Ōkami: Difference between revisions

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(→‎Celestial Brush Crash: It's more of a freeze/hanging issue than an actual crash.)
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===Randomized Text Bug===
===Randomized Text Bug===
This randomized text bug happens in textboxes, what happens is different texts are not used in the right order, which makes it very hard to understand. It almost looks like it's in another language, but it really isn't. The only solution to fix this problem in some builds earlier than {{revision|7430}} is to turn on Safe texture cache. But Safe texture cache is not needed to be used in {{revision|7436}} or later, since this problem has already been fixed. So to avoid this issue, use {{revision|7436}} or later.
This randomized text bug happens in textboxes, what happens is different texts are not used in the right order, which makes it very hard to understand. It almost looks like it's in another language, but it really isn't. The only solution to fix this problem in some builds earlier than {{revision|7430}} is to turn on Texture Cache Accuracy. But Texture Cache Accuracy is not needed to be used in {{revision|7436}} or later, since this problem has already been fixed. So to avoid this issue, use {{revision|7436}} or later.


[[File:Okami-randomized_text_bug.png|thumb|left|400px|This is how the randomized text bug looks like in the game when having the Safe texture cache turned off in some builds earlier than {{revision|7436}}. (This screenshot was taken on 640x480 on Dolphin 2.0)]]
[[File:Okami-randomized_text_bug.png|thumb|left|400px|This is how the randomized text bug looks like in the game when having the Safe texture cache turned off in some builds earlier than {{revision|7436}}. (This screenshot was taken on 640x480 on Dolphin 2.0)]]

Revision as of 13:58, 7 May 2011

Ōkami
Ōkami
Developer(s) Clover Studio, Ready at Dawn
Publisher(s) Capcom
Platform(s) Wii
Genre(s) Action-Adventure
Mode(s) Single-Player
Input methods Wii Remote, Nunchuk
Compatibility 4Stars4.pngEdit rating: Ōkami
Playable
GameIDs
See also...

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Ōkami​ is an action-adventure video game developed by Clover Studio and published by Capcom. It was released for Sony's PlayStation 2 video game console in 2006 in Japan and North America, and 2007 in Europe and Australia. Despite the closure of Clover Studio a few months after the game's initial release, a version for Nintendo's Wii console was developed and produced by Ready at Dawn and Capcom, which was released in North America in April 2008, in Europe in June 2008, and in Japan in October 2009.

Set sometime in classical Japanese history, Ōkami combines several Japanese myths, legends and folklore to tell the story of how the land was saved from darkness by the Shinto sun goddess, named Amaterasu, who took the form of a white wolf. It features a distinct sumi-e-inspired cel-shaded visual style and the Celestial Brush, a gesture-system to perform miracles.

Although it suffered from poor sales, Ōkami earned high acclaim from reviewers and earned, among other awards, the title of IGN's 2006 Game of the Year. The Wii version has earned similar praise though the motion control scheme has received mixed reviews from both critics and gamers. A sequel Ōkamiden: Chiisaki Taiyō has been announced by Capcom for release in 2010 on the Nintendo DS.

Problems

In Game Menus

Menus off center, refer issue 3617.

Frame Buffer Effect

Referring to issue 4317, the game uses some sort of frame buffer effect that looks quite bad on high resolutions, creating pixelated ghosting and an annoying blurred look. Setting EFB Copy to RAM shows this effect accurately.

File:Okami-EFBtoRam.jpg
EFB to RAM, showing the effect on 1080p resolution

EFB to Texture is inaccurate, freezing the effect and leaving a ghost image of the frame when effect was disabled on. However, the character can still move underneath the ghosting, and it gives a glimpse of what the game could look like without the effect. It is considerably clearer and nicer, akin to what it should look like on the higher resolution. By switching from EFB to RAM to EFB to Texture with careful timing and camera work, it is possible to create a partial work around for the ghosting, as outlined in this forum post. This is the best that is possible at present, however it requires effort and isn't permanent.

File:Okami-EFBtoTexture.jpg
EFB to Texture creates a ghost of the frame it was disabled on. However, it gives a glimpse of what the game could look like without the effect, and it is considerably clearer. Using this glitch, it is possible to create a workaround for the ghosting, but it requires some effort, and isn't permanent. (image taken on 1080p)

Randomized Text Bug

This randomized text bug happens in textboxes, what happens is different texts are not used in the right order, which makes it very hard to understand. It almost looks like it's in another language, but it really isn't. The only solution to fix this problem in some builds earlier than r7430 is to turn on Texture Cache Accuracy. But Texture Cache Accuracy is not needed to be used in r7436 or later, since this problem has already been fixed. So to avoid this issue, use r7436 or later.

File:Okami-randomized text bug.png
This is how the randomized text bug looks like in the game when having the Safe texture cache turned off in some builds earlier than r7436. (This screenshot was taken on 640x480 on Dolphin 2.0)

Celestial Brush Freeze

Using the Celestial Brush on the bridge, the river or any area that requires the rejuvination brush skill will not function without "Enable CPU access". However, with this enabled, Ōkami will freeze as soon as you use the Celestial Brushs' Rejuvination skill, but then unfreeze after 12 seconds or more. You can skip the bridge scene where Issun shows you the rejuvination skill. However, the game requires to use the rejuvination skill on the river and many other areas in the game. This crash prevents the game from advancing. It should be noted that older builds were able to bypass this crash, we were unable to bypass it in r7408. When tested on r7436 while holding A (or whatever key you've set A button to) button for 12 seconds or more, you can proceed with any area that requires the rejuvination skill. In some earlier builds, it would stay frozen while holding down A and would unfreeze after 12 seconds after you let go of the A and B buttons.

Using the Celestial Brushs' rejuvination skill can freeze the game for about 12 seconds or more while holding down A button then proceed. In some earlier builds, it was impossible to pass this area.

Configuration

Only configuration options for the best compatibility where they deviate from defaults are listed.

Graphics

Config Setting Notes
Video Backend DX9 OpenGL renders incorrectly and can crash the emulator. DX11 not tested.
Scaled EFB Copy On Needed or heavy blurring results.
Texture Cache Accuracy Normal Must be enabled in revisions earlier than r7436 to prevent randomized text bug.

Version Compatibility

The graph below charts the compatibility with Ōkami since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

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5.0-21401 (current)
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Δ
Δ
Δ
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2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

Template:Test Entry Template:Test Entry

Gameplay Videos

See Also