| Progress Continues
Another month, another Progress Report. We've already had 3427 updates since Dolphin 5.0. Keep up with Dolphin's continuing progress through the Dolphin Blog.
| The Dolphin Emulator Wiki needs your help!
Dolphin can play thousands of games, and changes are happening all the time. Help us keep up! Join in and help us make this the best resource for Dolphin.
|Developer(s)||Eurocom, Gearbox Software|
|Release date(s)|| NA November 18, 2002|
EU November 29, 2002
|Mode(s)||Single-player, Multiplayer (4)|
|Input methods||GameCube Controller|
|GameIDs||GO7F69, GO7D69, GO7E69, GO7S69, GO7P69|
007: NightFire is a first-person shooter video game featuring the British secret agent James Bond. It's a sequel to 007: Agent Under Fire.
007: Nightfire has a native 16:9 display option, but it requires enabling it in its internal options and setting Dolphin's Aspect Ratio graphics setting to "Auto". Using the widescreen hack with this title is not recommended.
007: Nightfire uses the VP6 video codec, common in Electronic Arts' titles, causing it's videos to have vertical line artifacts and other glitches on NVIDIA graphics cards. The Software Render will display VP6 video correctly, but is typically too slow. Prior to video output was completely scrambled, refer . Rendering improved with but a variety of glitches remain, refer . VP6 rendering also reacts poorly to the Anisotropic Filtering and Force Texture Filtering enhancements, causing further scrambling.
This effects video from missions "Paris Prelude", "Alpine Escape", "Enemies Vanquished", "Deep Descent" and "Island Infiltration".
This title doesn't need non-default settings to run properly. A full list of config options is available here.
The graph below charts the compatibility with 007: Nightfire since Dolphin'srelease, listing revisions only where a compatibility change occurred.
This title has been tested on the environments listed below:
|Windows 7||Intel Core 2 Quad Q9550 @ 3GHz||ATI Radeon HD 5750||Game playable ~55FPS||RootKernel|
|Windows 8||Intel Core 2 Duo E8500 @ 3.2GHz||NVIDIA GeForce 9800 GTX+||MP playable at ~60FPS, 100% speed. SP lagging when characters are in view. When the code cache clears it seems to fix itself and you get back at 60FPS, 100% speed.||Omar007|
|Windows 7||Intel Core i5-2500K @ 3.7GHz||NVIDIA GeForce GTX 580||Game playable at full speed both with HLE and LLE Sound Emulation in Single Player and Multiplayer modes. Few slowdowns are not noticeable if not monitoring speed % in OSD. Black and white garbage is shown instead of the correct videos in several missions. Only noticeable slowdowns I've experienced took place in missions involving vehicles (such as "Paris Prelude" while sniping in the helicopter). These slowdowns become considerably worse in LLE Sound Emu.||FrankJaeger|
|Windows 8||Intel Core i7-4770K @ 4.5GHz||NVIDIA GeForce GTX 770 SLI||Game fully playable with HLE and LLE Sound Emulation in Single Player and Multiplayer modes. Playable with 60FPS and 100% rendered. BUT ALL MOVIES ARE NOT VIEWABLE (BUG). No other bug or crash found.||Xelion|
|Windows 8||Intel Core i3-4150K @ 3.5GHz||NVIDIA GeForce GTX 660||60FPS on all missions except for the car missions, where it will go down to ~40FPS.||thebros35|