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007: Agent Under Fire
007: Agent Under Fire | |
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Developer(s) | Electronic Arts |
Publisher(s) | Electronic Arts |
Series | James Bond |
Platform(s) | GameCube |
Release date(s) | EU June 14, 2002 DE March 12, 2002 NA/FR March 13, 2002 |
Genre(s) | First-person shooter |
Mode(s) | Single-player, Multiplayer (4) |
Input methods | GameCube Controller |
Compatibility | 4![]() ![]() Playable |
GameIDs | |
See also... |
Dolphin Forum thread |
007: Agent Under Fire (aka 007: Agent im Kreuzfeuer in Germany and 007: Espion pour Cible in France) is a first-person shooter video game based on the James Bond franchise.
Problems
VP6 Videos
007: Agent Under Fire uses the VP6 video codec, common in Electronic Arts' titles, causing its videos to have vertical line artifacts and other glitches on many graphics cards. The Software Render will display VP6 video correctly, but is typically too slow. VP6 rendering also reacts poorly to the Force Texture Filtering enhancements (and Anisotropic Filtering on NVIDIA), causing further scrambling. See issue 7193. In 5.0-15515 or newer, this can be fixed with "Manual Texture Sampling" in the Graphics Settings -> Advanced menu.
Skip EFB Access from CPU
Agent Under Fire hangs while loading certain levels. (Vehicle sections might be common factor; more testing is needed.) To fix it, tick "Skip EFB Access from CPU" in the Graphics Settings > Hacks menu. Skipping EFB Access from CPU may have side effects. Load screens not displaying is a possible one. This is fixed by 5.0-9741 and 5.0-9735.
Enhancements
16:9 AR Code
NA
$16:9 Widescreen FY0T-T4ZB-40QQV 4AAQ-0KGN-GN2W0 B07W-U226-21PB0 B0FH-PECT-88E5B 8UNN-6RQT-BMQ39 9G2Z-VBCW-RQAUF 2VR5-NNYU-GX453 KVFE-C07M-UU1DW E9FZ-A3QA-YCERP
Configuration
Only configuration options for the best compatibility where they deviate from defaults are listed.
Graphics
Config | Setting | Notes |
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Manual Texture Sampling | On | Render VP6 video |
Version Compatibility
The graph below charts the compatibility with 007: Agent Under Fire since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
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Revision | OS | CPU | GPU | Result | Tester |
3.0-495 | Windows | Intel Core i5 @ 2.9 GHz | Intel HD Graphics 3000 | Runs at 46-60FPS, Missing sounds in DSP-HLE, Screwed up opening videos. Game is still fully playable at 2x Native Resolution & 8x Anisotropic Filtering. | ACE017 |
3.5-1389 | Windows 7 | AMD Athlon II X2 270 @ 3.4 GHz | NVIDIA GeForce 8600 GT | Works at 40-60FPS. MAJOR lag during second level which sometimes hangs, especially during loading screens before and after the mission, even with the MMU/speed hack enabled. Otherwise is all good. | Tsarchasm |
4.0-9418 | Windows 10 | Intel Core i7-2630QM | AMD Radeon HD 6650 | Works at 60FPS, no problem. | francis |
5.0-11333 | Windows 7 | Intel Core i7-6700K | NVIDIA GTX 1070 TI | Runs very smooth @ 60FPS. Minor issues with intro graphics being scrambled. Some mission videos do not work on 5.0 - these are fixed in 5.0-11333. | himalayan |
Gameplay Videos
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- Electronic Arts (Developer)
- Electronic Arts (Publisher)
- James Bond (Series)
- Europe (Release region)
- Germany (Release region)
- North America (Release region)
- France (Release region)
- 2002 (Initial release year)
- First-person shooter (Genre)
- Single-player (Game mode)
- Multiplayer (Game mode)
- 4 (Players supported)
- GameCube Controller (Input supported)
- 4 stars (Rating)
- Manual Texture Sampling (Config Required)
- Tested On (Release): 3.0
- Tested On (OS): Windows
- Tested On (CPU): Intel
- Tested On (GPU): Intel
- Tested
- Tested On (CPU): AMD
- Tested On (GPU): NVIDIA
- Tested On (Release): 4.0
- Tested On (GPU): AMD
- Tested On (Release): 5.0
- Untested for 2500+ revisions
- GameCube games
- Ships with debugging symbols