Brush, a gesture-system to perform miracles.

Ōkami was one of the last PlayStation 2 games selected for release prior to the release of the PlayStation 3. Although it suffered from poor sales, Ōkami earned high acclaim from reviewers and earned, among other awards, the title of IGN's 2006 Game of the Year. The Wii version has earned similar praise though the motion control scheme has received mixed reviews from both critics and gamers. A sequel Ōkamiden: Chiisaki Taiyō has been announced by Capcom for release in 2010 on the Nintendo DS.

Problems

In Game Menus

Menus off center, refer issue 3617.

Frame Buffer Effect

Referring to issue 4317, the game uses some sort of frame buffer effect that looks quite bad on high resolutions, creating pixelated ghosting and an annoying blurred look. Setting EFB Copy to RAM shows this effect accurately.

File:Okami-EFBtoRam.jpg
EFB to RAM, showing the effect on 1080p resolution

EFB to Texture is inaccurate, freezing the effect and leaving a ghost image of the frame when effect was disabled on. However, the character can still move underneath the ghosting, and it gives a glimpse of what the game could look like without the effect. It is considerably clearer and nicer, akin to what it should look like on the higher resolution. By switching from EFB to RAM to EFB to Texture with careful timing and camera work, it is possible to create a partial work around for the ghosting, as outlined in this forum post. This is the best that is possible at present, however it requires effort and isn't permanent.

File:Okami-EFBtoTexture.jpg
EFB to Texture creates a ghost of the frame it was disabled on. However, it gives a glimpse of what the game could look like without the effect, and it is considerably clearer. Using this glitch, it is possible to create a workaround for the ghosting, but it requires some effort, and isn't permanent. (image taken on 1080p)

Painting Crash

Painting the bridge or the river will not function without "Enable CPU access". However, with this enabled, Okami will crash as soon as you try to paint. You can skip the bridge scene, but the game requires painting for the river. This crash prevents the game from advancing. It should be noted that older builds were able to bypass this crash, but we were unable to bypass it in r7408.

Unless the river paint crash can be bypassed, this is as far as the game can go.

Configuration

Only configuration options for the best compatibility where they deviate from defaults are listed.

Graphics

Config Setting Notes
Scaled EFB Copy On Needed or heavy blurring results.
Texture Cache Accuracy Normal Must be enabled to prevent randomized text bug.

Version Compatibility

The graph below charts the compatibility with Ōkami since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

Δ
5.0-12705 (current)
Δ
Δ
Δ
Δ
Δ
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

Template:Test Entry |}

Gameplay Videos

See Also